OpenSceneGraph/include/osgParticle/Program

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_PROGRAM_
#define OSGPARTICLE_PROGRAM_ 1
#include <osgParticle/Export>
#include <osgParticle/ParticleProcessor>
#include <osg/Object>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/CopyOp>
namespace osgParticle
{
/** An abstract <CODE>ParticleProcessor</CODE> descendant for modifying particles "on the fly"
during the cull traversal.
Descendants of this class must implement the <CODE>execute()</CODE> method, which should iterate
through all particles in the linked particle system and modify them somehow
(usually updating their velocity vector).
*/
class OSGPARTICLE_EXPORT Program: public ParticleProcessor {
public:
Program();
Program(const Program &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char *libraryName() const { return "osgParticle"; }
virtual const char *className() const { return "Program"; }
virtual bool isSameKindAs(const osg::Object *obj) { return dynamic_cast<const Program*>(obj) != 0; }
virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
protected:
virtual ~Program() {}
Program &operator=(const Program &) { return *this; }
/// Implementation of <CODE>ParticleProcessor::process()</CODE>. Do not call this method by yourself.
inline void process(double dt);
/// Execute the program on the particle system. Must be overriden in descendant classes.
virtual void execute(double dt) = 0;
private:
};
// INLINE FUNCTIONS
inline void Program::process(double dt)
{
execute(dt);
}
}
#endif