OpenSceneGraph/src/osg/Image.cpp

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#include <osg/GL>
#include <osg/GLU>
#include <osg/Image>
#include <osg/Notify>
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#include <osg/Geode>
#include <osg/GeoSet>
#include <osg/StateSet>
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#include <osg/Texture>
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using namespace osg;
using namespace std;
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Image::Image()
{
_fileName = "";
_s = _t = _r = 0;
_internalTextureFormat = 0;
_pixelFormat = (unsigned int)0;
_dataType = (unsigned int)0;
_packing = 4;
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_data = (unsigned char *)0L;
_modifiedTag = 0;
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}
Image::Image(const Image& image,const CopyOp& copyop):
Object(image,copyop),
_fileName(image._fileName),
_s(image._s), _t(image._t), _r(image._r),
_internalTextureFormat(image._internalTextureFormat),
_pixelFormat(image._pixelFormat),
_dataType(image._dataType),
_packing(image._packing),
_data(0L),
_mipmapData(image._mipmapData),
_modifiedTag(image._modifiedTag)
{
if (image._data)
{
int num_components =
_pixelFormat == GL_LUMINANCE ? 1 :
_pixelFormat == GL_LUMINANCE_ALPHA ? 2 :
_pixelFormat == GL_RGB ? 3 :
_pixelFormat == GL_RGBA ? 4 : 4;
int size = _s*_t*_r*num_components;
_data = (unsigned char*) malloc(size);
memcpy(_data,image._data,size);
}
}
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Image::~Image()
{
if (_data) ::free(_data);
}
void Image::setFileName(const std::string& fileName)
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{
_fileName = fileName;
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}
#ifndef GL_VERSION_1_2
/* 1.2 definitions...*/
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#endif
const bool Image::isPackedType(GLenum format)
{
switch(format)
{
case(GL_UNSIGNED_BYTE_3_3_2):
case(GL_UNSIGNED_BYTE_2_3_3_REV):
case(GL_UNSIGNED_SHORT_5_6_5):
case(GL_UNSIGNED_SHORT_5_6_5_REV):
case(GL_UNSIGNED_SHORT_4_4_4_4):
case(GL_UNSIGNED_SHORT_4_4_4_4_REV):
case(GL_UNSIGNED_SHORT_5_5_5_1):
case(GL_UNSIGNED_SHORT_1_5_5_5_REV):
case(GL_UNSIGNED_INT_8_8_8_8):
case(GL_UNSIGNED_INT_8_8_8_8_REV):
case(GL_UNSIGNED_INT_10_10_10_2):
case(GL_UNSIGNED_INT_2_10_10_10_REV): return true;
default: return false;
}
}
const unsigned int Image::computeNumComponents(GLenum type)
{
switch(type)
{
case(GL_COLOR_INDEX): return 1;
case(GL_STENCIL_INDEX): return 1;
case(GL_DEPTH_COMPONENT): return 1;
case(GL_RED): return 1;
case(GL_GREEN): return 1;
case(GL_BLUE): return 1;
case(GL_ALPHA): return 1;
case(GL_RGB): return 3;
case(GL_BGR): return 3;
case(GL_RGBA): return 4;
case(GL_BGRA): return 4;
case(GL_LUMINANCE): return 1;
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case(GL_LUMINANCE_ALPHA): return 2;
default: return 0;
}
}
const unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
{
switch(type)
{
case(GL_BITMAP): return computeNumComponents(format);
case(GL_BYTE):
case(GL_UNSIGNED_BYTE): return 8*computeNumComponents(format);
case(GL_SHORT):
case(GL_UNSIGNED_SHORT): return 16*computeNumComponents(format);
case(GL_INT):
case(GL_UNSIGNED_INT):
case(GL_FLOAT): return 32*computeNumComponents(format);
case(GL_UNSIGNED_BYTE_3_3_2):
case(GL_UNSIGNED_BYTE_2_3_3_REV): return 8;
case(GL_UNSIGNED_SHORT_5_6_5):
case(GL_UNSIGNED_SHORT_5_6_5_REV):
case(GL_UNSIGNED_SHORT_4_4_4_4):
case(GL_UNSIGNED_SHORT_4_4_4_4_REV):
case(GL_UNSIGNED_SHORT_5_5_5_1):
case(GL_UNSIGNED_SHORT_1_5_5_5_REV): return 16;
case(GL_UNSIGNED_INT_8_8_8_8):
case(GL_UNSIGNED_INT_8_8_8_8_REV):
case(GL_UNSIGNED_INT_10_10_10_2):
case(GL_UNSIGNED_INT_2_10_10_10_REV): return 32;
default: return 0;
}
}
const unsigned int Image::computeRowWidthInBytes(int width,GLenum format,GLenum type,int packing)
{
unsigned int pixelSize = computePixelSizeInBits(format,type);
int widthInBits = width*pixelSize;
int packingInBits = packing*8;
return (widthInBits/packingInBits + ((widthInBits%packingInBits)?1:0))*packing;
}
void Image::setInternalTextureFormat(GLint internalFormat)
{
// won't do any sanity checking right now, leave it to
// OpenGL to make the call.
