OpenSceneGraph/src/osgGA/AnimationPathManipulator.cpp

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#include <osgGA/AnimationPathManipulator>
#include <stdio.h>
using namespace osgGA;
AnimationPathManipulator::AnimationPathManipulator(osg::AnimationPath* animationPath)
{
_animationPath = animationPath;
_timeOffset = 0.0;
_timeScale = 1.0;
_isPaused = false;
_realStartOfTimedPeriod = 0.0;
_animStartOfTimedPeriod = 0.0;
_numOfFramesSinceStartOfTimedPeriod = -1; // need to init.
}
AnimationPathManipulator::AnimationPathManipulator( const std::string& filename )
{
_animationPath = new osg::AnimationPath;
_animationPath->setLoopMode(osg::AnimationPath::LOOP);
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_timeOffset = 0.0f;
_timeScale = 1.0f;
_isPaused = false;
FILE *fp = fopen( filename.c_str(), "r" );
if( fp == NULL )
{
osg::notify(osg::WARN) << "AnimationPathManipulator: Cannot open animation path file \"" << filename << "\".\n";
_valid = false;
return;
}
while( !feof( fp ))
{
double time;
osg::Vec3 position;
osg::Quat rotation;
fscanf( fp, "%lf %f %f %f %f %f %f %f\n",
&time, &position[0], &position[1], &position[2],
&rotation[0], &rotation[1], &rotation[2], &rotation[3] );
if( !feof(fp))
_animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation));
}
fclose(fp);
}
void AnimationPathManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter&)
{
if (_animationPath.valid())
{
_timeOffset = _animationPath->getFirstTime()-ea.time();
}
// reset the timing of the animation.
_numOfFramesSinceStartOfTimedPeriod=-1;
}
void AnimationPathManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& aa)
{
home(ea,aa);
}
bool AnimationPathManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us)
{
if( !valid() ) return false;
us = us;
bool retval = false;
switch( ea.getEventType() )
{
case GUIEventAdapter::FRAME:
if( _isPaused )
{
handleFrame( _pauseTime );
}
else
{
handleFrame( ea.time() );
}
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retval = true;
break;
case GUIEventAdapter::KEYDOWN:
if (ea.getKey()==' ')
{
_isPaused = false;
home(ea,us);
us.requestRedraw();
us.requestContinuousUpdate(false);
return true;
}
else if(ea.getKey() == 'p')
{
if( _isPaused )
{
_isPaused = false;
_timeOffset -= ea.time() - _pauseTime;
}
else
{
_isPaused = true;
_pauseTime = ea.time();
}
us.requestRedraw();
us.requestContinuousUpdate(false);
return true;
}
retval = false;
break;
default:
break;
}
return retval;
}
void AnimationPathManipulator::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("AnimationPath: Space","Reset the viewing position to start of animation");
usage.addKeyboardMouseBinding("AnimationPath: p","Pause/resume animation.");
}
void AnimationPathManipulator::handleFrame( double time )
{
osg::AnimationPath::ControlPoint cp;
double animTime = (time+_timeOffset)*_timeScale;
_animationPath->getInterpolatedControlPoint( animTime, cp );
if (_numOfFramesSinceStartOfTimedPeriod==-1)
{
_realStartOfTimedPeriod = time;
_animStartOfTimedPeriod = animTime;
}
++_numOfFramesSinceStartOfTimedPeriod;
double delta = (animTime-_animStartOfTimedPeriod);
if (delta>=_animationPath->getPeriod())
{
double frameRate = (double)_numOfFramesSinceStartOfTimedPeriod/delta;
std::cout <<"AnimatonPath completed in "<<delta<<" seconds, completing "<<_numOfFramesSinceStartOfTimedPeriod<<" frames,"<<std::endl;
std::cout <<" average frame rate = "<<frameRate<<std::endl;
// reset counters for next loop.
_realStartOfTimedPeriod = time;
_animStartOfTimedPeriod = animTime;
_numOfFramesSinceStartOfTimedPeriod = 0;
}
osg::Matrix matrix;
cp.getMatrix( matrix );
if (_camera.valid())
{
_camera->home();
_camera->transformLookAt(matrix);
}
}