OpenSceneGraph/include/osg/TexEnvCombine

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_TEXENVCOMBINE
#define OSG_TEXENVCOMBINE 1
#include <osg/GL>
#include <osg/StateAttribute>
#include <osg/Vec4>
// if not defined by gl.h use the definition found in:
// http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_combine.txt
#ifndef GL_ARB_texture_env_combine
#define GL_ARB_texture_env_combine 1
#define GL_COMBINE_ARB 0x8570
#define GL_COMBINE_RGB_ARB 0x8571
#define GL_COMBINE_ALPHA_ARB 0x8572
#define GL_SOURCE0_RGB_ARB 0x8580
#define GL_SOURCE1_RGB_ARB 0x8581
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define GL_OPERAND0_RGB_ARB 0x8590
#define GL_OPERAND1_RGB_ARB 0x8591
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define GL_RGB_SCALE_ARB 0x8573
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_INTERPOLATE_ARB 0x8575
#define GL_SUBTRACT_ARB 0x84E7
#define GL_CONSTANT_ARB 0x8576
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PREVIOUS_ARB 0x8578
#endif
namespace osg {
/** TexEnvCombine - encapsulates the OpenGL glTexEnvCombine (texture environment) state.*/
class SG_EXPORT TexEnvCombine : public StateAttribute
{
public :
TexEnvCombine();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TexEnvCombine(const TexEnvCombine& texenv,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(texenv,copyop),
_combine_RGB(texenv._combine_RGB),
_combine_Alpha(texenv._combine_Alpha),
_source0_RGB(texenv._source0_RGB),
_source1_RGB(texenv._source1_RGB),
_source2_RGB(texenv._source2_RGB),
_source0_Alpha(texenv._source0_Alpha),
_source1_Alpha(texenv._source1_Alpha),
_source2_Alpha(texenv._source2_Alpha),
_operand0_RGB(texenv._operand0_RGB),
_operand1_RGB(texenv._operand1_RGB),
_operand2_RGB(texenv._operand2_RGB),
_operand0_Alpha(texenv._operand0_Alpha),
_operand1_Alpha(texenv._operand1_Alpha),
_operand2_Alpha(texenv._operand2_Alpha),
_scale_RGB(texenv._scale_RGB),
_scale_Alpha(texenv._scale_Alpha),
_constantColor(texenv._constantColor) {}
META_StateAttribute(osg, TexEnvCombine, TEXENV);
virtual bool isTextureAttribute() const { return true; }
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(TexEnvCombine,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_combine_RGB)
COMPARE_StateAttribute_Parameter(_combine_Alpha)
COMPARE_StateAttribute_Parameter(_source0_RGB)
COMPARE_StateAttribute_Parameter(_source1_RGB)
COMPARE_StateAttribute_Parameter(_source2_RGB)
COMPARE_StateAttribute_Parameter(_source0_Alpha)
COMPARE_StateAttribute_Parameter(_source1_Alpha)
COMPARE_StateAttribute_Parameter(_source2_Alpha)
COMPARE_StateAttribute_Parameter(_operand0_RGB)
COMPARE_StateAttribute_Parameter(_operand1_RGB)
COMPARE_StateAttribute_Parameter(_operand2_RGB)
COMPARE_StateAttribute_Parameter(_operand0_Alpha)
COMPARE_StateAttribute_Parameter(_operand1_Alpha)
COMPARE_StateAttribute_Parameter(_operand2_Alpha)
COMPARE_StateAttribute_Parameter(_scale_RGB)
COMPARE_StateAttribute_Parameter(_scale_Alpha)
COMPARE_StateAttribute_Parameter(_constantColor)
return 0; // passed all the above comparison macro's, must be equal.
