OpenSceneGraph/doc/doc++/osg/ref_ptr.html

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<TITLE>template<class T> class osg::ref_ptr</TITLE>
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<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>&gt; class <A HREF="#DOC.DOCU">osg::ref_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling referenced counted objects</BLOCKQUOTE>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.134.1">ref_ptr</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.134.2">ref_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.79.25">t</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.134.3">ref_ptr</A></B>(const <!1><A HREF="ref_ptr.html#DOC.2.134.3">ref_ptr</A>&amp; rp)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.134.4">~ref_ptr</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; <B><A HREF="#DOC.2.134.5">operator = </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; <B><A HREF="#DOC.2.134.6">operator = </A></B>(<!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.197.8">ptr</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.134.7">operator == </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.134.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.197.8">ptr</A>) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.134.9">operator != </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.134.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.197.8">ptr</A>) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.134.11">operator < </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.134.12">operator > </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.134.13">operator > </A></B>(const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.197.8">ptr</A>) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>&amp; <B><A HREF="#DOC.2.134.14">operator*</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>&amp; <B><A HREF="#DOC.2.134.15">operator*</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <B><A HREF="#DOC.2.134.16">operator-></A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <B><A HREF="#DOC.2.134.17">operator-></A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.134.18">operator!</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.134.19">valid</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <B><A HREF="#DOC.2.134.20">get</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <B><A HREF="#DOC.2.134.21">get</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <B><A HREF="#DOC.2.134.22">take</A></B>()
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<DD><I>take control over the object pointed to by ref_ptr, unreference but do not delete even if ref count goes to 0, return the pointer to the object.</I>
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</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Smart pointer for handling referenced counted objects</BLOCKQUOTE>
<DL>
<A NAME="ref_ptr"></A>
<A NAME="DOC.2.134.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ref_ptr"></A>
<A NAME="DOC.2.134.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(<!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.79.25">t</A>)</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="ref_ptr"></A>
<A NAME="DOC.2.134.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(const <!1><A HREF="ref_ptr.html#DOC.2.134.3">ref_ptr</A>&amp; rp)</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="~ref_ptr"></A>
<A NAME="DOC.2.134.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~ref_ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.134.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; operator = (const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.134.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; operator = (<!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.197.8">ptr</A>)</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.134.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator == (const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.134.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator == (const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.197.8">ptr</A>) const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.134.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator != (const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.134.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator != (const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.197.8">ptr</A>) const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.134.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator < (const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator > "></A>
<A NAME="DOC.2.134.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator > (const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator > "></A>
<A NAME="DOC.2.134.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator > (const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.197.8">ptr</A>) const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator*"></A>
<A NAME="DOC.2.134.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>&amp; operator*()</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator*"></A>
<A NAME="DOC.2.134.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>&amp; operator*() const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator->"></A>
<A NAME="DOC.2.134.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* operator->()</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator->"></A>
<A NAME="DOC.2.134.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* operator->() const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="operator!"></A>
<A NAME="DOC.2.134.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator!() const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.134.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool valid() const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="get"></A>
<A NAME="DOC.2.134.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* get()</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="get"></A>
<A NAME="DOC.2.134.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* get() const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="take"></A>
<A NAME="DOC.2.134.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.173.11.2">T</A>* take()</B></TT>
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<DD>take control over the object pointed to by ref_ptr, unreference but do not delete even if ref count goes to 0,
return the pointer to the object.
Note, do not use this unless you are 100% sure your code handles the deletion of the object correctly, and
only use when absolutely required.
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<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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