OpenSceneGraph/VisualStudio/osgPlugins/osg/dot_osg.dsp

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2002-04-14 06:19:29 +08:00
# Microsoft Developer Studio Project File - Name="osgPlugin osg" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=osgPlugin osg - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "dot_osg.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
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!MESSAGE NMAKE /f "dot_osg.mak" CFG="osgPlugin osg - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osgPlugin osg - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgPlugin osg - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "osgPlugin osg - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 /nologo /dll /pdb:none /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_osg.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "osgPlugin osg - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_osgd.dll" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none /nodefaultlib
!ENDIF
# Begin Target
# Name "osgPlugin osg - Win32 Release"
# Name "osgPlugin osg - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\AlphaFunc.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\AnimationPath.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Billboard.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\FragmentProgram.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\FrontFace.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Geode.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Geometry.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Impostor.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\LineStipple.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\LineWidth.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\LOD.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Material.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Matrix.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Node.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\Object.cpp
# End Source File
# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\OccluderNode.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\PagedLOD.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\Point.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\PointSprite.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\PolygonMode.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\PolygonOffset.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\PositionAttitudeTransform.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\Projection.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\ReaderWriterOSG.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\ShadeModel.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\Shape.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\ShapeDrawable.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\Sequence.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\StateSet.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Stencil.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Switch.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\TessellationHints.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\TexEnv.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\TexEnvCombine.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\TexGen.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\TexMat.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Texture.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Texture1D.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Texture2D.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Texture3D.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\TextureRectangle.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\TextureCubeMap.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Transform.cpp
# End Source File
# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\MatrixTransform.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\BlendFunc.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\VertexProgram.cpp
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