OpenSceneGraph/examples/osgtext3D/osgtext3D_test.cpp

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#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/StateSetManipulator>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Material>
#include <osg/Shape>
#include <osg/ShapeDrawable>
#include <osgText/Text3D>
#include <iostream>
#include <sstream>
osg::Group* test_create3DText(const osg::Vec3& center,float radius)
{
osg::Geode* geode = new osg::Geode;
float characterSize=radius*0.2f;
float characterDepth=characterSize*0.2f;
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osg::Vec3 pos(center.x()-radius*.5f,center.y()-radius*.5f,center.z()-radius*.5f);
#define SHOW_INTESECTION_CEASH
#ifdef SHOW_INTESECTION_CEASH
osgText::Text3D* text3 = new osgText::Text3D;
text3->setFont("fonts/dirtydoz.ttf");
text3->setCharacterSize(characterSize);
text3->setCharacterDepth(characterDepth);
text3->setPosition(pos);
text3->setDrawMode(osgText::Text3D::TEXT | osgText::Text3D::BOUNDINGBOX);
text3->setAxisAlignment(osgText::Text3D::XZ_PLANE);
text3->setText("CRAS H"); //intersection crash
geode->addDrawable(text3);
#else
osgText::Text3D* text7 = new osgText::Text3D;
text7->setFont("fonts/times.ttf");
text7->setCharacterSize(characterSize);
text7->setCharacterDepth(characterSize*2.2f);
text7->setPosition(center - osg::Vec3(0.0, 0.0, 0.6));
text7->setDrawMode(osgText::Text3D::TEXT | osgText::Text3D::BOUNDINGBOX);
text7->setAxisAlignment(osgText::Text3D::SCREEN);
text7->setCharacterSizeMode(osgText::Text3D::OBJECT_COORDS);
text7->setText("ABCDE"); //wrong intersection
geode->addDrawable(text7);
#endif
osg::ShapeDrawable* shape = new osg::ShapeDrawable(new osg::Sphere(center,characterSize*0.2f));
shape->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::ON);
geode->addDrawable(shape);
osg::Group* rootNode = new osg::Group;
rootNode->addChild(geode);
#define SHOW_WRONG_NORMAL
#ifdef SHOW_WRONG_NORMAL
osg::Material* front = new osg::Material; //
front->setAlpha(osg::Material::FRONT_AND_BACK,1);
front->setAmbient(osg::Material::FRONT_AND_BACK,osg::Vec4(0.2,0.2,0.2,1.0));
front->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(.0,.0,1.0,1.0));
rootNode->getOrCreateStateSet()->setAttributeAndModes(front);
#else
osg::StateSet* stateset = new osg::StateSet; //Show wireframe
osg::PolygonMode* polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
rootNode->setStateSet(stateset);
#endif
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return rootNode;
}
//////////////////////////////////////////////////////////////////////////
#include <osg/PositionAttitudeTransform>
#include <osg/ShapeDrawable>
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class CInputHandler : public osgGA::GUIEventHandler
{
public:
CInputHandler( osg::PositionAttitudeTransform* pPatSphere )
{
m_rPatSphere = pPatSphere;
}
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virtual bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, osg::Object* /*pObject*/, osg::NodeVisitor* /*pNodeVisitor*/ )
{
osgViewer::Viewer* pViewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if ( !pViewer )
{
return false;
}
if ( ea.getEventType()==osgGA::GUIEventAdapter::PUSH )
{
osgViewer::ViewerBase::Cameras cams;
pViewer->getCameras( cams );
float x = ea.getXnormalized();
float y = ea.getYnormalized();
osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector( osgUtil::Intersector::PROJECTION, x, y );
osgUtil::IntersectionVisitor iv( picker );
cams[0]->accept( iv );
if ( picker->containsIntersections() )
{
osgUtil::LineSegmentIntersector::Intersection intersection = picker->getFirstIntersection();
osg::Vec3 v = intersection.getWorldIntersectPoint();
m_rPatSphere->setPosition( v );
}
return true; // return true, event handled
}
return false;
}
private:
osg::ref_ptr<osg::PositionAttitudeTransform> m_rPatSphere;
};
//////////////////////////////////////////////////////////////////////////
int main_test(int, char**)
{
osgViewer::Viewer viewer;
viewer.setUpViewInWindow(99,99,666,666, 0);
osg::ref_ptr<osg::PositionAttitudeTransform> rPat = new osg::PositionAttitudeTransform;
// add the handler to the viewer
viewer.addEventHandler( new CInputHandler(rPat.get()) );
// create a group to contain our scene and sphere
osg::Group* pGroup = new osg::Group;
// create sphere
osg::Geode* pGeodeSphere = new osg::Geode;
pGeodeSphere->addDrawable( new osg::ShapeDrawable( new osg::Sphere(osg::Vec3(0.0f,0.0f,0.0f),0.01f) ) );
rPat->addChild( pGeodeSphere );
pGroup->addChild( rPat.get() );
osg::Vec3 center(0.0f,0.0f,0.0f);
float radius = 1.0f;
osg::Group* root = new osg::Group;
root->addChild(test_create3DText(center, radius));
//viewer.setSceneData(root);
pGroup->addChild(root);
viewer.setSceneData(pGroup);
viewer.setCameraManipulator(new osgGA::TrackballManipulator());
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
viewer.addEventHandler(new osgViewer::ThreadingHandler);
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
viewer.addEventHandler(new osgViewer::StatsHandler);
return viewer.run();
}