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/* OpenSceneGraph example, osgprecipitation.
*
* Permission is hereby granted , free of charge , to any person obtaining a copy
* of this software and associated documentation files ( the " Software " ) , to deal
* in the Software without restriction , including without limitation the rights
* to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
* copies of the Software , and to permit persons to whom the Software is
* furnished to do so , subject to the following conditions :
*
* THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
* IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
* LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE .
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*/
# include <osgDB/ReadFile>
# include <osgDB/FileUtils>
# include <osgUtil/Optimizer>
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# include <osgUtil/CullVisitor>
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# include <osg/ClipNode>
# include <osgGA/TrackballManipulator>
# include <osgGA/FlightManipulator>
# include <osgGA/DriveManipulator>
# include <osgGA/KeySwitchMatrixManipulator>
# include <osgGA/StateSetManipulator>
# include <osgGA/AnimationPathManipulator>
# include <osgGA/TerrainManipulator>
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# include <osgViewer/Viewer>
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# include <osg/MatrixTransform>
# include <osgUtil/TransformCallback>
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# include <osgParticle/PrecipitationEffect>
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# include <iostream>
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class MyGustCallback : public osg : : NodeCallback
{
public :
MyGustCallback ( ) { }
virtual void operator ( ) ( osg : : Node * node , osg : : NodeVisitor * nv )
{
osgParticle : : PrecipitationEffect * pe = dynamic_cast < osgParticle : : PrecipitationEffect * > ( node ) ;
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float value = sin ( nv - > getFrameStamp ( ) - > getSimulationTime ( ) ) ;
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if ( value < - 0.5 )
{
pe - > snow ( 1.0 ) ;
}
else
{
pe - > rain ( 0.5 ) ;
}
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traverse ( node , nv ) ;
}
} ;
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int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
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// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setApplicationName ( arguments . getApplicationName ( ) ) ;
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " example provides an interactive viewer for visualising point clouds.. " ) ;
arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --snow <density> " , " Set the snow with a density between 0 and 1.0 " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --rain <density> " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --particleSize <size> " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --particleColour <red> <green> <blue> <alpha> " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --wind <x> <y> <z> " , " Set the wind speed in model coordinates " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --particleSpeed <float> " , " Set the particle speed " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --nearTransition <distance> " , " Set the near transition distance " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --farTransition <distance> " , " Set the far transition distance " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --particleDensity <density> " , " Set the particle density " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --cellSize <x> <y> <z> " , " Set the cell size in model coordinates " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --fogDensity <density> " , " Set the fog density " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --fogColour <red> <green> <blue> <alpha> " , " Set fog colour. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -useFarLineSegments " , " Switch on the use of line segments " ) ;
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// construct the viewer.
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osgViewer : : Viewer viewer ;
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// set up the camera manipulators.
{
osg : : ref_ptr < osgGA : : KeySwitchMatrixManipulator > keyswitchManipulator = new osgGA : : KeySwitchMatrixManipulator ;
keyswitchManipulator - > addMatrixManipulator ( ' 1 ' , " Trackball " , new osgGA : : TrackballManipulator ( ) ) ;
keyswitchManipulator - > addMatrixManipulator ( ' 2 ' , " Flight " , new osgGA : : FlightManipulator ( ) ) ;
keyswitchManipulator - > addMatrixManipulator ( ' 3 ' , " Drive " , new osgGA : : DriveManipulator ( ) ) ;
keyswitchManipulator - > addMatrixManipulator ( ' 4 ' , " Terrain " , new osgGA : : TerrainManipulator ( ) ) ;
std : : string pathfile ;
char keyForAnimationPath = ' 5 ' ;
while ( arguments . read ( " -p " , pathfile ) )
{
osgGA : : AnimationPathManipulator * apm = new osgGA : : AnimationPathManipulator ( pathfile ) ;
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if ( apm | | ! apm - > valid ( ) )
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{
unsigned int num = keyswitchManipulator - > getNumMatrixManipulators ( ) ;
keyswitchManipulator - > addMatrixManipulator ( keyForAnimationPath , " Path " , apm ) ;
keyswitchManipulator - > selectMatrixManipulator ( num ) ;
+ + keyForAnimationPath ;
}
}
viewer . setCameraManipulator ( keyswitchManipulator . get ( ) ) ;
}
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osg : : ref_ptr < osgParticle : : PrecipitationEffect > precipitationEffect = new osgParticle : : PrecipitationEffect ;
