OpenSceneGraph/examples/osgmultiviewOVR/leia_interleave.frag

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#extension GL_EXT_texture_array : enable
#pragma import_defines ( WINDOW_WIDTH, WINDOW_HEIGHT, INTERLEAVE )
uniform sampler2DArray texture_0;
uniform sampler2DArray texture_1;
uniform sampler2DArray texture_2;
uniform sampler2DArray texture_3;
varying vec2 texcoord;
#ifndef WINDOW_WIDTH
#define WINDOW_WIDTH 1920
#define WINDOW_HEIGHT 1080
#endif
#define INTERLEAVE
void main(void)
{
#ifdef INTERLEAVE
float i = mod(gl_FragCoord.x, 4.0);
float j = mod(gl_FragCoord.y, 4.0);
vec3 tc = vec3(gl_FragCoord.x / WINDOW_WIDTH, gl_FragCoord.y / WINDOW_HEIGHT, i);
if (j < 1.0) gl_FragColor = texture2DArray( texture_0, tc);
else if (j < 2.0) gl_FragColor = texture2DArray( texture_1, tc);
else if (j < 3.0) gl_FragColor = texture2DArray( texture_2, tc);
else gl_FragColor = texture2DArray( texture_3, tc);
#else
float cell_width = WINDOW_WIDTH/4.0;
float cell_height = WINDOW_HEIGHT/4.0;
float i = floor(gl_FragCoord.x / cell_width);
float j = floor(gl_FragCoord.y / cell_height);
vec3 tc = vec3(gl_FragCoord.x / cell_width - i, gl_FragCoord.y / cell_height - j, i);
if (j < 1.0) gl_FragColor = texture2DArray( texture_0, tc);
else if (j < 2.0) gl_FragColor = texture2DArray( texture_1, tc);
else if (j < 3.0) gl_FragColor = texture2DArray( texture_2, tc);
else gl_FragColor = texture2DArray( texture_3, tc);
#endif
}