OpenSceneGraph/src/osg/GraphicsContext.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GraphicsContext>
#include <osg/Notify>
#include <map>
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using namespace osg;
static ref_ptr<GraphicsContext::WindowingSystemInterface> s_WindowingSystemInterface;
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void GraphicsContext::setWindowingSystemInterface(WindowingSystemInterface* callback)
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{
s_WindowingSystemInterface = callback;
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}
GraphicsContext::WindowingSystemInterface* GraphicsContext::getWindowingSystemInterface()
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{
return s_WindowingSystemInterface.get();
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}
GraphicsContext* GraphicsContext::createGraphicsContext(Traits* traits)
{
if (s_WindowingSystemInterface.valid())
return s_WindowingSystemInterface->createGraphicsContext(traits);
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else
return 0;
}
typedef std::map<unsigned int, unsigned int> ContextIDMap;
static ContextIDMap s_contextIDMap;
static OpenThreads::Mutex s_contextIDMapMutex;
unsigned int GraphicsContext::createNewContextID()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
// first check to see if we can reuse contextID;
for(ContextIDMap::iterator itr = s_contextIDMap.begin();
itr != s_contextIDMap.end();
++itr)
{
if (itr->second == 0)
{
// reuse contextID;
itr->second = 1;
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osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() reusing contextID="<<itr->first<<std::endl;
return itr->first;
}
}
unsigned int contextID = s_contextIDMap.size();
s_contextIDMap[contextID] = 1;
osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() creating contextID="<<contextID<<std::endl;
if ( (contextID+1) > osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts() )
{
osg::notify(osg::INFO)<<"Updating the MaxNumberOfGraphicsContexts to "<<contextID+1<<std::endl;
// update the the maximum number of graphics contexts,
// to ensure that texture objects and display buffers are configured to the correct size.
osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts( contextID + 1 );
}
return contextID;
}
void GraphicsContext::incrementContextIDUsageCount(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
osg::notify(osg::INFO)<<"GraphicsContext::incrementContextIDUsageCount("<<contextID<<") to "<<s_contextIDMap[contextID]<<std::endl;
++s_contextIDMap[contextID];
}
void GraphicsContext::decrementContextIDUsageCount(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
if (s_contextIDMap[contextID]!=0)
{
--s_contextIDMap[contextID];
}
else
{
osg::notify(osg::NOTICE)<<"Warning: decrementContextIDUsageCount("<<contextID<<") called on expired contextID."<<std::endl;
}
osg::notify(osg::INFO)<<"GraphicsContext::decrementContextIDUsageCount("<<contextID<<") to "<<s_contextIDMap[contextID]<<std::endl;
}
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GraphicsContext::GraphicsContext():
_threadOfLastMakeCurrent(0)
{
_operationsBlock = new Block;
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}
GraphicsContext::~GraphicsContext()
{
close(false);
}
/** Realise the GraphicsContext.*/
bool GraphicsContext::realize()
{
if (realizeImplementation())
{
if (_graphicsThread.valid() && !_graphicsThread->isRunning())
{
_graphicsThread->startThread();
}
return true;
}
else
{
return false;
}
}
void GraphicsContext::close(bool callCloseImplementation)
{
// switch off the graphics thread...
setGraphicsThread(0);
if (callCloseImplementation) closeImplementation();
if (_state.valid())
{
decrementContextIDUsageCount(_state->getContextID());
_state = 0;
}
}
void GraphicsContext::makeCurrent()
{
ReleaseContext_Block_MakeCurrentOperation* rcbmco = 0;
if (_graphicsThread.valid() &&
_threadOfLastMakeCurrent == _graphicsThread.get() &&
_threadOfLastMakeCurrent != OpenThreads::Thread::CurrentThread())
{
// create a relase contex, block and make current operation to stop the graphics thread while we use the graphics context for ourselves
rcbmco = new ReleaseContext_Block_MakeCurrentOperation;
_graphicsThread->add(rcbmco);
}
if (!isCurrent()) _mutex.lock();
makeCurrentImplementation();
_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
if (rcbmco)
{
// Let the "relase contex, block and make current operation" proceed, which will now move on to trying to aquire the graphics
// contex itself with a makeCurrent(), this will then block on the GraphicsContext mutex till releaseContext() releases it.
rcbmco->release();
}
}
void GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
{
if (!isCurrent()) _mutex.lock();
makeContextCurrentImplementation(readContext);
_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
}
void GraphicsContext::releaseContext()
{
_mutex.unlock();
}
void GraphicsContext::swapBuffers()
{
if (isCurrent())
{
swapBuffersImplementation();
}
else if (_graphicsThread.valid() &&
_threadOfLastMakeCurrent == _graphicsThread.get())
{
_graphicsThread->add(new SwapBuffersOperation);
}
else
{
makeCurrent();
swapBuffersImplementation();
releaseContext();
}
}
void GraphicsContext::createGraphicsThread()
{
if (!_graphicsThread)
{
setGraphicsThread(new GraphicsThread);
}
}
void GraphicsContext::setGraphicsThread(GraphicsThread* gt)
{
if (_graphicsThread==gt) return;
if (_graphicsThread.valid())
{
// need to kill the thread in some way...
_graphicsThread->cancel();
_graphicsThread->_graphicsContext = 0;
}
_graphicsThread = gt;
if (_graphicsThread.valid())
{
_graphicsThread->_graphicsContext = this;
#if 0
if (!_graphicsThread->isRunning())
{
_graphicsThread->startThread();
}
#endif
}
}
void GraphicsContext::add(Operation* operation)
{
osg::notify(osg::INFO)<<"Doing add"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// add the operation to the end of the list
_operations.push_back(operation);
_operationsBlock->set(true);
}
void GraphicsContext::remove(Operation* operation)
{
osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
for(OperationQueue::iterator itr = _operations.begin();
itr!=_operations.end();)
{
if ((*itr)==operation) itr = _operations.erase(itr);
else ++itr;
}
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
void GraphicsContext::remove(const std::string& name)
{
osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// find the remove all operations with specificed name
for(OperationQueue::iterator itr = _operations.begin();
itr!=_operations.end();)
{
if ((*itr)->getName()==name) itr = _operations.erase(itr);
else ++itr;
}
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
void GraphicsContext::removeAllOperations()
{
osg::notify(osg::INFO)<<"Doing remove all operations"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_operations.clear();
_operationsBlock->set(false);
}
void GraphicsContext::runOperations()
{
for(OperationQueue::iterator itr = _operations.begin();
itr != _operations.end();
)
{
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_currentOperation = *itr;
if (!_currentOperation->getKeep())
{
itr = _operations.erase(itr);
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
else
{
++itr;
}
}
if (_currentOperation.valid())
{
osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<<this<<std::endl;
// call the graphics operation.
(*_currentOperation)(this);
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_currentOperation = 0;
}
}
}
}