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float intensity ;
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while ( arguments . read ( " --snow " , intensity ) ) precipitationEffect - > snow ( intensity ) ;
while ( arguments . read ( " --rain " , intensity ) ) precipitationEffect - > rain ( intensity ) ;
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float value ;
while ( arguments . read ( " --particleSize " , value ) ) precipitationEffect - > setParticleSize ( value ) ;
osg : : Vec4 color ;
while ( arguments . read ( " --particleColor " , color . r ( ) , color . g ( ) , color . b ( ) , color . a ( ) ) ) precipitationEffect - > setParticleColor ( color ) ;
while ( arguments . read ( " --particleColour " , color . r ( ) , color . g ( ) , color . b ( ) , color . a ( ) ) ) precipitationEffect - > setParticleColor ( color ) ;
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osg : : Vec3 wind ;
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while ( arguments . read ( " --wind " , wind . x ( ) , wind . y ( ) , wind . z ( ) ) ) precipitationEffect - > setWind ( wind ) ;
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while ( arguments . read ( " --particleSpeed " , value ) ) precipitationEffect - > setParticleSpeed ( value ) ;
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while ( arguments . read ( " --nearTransition " , value ) ) precipitationEffect - > setNearTransition ( value ) ;
while ( arguments . read ( " --farTransition " , value ) ) precipitationEffect - > setFarTransition ( value ) ;
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while ( arguments . read ( " --particleDensity " , value ) ) precipitationEffect - > setMaximumParticleDensity ( value ) ;
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osg : : Vec3 cellSize ;
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while ( arguments . read ( " --cellSize " , cellSize . x ( ) , cellSize . y ( ) , cellSize . z ( ) ) ) precipitationEffect - > setCellSize ( cellSize ) ;
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double clipDistance = 0.0 ;
while ( arguments . read ( " --clip " , clipDistance ) ) { }
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osg : : BoundingBox bb ;
while ( arguments . read ( " --boundingBox " , bb . xMin ( ) ,
bb . yMin ( ) ,
bb . zMin ( ) ,
bb . xMax ( ) ,
bb . yMax ( ) ,
bb . zMax ( ) ) ) { }
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while ( arguments . read ( " --fogDensity " , value ) ) precipitationEffect - > getFog ( ) - > setDensity ( value ) ;
while ( arguments . read ( " --fogColor " , color . r ( ) , color . g ( ) , color . b ( ) , color . a ( ) ) ) precipitationEffect - > getFog ( ) - > setColor ( color ) ;
while ( arguments . read ( " --fogColour " , color . r ( ) , color . g ( ) , color . b ( ) , color . a ( ) ) ) precipitationEffect - > getFog ( ) - > setColor ( color ) ;
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while ( arguments . read ( " --useFarLineSegments " ) ) { precipitationEffect - > setUseFarLineSegments ( true ) ; }
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viewer . getCamera ( ) - > setClearColor ( precipitationEffect - > getFog ( ) - > getColor ( ) ) ;
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// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
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// read the scene from the list of file specified commandline args.
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osg : : ref_ptr < osg : : Node > loadedModel = osgDB : : readRefNodeFiles ( arguments ) ;
if ( ! loadedModel )
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{
std : : cout < < arguments . getApplicationName ( ) < < " : No data loaded " < < std : : endl ;
return 1 ;
}
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// precipitationEffect->setUpdateCallback(new MyGustCallback);
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osg : : ref_ptr < osg : : Group > group = new osg : : Group ;
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if ( clipDistance ! = 0.0 )
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{
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osg : : ref_ptr < osg : : ClipNode > clipNode = new osg : : ClipNode ;
clipNode - > addClipPlane ( new osg : : ClipPlane ( 0 ) ) ;
clipNode - > getClipPlane ( 0 ) - > setClipPlane ( 0.0 , 0.0 , - 1.0 , - clipDistance ) ;
clipNode - > setReferenceFrame ( osg : : ClipNode : : ABSOLUTE_RF ) ;
clipNode - > addChild ( precipitationEffect . get ( ) ) ;
group - > addChild ( clipNode . get ( ) ) ;
}
else
{
group - > addChild ( precipitationEffect . get ( ) ) ;
}
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group - > addChild ( loadedModel . get ( ) ) ;
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loadedModel - > getOrCreateStateSet ( ) - > setAttributeAndModes ( precipitationEffect - > getFog ( ) ) ;
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// create the light
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osg : : LightSource * lightSource = new osg : : LightSource ;
group - > addChild ( lightSource ) ;
osg : : Light * light = lightSource - > getLight ( ) ;
light - > setLightNum ( 0 ) ;
light - > setPosition ( osg : : Vec4 ( 0.0f , 0.0f , 1.0f , 0.0f ) ) ; // directional light from above
light - > setAmbient ( osg : : Vec4 ( 0.8f , 0.8f , 0.8f , 1.0f ) ) ;
light - > setDiffuse ( osg : : Vec4 ( 0.2f , 0.2f , 0.2f , 1.0f ) ) ;
light - > setSpecular ( osg : : Vec4 ( 0.2f , 0.2f , 0.2f , 1.0f ) ) ;
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// set the scene to render
viewer . setSceneData ( group . get ( ) ) ;
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return viewer . run ( ) ;
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}