OpenSceneGraph/include/osgTerrain/GeometryTechnique

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_GEOMETRYTECHNIQUE
#define OSGTERRAIN_GEOMETRYTECHNIQUE 1
#include <osg/MatrixTransform>
#include <osg/Geode>
#include <osg/Geometry>
#include <osgTerrain/TerrainTechnique>
namespace osgTerrain {
class OSGTERRAIN_EXPORT TerrainGeometry : public osg::Drawable
{
public:
TerrainGeometry();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
TerrainGeometry(const TerrainGeometry& geometry,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new TerrainGeometry(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new TerrainGeometry(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const TerrainGeometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osgTerrain"; }
virtual const char* className() const { return "TerrainGeometry"; }
void setVertices(osg::Vec3Array* vertices) { _vertices.first = vertices; }
osg::Vec3Array* getVertices() { return _vertices.first.get(); }
const osg::Vec3Array* getVertices() const { return _vertices.first.get(); }
void setNormals(osg::Vec3Array* normals) { _normals.first = normals; }
osg::Vec3Array* getNormals() { return _normals.first.get(); }
const osg::Vec3Array* getNormals() const { return _normals.first.get(); }
void setColors(osg::Vec4Array* colors) { _colors.first = colors; }
osg::Vec4Array* getColors() { return _colors.first.get(); }
const osg::Vec4Array* getColors() const { return _colors.first.get(); }
void setTexCoords(unsigned int unit, osg::Array* array) { _texcoords.resize(unit+1); _texcoords[unit].first = array; }
osg::Array* getTexCoords(unsigned int unit) { return _texcoords[unit].first.get(); }
const osg::Array* getTexCoords(unsigned int unit) const { return _texcoords[unit].first.get(); }
void addPrimitiveSet(osg::PrimitiveSet* primitiveSet) { _primitiveSets.push_back(primitiveSet); }
osg::PrimitiveSet* getPrimtitiveSet(unsigned int i) { return _primitiveSets[i].get(); }
const osg::PrimitiveSet* getPrimtitiveSet(unsigned int i) const { return _primitiveSets[i].get(); }
unsigned int getNumPrimitiveSets() const { return _primitiveSets.size(); }
virtual osg::BoundingBox computeBound() const;
/** Draw Geometry directly ignoring an OpenGL display list which could be attached.
* This is the internal draw method which does the drawing itself,
* and is the method to override when deriving from Geometry for user-drawn objects.
*/
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
protected:
typedef osg::Geometry::PrimitiveSetList PrimitiveSetList;
typedef std::pair< osg::ref_ptr<osg::Array>, GLvoid*> ArrayData;
typedef std::pair< osg::ref_ptr<osg::FloatArray>, GLvoid*> FloatArrayData;
typedef std::pair< osg::ref_ptr<osg::Vec2Array>, GLvoid*> Vec2ArrayData;
typedef std::pair< osg::ref_ptr<osg::Vec3Array>, GLvoid*> Vec3ArrayData;
typedef std::pair< osg::ref_ptr<osg::Vec4Array>, GLvoid*> Vec4ArrayData;
typedef std::vector< ArrayData > TexCoordsList;
Vec3ArrayData _vertices;
Vec3ArrayData _normals;
Vec4ArrayData _colors;
TexCoordsList _texcoords;
PrimitiveSetList _primitiveSets;
};
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class OSGTERRAIN_EXPORT GeometryTechnique : public TerrainTechnique
{
public:
GeometryTechnique();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
GeometryTechnique(const GeometryTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual void init();
virtual void update(osgUtil::UpdateVisitor* nv);
virtual void cull(osgUtil::CullVisitor* nv);
virtual void cleanSceneGraph();
virtual void dirty();
protected:
virtual ~GeometryTechnique();
osg::ref_ptr<osg::MatrixTransform> _transform;
osg::ref_ptr<osg::Geode> _geode;
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osg::ref_ptr<TerrainGeometry> _terrainGeometry;
osg::ref_ptr<osg::Geometry> _geometry;
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};
}
#endif