OpenSceneGraph/examples/osgtext3D/osgtext3D.cpp

357 lines
12 KiB
C++
Raw Normal View History

/* OpenSceneGraph example, osgtext.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/ArgumentParser>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/PositionAttitudeTransform>
#include <osgText/Font3D>
#include <osgDB/WriteFile>
#include <osgGA/StateSetManipulator>
#include <osgUtil/Tessellator>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osg/io_utils>
extern int main_orig(int, char**);
extern int main_test(int, char**);
osg::Vec3 computeIntersectionPoint(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d)
{
float ba_x = b.x()-a.x();
float ba_y = b.y()-a.y();
float dc_x = d.x()-c.x();
float dc_y = d.y()-c.y();
float denominator = (dc_x * ba_y - dc_y * ba_x);
if (denominator==0.0)
{
// line segments must be parallel.
return (b+c)*0.5;
}
float t = ((a.x()-c.x())*ba_y + (a.y()-c.y())*ba_x) / denominator;
return c + (d-c)*t;
}
osg::Vec3 computeBisectorNormal(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d)
{
osg::Vec2 ab(a.x()-b.x(), a.y()-b.y());
osg::Vec2 dc(d.x()-c.x(), d.y()-c.y());
float length_ab = ab.normalize();
float length_dc = dc.normalize();
float denominator = (ab.x()-dc.x());
if (denominator==0.0)
{
// ab and cd parallel
return osg::Vec3(ab.y(), -ab.x(), 0.0f);
}
float r = (dc.x()-ab.y())/ denominator;
float ny = 1.0f / sqrtf(r*r + 1.0f);
float nx = r * ny;
return osg::Vec3(nx,ny,0.0f);
}
class Boundary
{
typedef std::vector<unsigned int> Points;
typedef std::vector<float> Distances;
typedef std::vector<osg::Vec3> Bisectors;
struct Segment : public osg::Referenced
{
unsigned int _p1;
unsigned int _p2;
Segment* _left;
osg::ref_ptr<Segment> _right;
float _distance;
};
osg::ref_ptr<Segment> _head;
osg::ref_ptr<osg::Vec3Array> _vertices;
Bisectors _bisectors;
Points _boundary;
Distances _distances;
};
float computeAngle(osg::Vec3& v1, osg::Vec3& v2, osg::Vec3& v3)
{
osg::Vec3 v12(v1-v2);
osg::Vec3 v32(v3-v2);
v12.normalize();
v32.normalize();
float dot = v12*v32;
float angle = acosf(dot);
return angle;
}
void computeBoundaryAngles(osg::Vec3Array& vertices, unsigned int start, unsigned int count)
{
OSG_NOTICE<<"computeBoundaryAngles("<<vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl;
if (vertices[start+count-1]==vertices[start])
{
OSG_NOTICE<<"is a line loop"<<std::endl;
}
else
{
OSG_NOTICE<<"is not line loop, ("<<vertices[start+count-1]<<"), ("<<vertices[start]<<")"<<std::endl;
return;
}
computeAngle(vertices[start+count-2],vertices[start],vertices[start+1]);
for(unsigned int i=start+1; i<start+count-1; ++i)
{
computeAngle(vertices[i-1],vertices[i],vertices[i+1]);
}
computeAngle(vertices[start+count-2],vertices[start],vertices[start+1]);
}
void computeBoundaryAngles(osg::Geometry* geometry)
{
OSG_NOTICE<<"computeBoundaryAngles("<<geometry<<")"<<std::endl;
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
osg::Geometry::PrimitiveSetList& primitives = geometry->getPrimitiveSetList();
for(osg::Geometry::PrimitiveSetList::iterator itr = primitives.begin();
itr != primitives.end();
++itr)
{
osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get());
if (drawArray && drawArray->getMode()==GL_POLYGON)
{
computeBoundaryAngles(*vertices, drawArray->getFirst(), drawArray->getCount());
