OpenSceneGraph/include/osg/Math

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef __OSG_MATH
#define __OSG_MATH
#include <math.h>
// #define USE_DEGREES_INTERNALLY
#if defined(WIN32) || defined (macintosh)
#include <float.h>
#define M_E 2.7182818284590452354
#define M_LOG2E 1.4426950408889634074
#define M_LOG10E 0.43429448190325182765
#define M_LN2 0.69314718055994530942
#define M_LN10 2.30258509299404568402
#define M_PI 3.14159265358979323846
#define M_PI_2 1.57079632679489661923
#define M_PI_4 0.78539816339744830962
#define M_1_PI 0.31830988618379067154
#define M_2_PI 0.63661977236758134308
#define M_2_SQRTPI 1.12837916709551257390
#define M_SQRT2 1.41421356237309504880
#define M_SQRT1_2 0.70710678118654752440
#endif
// PJA MAC OSX
// This appears to be the simplest way to get these defined under MACOSX
// where they arent in math.h
#ifndef acosf
#define acosf acos
#endif
#ifndef asinf
#define asinf asin
#endif
#ifndef cosf
#define cosf cos
#endif
#ifndef sinf
#define sinf sin
#endif
#ifndef logf
#define logf log
#endif
#ifndef floorf
#define floorf floor
#endif
#ifndef powf
#define powf pow
#endif
#ifndef sqrtf
#define sqrtf sqrt
#endif
#if defined(WIN32)
// needed for _isnan & _finite used below.
#include <float.h>
#endif
namespace osg {
#ifdef USE_DEGREES_INTERNALLY
inline double inDegrees(double angle) { return angle; }
inline double inRadians(double angle) { return angle*180.0/M_PI; }
#else
inline double inDegrees(double angle) { return angle*M_PI/180.0; }
inline double inRadians(double angle) { return angle; }
#endif
inline double DegreesToRadians(double angle) { return angle*M_PI/180.0; }
inline double RadiansToDegrees(double angle) { return angle*180.0/M_PI; }
#ifdef WIN32
inline bool isNaN(float v) { return ::_isnan(v)!=0; }
inline bool isNaN(double v) { return ::_isnan(v)!=0; }
inline bool isInfinite(float v) { return !::_finite(v); }
inline bool isInfinite(double v) { return !::_finite(v); }
#else
inline bool isNaN(float v) { return ::isnan(v); }
inline bool isNaN(double v) { return ::isnan(v); }
inline bool isInfinite(float v) { return ::isinf(v); }
inline bool isInfinite(double v) { return ::isinf(v); }
#endif
};
#endif // __OSG_MATH