OpenSceneGraph/include/osgParticle/ParticleSystemUpdater

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_PARTICLESYSTEMUPDATER_
#define OSGPARTICLE_PARTICLESYSTEMUPDATER_ 1
#include <osgParticle/Export>
#include <osgParticle/ParticleSystem>
#include <vector>
#include <osg/ref_ptr>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osgUtil/CullVisitor>
namespace osgParticle
{
/** A useful node class for updating particle systems automatically.
When a <CODE>ParticleSystemUpdater</CODE> is traversed by a cull visitor, it calls the
<CODE>update()</CODE> method on the specified particle systems. You should place this updater
<U>AFTER</U> other nodes like emitters and programs.
*/
class OSGPARTICLE_EXPORT ParticleSystemUpdater: public osg::Node {
public:
ParticleSystemUpdater();
ParticleSystemUpdater(const ParticleSystemUpdater &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgParticle,ParticleSystemUpdater);
/// Add a particle system to the list.
inline bool addParticleSystem(ParticleSystem *ps);
/// Remove a particle system from the list (by pointer).
inline bool removeParticleSystem(ParticleSystem *ps);
/// Remove a particle system(s) from the list (by index).
inline bool removeParticleSystem(unsigned int i, unsigned int numParticleSystemsToRemove=1);
/// Replace ParticleSystem with another ParticleSystem.
inline bool replaceParticleSystem(ParticleSystem *origPS, ParticleSystem *newPS);
/// set a particle system by index.
inline bool setParticleSystem( unsigned int i, ParticleSystem* ps );
/// Return the number of particle systems on the list.
inline unsigned int getNumParticleSystems() const;
/// Get a particle system from the list.
inline ParticleSystem* getParticleSystem(unsigned int i);
/// Get a particle system from the list.
inline const ParticleSystem* getParticleSystem(unsigned int i) const;
/// return true if ParticleSystem is contained within ParticlsSystemUpdater.
inline bool containsParticleSystem( const ParticleSystem* ps ) const;
/// get index number of ParticleSystem.
inline unsigned int getParticleSystemIndex( const ParticleSystem* ps ) const;
virtual void traverse(osg::NodeVisitor &nv);
protected:
virtual ~ParticleSystemUpdater() {}
ParticleSystemUpdater &operator=(const ParticleSystemUpdater &) { return *this; }
inline virtual bool computeBound() const;
private:
typedef std::vector<osg::ref_ptr<ParticleSystem> > ParticleSystem_Vector;
ParticleSystem_Vector psv_;
double t0_;
};
// INLINE FUNCTIONS
inline bool ParticleSystemUpdater::computeBound() const
{
_bsphere.init();
_bsphere_computed = true;
return true;
}
inline bool ParticleSystemUpdater::addParticleSystem(ParticleSystem *ps)
{
psv_.push_back(ps);
return true;
}
inline bool ParticleSystemUpdater::removeParticleSystem(ParticleSystem *ps)
{
unsigned int i = getParticleSystemIndex( ps );
if( i >= psv_.size() ) return false;
removeParticleSystem( i );
return true;
}
inline bool ParticleSystemUpdater::removeParticleSystem(unsigned int pos, unsigned int numParticleSystemsToRemove)
{
if( (pos < psv_.size()) && (numParticleSystemsToRemove > 0) )
{
unsigned int endOfRemoveRange = pos + numParticleSystemsToRemove;
if( endOfRemoveRange > psv_.size() )
{
osg::notify(osg::DEBUG_INFO)<<"Warning: ParticleSystem::removeParticleSystem(i,numParticleSystemsToRemove) has been passed an excessive number"<<std::endl;
osg::notify(osg::DEBUG_INFO)<<" of ParticleSystems to remove, trimming just to end of ParticleSystem list."<<std::endl;
endOfRemoveRange = psv_.size();
}
psv_.erase(psv_.begin()+pos, psv_.begin()+endOfRemoveRange);
return true;
}
return false;
}
inline bool ParticleSystemUpdater::replaceParticleSystem( ParticleSystem *origPS, ParticleSystem* newPS )
{
if( (newPS == NULL) || (origPS == newPS) ) return false;
unsigned int pos = getParticleSystemIndex( origPS );
if( pos < psv_.size() )
{
return setParticleSystem( pos, newPS );
}
return false;
}
inline bool ParticleSystemUpdater::setParticleSystem( unsigned int i, ParticleSystem* ps )
{
if( (i < psv_.size()) && ps )
{
psv_[i] = ps;
return true;
}
return false;
}
inline unsigned int ParticleSystemUpdater::getNumParticleSystems() const
{
return static_cast<int>(psv_.size());
}
inline ParticleSystem* ParticleSystemUpdater::getParticleSystem(unsigned int i)
{
return psv_[i].get();
}
inline const ParticleSystem* ParticleSystemUpdater::getParticleSystem(unsigned int i) const
{
return psv_[i].get();
}
inline bool ParticleSystemUpdater::containsParticleSystem( const ParticleSystem* ps ) const
{
for( ParticleSystem_Vector::const_iterator itr=psv_.begin();
itr!=psv_.end();
++itr )
{
if( itr->get() == ps ) return true;
}
return false;
}
inline unsigned int ParticleSystemUpdater::getParticleSystemIndex( const ParticleSystem* ps ) const
{
for( unsigned int particleSystemNum=0; particleSystemNum<psv_.size(); ++particleSystemNum )
{
if( psv_[particleSystemNum] == ps ) return particleSystemNum;
}
return psv_.size(); // node not found.
}
}
#endif