}
}
}
osg::Vec3 computeNewVertexPosition(osg::Vec3& v1, osg::Vec3& v2, osg::Vec3& v3)
{
double angle = computeAngle(v1,v2,v3);
osg::Vec3 v21(v2-v1);
osg::Vec3 v32(v3-v2);
2010-07-15 19:32:31 +08:00
float length_21 = v21.normalize();
float length_32 = v32.normalize();
float t = 5.0;
2010-07-15 19:32:31 +08:00
if (length_21==0.0)
{
OSG_NOTICE<<"length_21=="<<length_21<<", length_32="<<length_32<<std::endl;
osg::Vec3 bisector = v32 ^ osg::Vec3(0.0f,0.0f,1.0f);
bisector.normalize();
osg::Vec3 new_vertex = v2 + bisector * t;
return new_vertex;
}
else if (length_32==0.0)
{
OSG_NOTICE<<"length_21=="<<length_21<<", length_32="<<length_32<<std::endl;
osg::Vec3 bisector = v21 ^ osg::Vec3(0.0f,0.0f,1.0f);
bisector.normalize();
osg::Vec3 new_vertex = v2 + bisector * t;
return new_vertex;
}
2010-07-15 19:32:31 +08:00
osg::Vec3 cross = v21^v32;
osg::Vec3 bisector(v32-v21);
OSG_NOTICE<<"v1="<<v1<<", v2="<<v2<<", v3="<<v3<<", dot_angle="<<osg::RadiansToDegrees(angle)<<std::endl;
OSG_NOTICE<<" computeIntersectionPoint() point "<<computeIntersectionPoint(v1,v2,v2,v3)<<std::endl;
OSG_NOTICE<<" computeBisectorNormal() normal "<<computeBisectorNormal(v1,v2,v2,v3)<<std::endl;
if (bisector.length()<0.5)
{
// angle wider than 90 degrees so use side vectors as guide for angle to project along.
osg::Vec3 s21 = v21 ^ osg::Vec3(0.0f,0.0f,1.0f);
s21.normalize();
osg::Vec3 s32 = v32 ^ osg::Vec3(0.0f,0.0f,1.0f);
s32.normalize();
osg::Vec3 bisector(s21+s32);
bisector.normalize();
OSG_NOTICE<<" bisector normal "<<computeBisectorNormal(v1,v2,v2,v3)<<std::endl;
float l = t / sin(angle*0.5);
osg::Vec3 new_vertex = v2 + bisector * l;
new_vertex.z() += 0.5f;
return new_vertex;
}
else
{
float l = t / sin(angle*0.5);
bisector.normalize();
if (cross.z()>0.0) bisector = -bisector;
OSG_NOTICE<<" bisector normal "<<computeBisectorNormal(v1,v2,v2,v3)<<std::endl;
osg::Vec3 new_vertex = v2 + bisector * l;
new_vertex.z() += 0.5f;
return new_vertex;
}
}
osg::DrawArrays* computeBevelEdge(osg::Vec3Array& orig_vertices, unsigned int start, unsigned int count, osg::Vec3Array& new_vertices)
{
OSG_NOTICE<<"computeBoundaryAngles("<<orig_vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl;
if (orig_vertices[start+count-1]==orig_vertices[start])
{
OSG_NOTICE<<"is a line loop"<<std::endl;
}
else
{
OSG_NOTICE<<"is not line loop, ("<<orig_vertices[start+count-1]<<"), ("<<orig_vertices[start]<<")"<<std::endl;
return new osg::DrawArrays(GL_POLYGON, start, count);
}
new_vertices[start] = computeNewVertexPosition(orig_vertices[start+count-2],orig_vertices[start],orig_vertices[start+1]);
for(unsigned int i=start+1; i<start+count-1; ++i)
{
new_vertices[i] = computeNewVertexPosition(orig_vertices[i-1],orig_vertices[i],orig_vertices[i+1]);
}
new_vertices[start+count-1] = computeNewVertexPosition(orig_vertices[start+count-2],orig_vertices[start],orig_vertices[start+1]);
return new osg::DrawArrays(GL_POLYGON, start, count);
}
void removeLoops(osg::Vec3Array& orig_vertices, unsigned int start, unsigned int count)
{
}
osg::Geometry* computeBevelEdge(osg::Geometry* orig_geometry)
{
OSG_NOTICE<<"computeBoundaryAngles("<<orig_geometry<<")"<<std::endl;
osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(orig_geometry->getVertexArray());
osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList();