}
enum CombineParam
{
REPLACE = GL_REPLACE,
MODULATE = GL_MODULATE,
ADD = GL_ADD,
ADD_SIGNED = GL_ADD_SIGNED_ARB,
INTERPOLATE = GL_INTERPOLATE_ARB,
SUBTRACT = GL_SUBTRACT_ARB
};
void setCombineRGB(CombineParam cm) { _combine_RGB = cm; }
void setCombineAlpha(CombineParam cm) { _combine_Alpha = cm; }
CombineParam getCombineRGB() const { return _combine_RGB; }
CombineParam getCombineAlpha() const { return _combine_Alpha; }
enum SourceParam
{
TEXTURE = GL_TEXTURE,
CONSTANT = GL_CONSTANT_ARB,
PRIMARY_COLOR = GL_PRIMARY_COLOR_ARB,
PREVIOUS = GL_PREVIOUS_ARB
};
void setSource0_RGB(SourceParam sp) { _source0_RGB = sp; }
void setSource1_RGB(SourceParam sp) { _source1_RGB = sp; }
void setSource2_RGB(SourceParam sp) { _source2_RGB = sp; }
void setSource0_Alpha(SourceParam sp) { _source0_Alpha = sp; }
void setSource1_Alpha(SourceParam sp) { _source1_Alpha = sp; }
void setSource2_Alpha(SourceParam sp) { _source2_Alpha = sp; }
SourceParam getSource0_RGB() const { return _source0_RGB; }
SourceParam getSource1_RGB() const { return _source1_RGB; }
SourceParam getSource2_RGB() const { return _source2_RGB; }
SourceParam getSource0_Alpha() const { return _source0_Alpha; }
SourceParam getSource1_Alpha() const { return _source1_Alpha; }
SourceParam getSource2_Alpha() const { return _source2_Alpha; }
enum OperandParam
{
SRC_COLOR = GL_SRC_COLOR,
ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR,
SRC_ALPHA = GL_SRC_ALPHA,
ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA
};
void setOperand0_RGB(OperandParam op) { _operand0_RGB = op; }
void setOperand1_RGB(OperandParam op) { _operand1_RGB = op; }
void setOperand2_RGB(OperandParam op) { _operand2_RGB = op; }
void setOperand0_Alpha(OperandParam op) { _operand0_Alpha = op; }
void setOperand1_Alpha(OperandParam op) { _operand1_Alpha = op; }
void setOperand2_Alpha(OperandParam op) { _operand2_Alpha = op; }
OperandParam getOperand0_RGB() const { return _operand0_RGB; }
OperandParam getOperand1_RGB() const { return _operand1_RGB; }
OperandParam getOperand2_RGB() const { return _operand2_RGB; }
OperandParam getOperand0_Alpha() const { return _operand0_Alpha; }
OperandParam getOperand1_Alpha() const { return _operand1_Alpha; }
OperandParam getOperand2_Alpha() const { return _operand2_Alpha; }
void setScale_RGB(float scale) { _scale_RGB = scale; }
void setScale_Alpha(float scale) { _scale_Alpha = scale; }
float getScale_RGB() const { return _scale_RGB; }
float getScale_Alpha() const { return _scale_Alpha; }
void setConstantColor( const Vec4& color ) { _constantColor = color; }
const Vec4& getConstantColor() const { return _constantColor; }
virtual void apply(State& state) const;
protected :
virtual ~TexEnvCombine();
CombineParam _combine_RGB;
CombineParam _combine_Alpha;
SourceParam _source0_RGB;
SourceParam _source1_RGB;
SourceParam _source2_RGB;
SourceParam _source0_Alpha;
SourceParam _source1_Alpha;
SourceParam _source2_Alpha;
OperandParam _operand0_RGB;
OperandParam _operand1_RGB;
OperandParam _operand2_RGB;
OperandParam _operand0_Alpha;
OperandParam _operand1_Alpha;
OperandParam _operand2_Alpha;
float _scale_RGB;
float _scale_Alpha;
osg::Vec4 _constantColor;
};
}
#endif