_internalTextureFormat = internalFormat;
}
void Image::setPixelFormat(const GLenum format)
{
if (_pixelFormat==format) return; // do nothing if the same.
if (computeNumComponents(_pixelFormat)==computeNumComponents(format))
{
// if the two formats have the same number of componets then
// we can do a straight swap.
_pixelFormat = format;
}
else
{
notify(WARN)<<"Image::setPixelFormat(..) - warning, attempt to reset the pixel format with a different number of components."<<std::endl;
}
}
void Image::createImage(int s,int t,int r,
GLenum format,GLenum type,
int packing)
{
_mipmapData.clear();
unsigned int previousTotalSize = computeRowWidthInBytes(_s,_pixelFormat,_dataType,_packing)*_t*_r;
unsigned int newTotalSize = computeRowWidthInBytes(s,format,type,packing)*t*r;
if (newTotalSize!=previousTotalSize)
{
if (_data) ::free(_data);
if (newTotalSize)
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_data = (unsigned char *)osgMalloc (newTotalSize);
else
_data = 0L;
}
if (_data)
{
_s = s;
_t = t;
_r = r;
_pixelFormat = format;
_dataType = type;
_packing = packing;
}
else
{
// throw exception?? not for now, will simply set values to 0.
_s = 0;
_t = 0;
_r = 0;
_pixelFormat = 0;
_dataType = 0;
_packing = 0;
}
++_modifiedTag;
}
void Image::setImage(int s,int t,int r,
GLint internalTextureFormat,
GLenum format,GLenum type,
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unsigned char *data,
int packing)
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{
if (_data) ::free(_data);
_mipmapData.clear();
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_s = s;
_t = t;
_r = r;
_internalTextureFormat = internalTextureFormat;
_pixelFormat = format;
_dataType = type;
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_data = data;
_packing = packing;
// test scaling...
// scaleImageTo(16,16,_r);
++_modifiedTag;
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}
void Image::readPixels(int x,int y,int width,int height,
GLenum format,GLenum type)
{
createImage(width,height,1,format,type);
glPixelStorei(GL_PACK_ALIGNMENT,_packing);
glReadPixels(x,y,width,height,format,type,_data);
}
void Image::scaleImage(const int s,const int t,const int r)
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{
if (_data==NULL)
{
notify(WARN) << "Error Image::scaleImage() do not succeed : cannot scale NULL image."<<std::endl;
return;
}
if (_r!=1 || r!=1)
{
notify(WARN) << "Error Image::scaleImage() do not succeed : scaling of volumes not implemented."<<std::endl;
return;
}
unsigned int newTotalSize = computeRowWidthInBytes(s,_pixelFormat,_dataType,_packing)*t;
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// need to sort out what size to really use...
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unsigned char* newData = (unsigned char *)osgMalloc(newTotalSize);
if (!newData)
{
// should we throw an exception??? Just return for time being.
notify(FATAL) << "Error Image::scaleImage() do not succeed : out of memory."<<std::endl;
return;
}
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glPixelStorei(GL_PACK_ALIGNMENT,_packing);
glPixelStorei(GL_UNPACK_ALIGNMENT,_packing);
GLint status = gluScaleImage(_pixelFormat,
_s,
_t,
_dataType,
_data,
s,
t,
_dataType,
newData);
if (status==0)
{
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// free old image.