osg::Geometry* new_geometry = new osg::Geometry;
osg::Vec3Array* new_vertices = new osg::Vec3Array(*orig_vertices);
osg::Geometry::PrimitiveSetList& new_primitives = new_geometry->getPrimitiveSetList();
new_geometry->setVertexArray(new_vertices);
osg::Vec4Array* new_colours = new osg::Vec4Array;
new_colours->push_back(osg::Vec4(1.0,0.0,0.0,1.0));
new_geometry->setColorArray(new_colours);
new_geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
for(osg::Geometry::PrimitiveSetList::iterator itr = orig_primitives.begin();
itr != orig_primitives.end();
++itr)
{
osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get());
if (drawArray && drawArray->getMode()==GL_POLYGON)
{
osg::DrawArrays* new_drawArray = computeBevelEdge(*orig_vertices, drawArray->getFirst(), drawArray->getCount(), *new_vertices);
removeLoops(*new_vertices, new_drawArray->getFirst(), new_drawArray->getCount());
new_primitives.push_back(new_drawArray);
}
}
return new_geometry;
}
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
if (arguments.read("--test"))
{
return main_test(argc,argv);
}
else if (arguments.read("--original") || arguments.read("--orig"))
{
return main_orig(argc,argv);
}
std::string fontFile("arial.ttf");
while(arguments.read("-f",fontFile)) {}
std::string word("This is a simple test");
while(arguments.read("-w",word)) {}
osg::ref_ptr<osgText::Font3D> font = osgText::readFont3DFile(fontFile);
if (!font) return 1;
OSG_NOTICE<<"Read font "<<fontFile<<" font="<<font.get()<<std::endl;
bool useTessellator = false;
while(arguments.read("-t") || arguments.read("--tessellate")) { useTessellator = true; }
osg::ref_ptr<osg::Group> group = new osg::Group;
osg::Vec3 position;
for(unsigned int i=0; i<word.size(); ++i)
{
osg::ref_ptr<osgText::Font3D::Glyph3D> glyph = font->getGlyph(word[i]);
if (!glyph) return 1;
osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform;
transform->setPosition(position);
transform->setAttitude(osg::Quat(osg::inDegrees(90.0),osg::Vec3d(1.0,0.0,0.0)));
position.x() += glyph->getHorizontalWidth();
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
osg::Vec3Array* vertices = glyph->getRawVertexArray();
osg::Geometry::PrimitiveSetList& primitives = glyph->getRawFacePrimitiveSetList();
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
geometry->setVertexArray(vertices);
geometry->setPrimitiveSetList(primitives);
osg::Vec4Array* colours = new osg::Vec4Array;
colours->push_back(osg::Vec4(1.0,1.0,1.0,1.0));
geometry->setColorArray(colours);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
computeBoundaryAngles(geometry);
osg::Geometry* bevel = computeBevelEdge(geometry);
geode->addDrawable(bevel);
if (useTessellator)
{
osgUtil::Tessellator ts;
ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE);
ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
ts.retessellatePolygons(*geometry);
ts.retessellatePolygons(*bevel);
}
geode->addDrawable(geometry.get());
transform->addChild(geode.get());
group->addChild(transform.get());
}
std::string filename;
if (arguments.read("-o", filename)) osgDB::writeNodeFile(*group, filename);
osgViewer::Viewer viewer(arguments);
viewer.setSceneData(group.get());
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
return viewer.run();
}