OpenSceneGraph/include/osg/Notify

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_NOTIFY
#define OSG_NOTIFY 1
#include <osg/Export>
#include <ostream>
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namespace osg {
/** Range of notify levels from DEBUG_FP through to FATAL, ALWAYS
* is reserved for forcing the absorption of all messages. The
* keywords are also used verbatim when specified by the environmental
* variable OSGNOTIFYLEVEL. See documentation on osg::notify() for
* further details.
*/
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enum NotifySeverity {
ALWAYS=0,
FATAL=1,
WARN=2,
NOTICE=3,
INFO=4,
DEBUG_INFO=5,
DEBUG_FP=6
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};
/** set the notify level, overriding the default or the value set by
* the environmental variable OSGNOTIFYLEVEL.
*/
extern OSG_EXPORT void setNotifyLevel(NotifySeverity severity);
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/** get the notify level. */
extern OSG_EXPORT NotifySeverity getNotifyLevel();
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/** is notification enabled, given the current setNotifyLevel() setting? */
extern OSG_EXPORT bool isNotifyEnabled(NotifySeverity severity);
/** initialize notify level. */
extern OSG_EXPORT bool initNotifyLevel();
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/** notify messaging function for providing fatal through to verbose
* debugging messages. Level of messages sent to the console can
* be controlled by setting the NotifyLevel either within your
* application or via the an environmental variable. For instance
* setenv OSGNOTIFYLEVEL DEBUG (for tsh), export OSGNOTIFYLEVEL=DEBUG
* (for bourne shell) or set OSGNOTIFYLEVEL=DEBUG (for Windows) all
* tell the osg to redirect all debugging and more important messages
* to the console (useful for debugging :-) setting ALWAYS will force
* all messages to be absorbed, which might be appropriate for final
* applications. Default NotifyLevel is NOTICE. Check the enum
* NotifySeverity for full range of possibilities. To use the notify
* with your code simply use the notify function as a normal file
* stream (like cout) i.e osg::notify(osg::DEBUG) << "Hello Bugs!"<<endl;
*/
extern OSG_EXPORT std::ostream& notify(const NotifySeverity severity);
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inline std::ostream& notify(void) { return notify(osg::INFO); }
}
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#endif