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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This application is open source and may be redistributed and / or modified
* freely and without restriction , both in commericial and non commericial applications ,
* as long as this copyright notice is maintained .
*
* This application is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
*/
# include <osg/Group>
# include <osg/Geometry>
# include <osgDB/ReadFile>
# include <osgUtil/Optimizer>
# include <osgProducer/Viewer>
float random ( float min , float max ) { return min + ( max - min ) * ( float ) rand ( ) / ( float ) RAND_MAX ; }
struct DrawCallback : public osg : : Drawable : : DrawCallback
{
DrawCallback ( ) :
_firstTime ( true ) { }
virtual void drawImplementation ( osg : : State & state , const osg : : Drawable * drawable ) const
{
if ( ! _firstTime )
{
_previousModelViewMatrix = _currentModelViewMatrix ;
_currentModelViewMatrix = state . getModelViewMatrix ( ) ;
_inverseModelViewMatrix . invert ( _currentModelViewMatrix ) ;
osg : : Matrix T ( _previousModelViewMatrix * _inverseModelViewMatrix ) ;
osg : : Geometry * geometry = dynamic_cast < osg : : Geometry * > ( const_cast < osg : : Drawable * > ( drawable ) ) ;
osg : : Vec3Array * vertices = dynamic_cast < osg : : Vec3Array * > ( geometry - > getVertexArray ( ) ) ;
for ( unsigned int i = 0 ; i + 1 < vertices - > size ( ) ; i + = 2 )
{
( * vertices ) [ i + 1 ] = ( * vertices ) [ i ] * T ;
}
}
else
{
_currentModelViewMatrix = state . getModelViewMatrix ( ) ;
}
_firstTime = false ;
drawable - > drawImplementation ( state ) ;
}
mutable bool _firstTime ;
mutable osg : : Matrix _currentModelViewMatrix ;
mutable osg : : Matrix _inverseModelViewMatrix ;
mutable osg : : Matrix _previousModelViewMatrix ;
} ;
osg : : Node * createScene ( unsigned int noStars )
{
osg : : Geometry * geometry = new osg : : Geometry ;
// set up vertices
osg : : Vec3Array * vertices = new osg : : Vec3Array ( noStars * 2 ) ;
geometry - > setVertexArray ( vertices ) ;
float min = - 1.0f ;
float max = 1.0f ;
unsigned int j = 0 ;
unsigned int i = 0 ;
for ( i = 0 ; i < noStars ; + + i , j + = 2 )
{
( * vertices ) [ j ] . set ( random ( min , max ) , random ( min , max ) , random ( min , max ) ) ;
( * vertices ) [ j + 1 ] = ( * vertices ) [ j ] + osg : : Vec3 ( 0.0f , 0.0f , 0.001f ) ;
}
// set up colours
osg : : Vec4Array * colours = new osg : : Vec4Array ( 1 ) ;
geometry - > setColorArray ( colours ) ;
geometry - > setColorBinding ( osg : : Geometry : : BIND_OVERALL ) ;
( * colours ) [ 0 ] . set ( 1.0f , 1.0f , 1.0f , 1.0f ) ;
// set up the primitive set to draw lines
geometry - > addPrimitiveSet ( new osg : : DrawArrays ( GL_LINES , 0 , noStars * 2 ) ) ;
// set up the points for the stars.
osg : : DrawElementsUShort * points = new osg : : DrawElementsUShort ( GL_POINTS , noStars ) ;
geometry - > addPrimitiveSet ( points ) ;
for ( i = 0 ; i < noStars ; + + i )
{
( * points ) [ i ] = i * 2 ;
}
geometry - > setUseDisplayList ( false ) ;
geometry - > setDrawCallback ( new DrawCallback ) ;
osg : : Geode * geode = new osg : : Geode ;
geode - > addDrawable ( geometry ) ;
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geode - > getOrCreateStateSet ( ) - > setMode ( GL_LIGHTING , osg : : StateAttribute : : OFF ) ;
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osg : : Group * group = new osg : : Group ;
group - > addChild ( geode ) ;
return group ;
}
int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setApplicationName ( arguments . getApplicationName ( ) ) ;
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arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " example demonstrate how to use a draw callback to create a space warp effect . " ) ;
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arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
// construct the viewer.
osgProducer : : Viewer viewer ( arguments ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
// read the scene from the list of file specified commandline args.
osg : : ref_ptr < osg : : Node > loadedModel = createScene ( 50000 ) ;
// if no model has been successfully loaded report failure.
if ( ! loadedModel )
{
std : : cout < < arguments . getApplicationName ( ) < < " : No data loaded " < < std : : endl ;
return 1 ;
}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
}
// set the scene to render
viewer . setSceneData ( loadedModel . get ( ) ) ;
// create the windows and run the threads.
viewer . realize ( ) ;
while ( ! viewer . done ( ) )
{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
}
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// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// run a clean up frame to delete all OpenGL objects.
viewer . cleanup_frame ( ) ;
// wait for all the clean up frame to complete.
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viewer . sync ( ) ;
return 0 ;
}