::free(_data);
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_s = s;
_t = t;
_data = newData;
}
else
{
::free(newData);
notify(WARN) << "Error Image::scaleImage() do not succeed : errorString = "<<gluErrorString((GLenum)status)<<std::endl;
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}
++_modifiedTag;
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}
void Image::ensureValidSizeForTexturing()
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{
int new_s = _s;
int new_t = _t;
// check if _s is a power of 2 already.
if ((_s & (_s-1))!=0)
{
// it isn't so lets find the closest power of two.
// yes, logf and powf are slow, but this code should
// only be called during scene graph initilization,
// if at all, so not critical in the greater scheme.
float p2 = logf((float)_s)/logf(2.0f);
float rounded_p2 = floorf(p2+0.5f);
new_s = (int)(powf(2.0f,rounded_p2));
}
if ((_t & (_t-1))!=0)
{
// it isn't so lets find the closest power of two.
// yes, logf and powf are slow, but this code should
// only be called during scene graph initilization,
// if at all, so not critical in the greater scheme.
float p2 = logf((float)_t)/logf(2.0f);
float rounded_p2 = floorf(p2+0.5f);
new_t = (int)(powf(2.0f,rounded_p2));
}
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static GLint max_size=256;
static bool init = true;
if (init)
{
init = false;
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&max_size);
notify(INFO) << "Max texture size "<<max_size<<std::endl;
}
//max_size = 64;
if (new_s>max_size) new_s = max_size;
if (new_t>max_size) new_t = max_size;
if (new_s!=_s || new_t!=_t)
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{
if (!_fileName.empty()) notify(NOTICE) << "Scaling image '"<<_fileName<<"' from ("<<_s<<","<<_t<<") to ("<<new_s<<","<<new_t<<")"<<std::endl;
else notify(NOTICE) << "Scaling image from ("<<_s<<","<<_t<<") to ("<<new_s<<","<<new_t<<")"<<std::endl;
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scaleImage(new_s,new_t,_r);
}
}
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Geode* osg::createGeodeForImage(osg::Image* image)
{
return createGeodeForImage(image,image->s(),image->t());
}
Geode* osg::createGeodeForImage(osg::Image* image,const float s,const float t)
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{
if (image)
{
if (s>0 && t>0)
{
float y = 1.0;
float x = y*(s/t);
// set up the texture.
osg::Texture* texture = osgNew osg::Texture;
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texture->setImage(image);
// set up the drawstate.
osg::StateSet* dstate = osgNew osg::StateSet;
dstate->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
dstate->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
dstate->setAttributeAndModes(texture,osg::StateAttribute::ON);
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// set up the geoset.
osg::GeoSet* gset = osgNew osg::GeoSet;
gset->setStateSet(dstate);
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osg::Vec3* coords = osgNew Vec3[4];
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coords[0].set(-x,0.0f,y);
coords[1].set(-x,0.0f,-y);
coords[2].set(x,0.0f,-y);
coords[3].set(x,0.0f,y);
gset->setCoords(coords);
osg::Vec2* tcoords = osgNew Vec2[4];
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tcoords[0].set(0.0f,1.0f);
tcoords[1].set(0.0f,0.0f);
tcoords[2].set(1.0f,0.0f);
tcoords[3].set(1.0f,1.0f);
gset->setTextureCoords(tcoords);
gset->setTextureBinding(osg::GeoSet::BIND_PERVERTEX);
osg::Vec4* colours = osgNew Vec4[1];
colours->set(1.0f,1.0f,1.0,1.0f);
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gset->setColors(colours);
gset->setColorBinding(osg::GeoSet::BIND_OVERALL);
gset->setNumPrims(1);
gset->setPrimType(osg::GeoSet::QUADS);
// set up the geode.
osg::Geode* geode = osgNew osg::Geode;
geode->addDrawable(gset);
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return geode;
}
else
{
return NULL;
}
}
else
{
return NULL;
}
}