OpenSceneGraph/src/osgWrappers/osg/Projection.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Projection>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::Projection)
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I_BaseType(osg::Group);
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I_Constructor0(____Projection,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::Projection &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Projection__C5_Projection_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Constructor1(IN, const osg::Matrix &, matix,
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Properties::NON_EXPLICIT,
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____Projection__C5_Matrix_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, setMatrix, IN, const osg::Matrix &, mat,
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Properties::NON_VIRTUAL,
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__void__setMatrix__C5_Matrix_R1,
"Set the transform's matrix. ",
"");
I_Method0(const osg::Matrix &, getMatrix,
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Properties::NON_VIRTUAL,
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__C5_Matrix_R1__getMatrix,
"Get the transform's matrix. ",
"");
I_Method1(void, preMult, IN, const osg::Matrix &, mat,
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Properties::NON_VIRTUAL,
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__void__preMult__C5_Matrix_R1,
"preMult transform. ",
"");
I_Method1(void, postMult, IN, const osg::Matrix &, mat,
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Properties::NON_VIRTUAL,
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__void__postMult__C5_Matrix_R1,
"postMult transform. ",
"");
I_SimpleProperty(const osg::Matrix &, Matrix,
__C5_Matrix_R1__getMatrix,
__void__setMatrix__C5_Matrix_R1);
END_REFLECTOR