OpenSceneGraph/include/osg/Geode

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_GEODE
#define OSG_GEODE 1
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Drawable>
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namespace osg {
/** A \c Geode is a "geometry node", that is, a leaf node on the scene graph
* that can have "renderable things" attached to it. In OSG, renderable things
* are represented by objects from the \c Drawable class, so a \c Geode is a
* \c Node whose purpose is grouping <tt>Drawable</tt>s.
*/
class OSG_EXPORT Geode : public Node
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{
public:
typedef std::vector< ref_ptr<Drawable> > DrawableList;
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Geode();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Geode(const Geode&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, Geode);
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virtual Geode* asGeode() { return this; }
virtual const Geode* asGeode() const { return this; }
/** Add a \c Drawable to the \c Geode.
* If \c drawable is not \c NULL and is not contained in the \c Geode
* then increment its reference count, add it to the drawables list and
* dirty the bounding sphere to force it to be recomputed on the next
* call to \c getBound().
* @param drawable The \c Drawable to be added to the \c Geode.
* @return \c true for success; \c false otherwise.
*/
virtual bool addDrawable( Drawable *drawable );
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/** Remove a \c Drawable from the \c Geode.
* Equivalent to <tt>removeDrawable(getDrawableIndex(drawable)</tt>.
* @param drawable The drawable to be removed.
* @return \c true if at least one \c Drawable was removed. \c false
* otherwise.
*/
virtual bool removeDrawable( Drawable *drawable );
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/** Remove <tt>Drawable</tt>(s) from the specified position in
* <tt>Geode</tt>'s drawable list.
* @param i The index of the first \c Drawable to remove.
* @param numDrawablesToRemove The number of <tt>Drawable</tt> to
* remove.
* @return \c true if at least one \c Drawable was removed. \c false
* otherwise.
*/
virtual bool removeDrawables(unsigned int i,unsigned int numDrawablesToRemove=1);
/** Replace specified Drawable with another Drawable.
* Equivalent to <tt>setDrawable(getDrawableIndex(origDraw),newDraw)</tt>,
* see docs for \c setDrawable() for further details on implementation.
*/
virtual bool replaceDrawable( Drawable *origDraw, Drawable *newDraw );
/** Set \c Drawable at position \c i.
* Decrement the reference count origGSet and increments the
* reference count of newGset, and dirty the bounding sphere
* to force it to recompute on next getBound() and returns true.
* If origDrawable is not found then return false and do not
* add newGset. If newGset is NULL then return false and do
* not remove origGset.
* @return \c true if set correctly, \c false on failure
* (if node==NULL || i is out of range).
*/
virtual bool setDrawable( unsigned int i, Drawable* drawable );
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/** Return the number of <tt>Drawable</tt>s currently attached to the
* \c Geode.
*/
inline unsigned int getNumDrawables() const { return _drawables.size(); }
/** Return the \c Drawable at position \c i.*/
inline Drawable* getDrawable( unsigned int i ) { return _drawables[i].get(); }
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/** Return the \c Drawable at position \c i.*/
inline const Drawable* getDrawable( unsigned int i ) const { return _drawables[i].get(); }
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/** Return \c true if a given \c Drawable is contained within \c Geode.*/
inline bool containsDrawable(const Drawable* gset) const
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{
for (DrawableList::const_iterator itr=_drawables.begin();
itr!=_drawables.end();
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++itr)
{
if (itr->get()==gset) return true;
}
return false;
}
/** Get the index number of \c drawable.
* @return A value between 0 and <tt>getNumDrawables()-1</tt> if
* \c drawable is found; if not found, then
* <tt>getNumDrawables()</tt> is returned.
*/
inline unsigned int getDrawableIndex( const Drawable* drawable ) const
{
for (unsigned int drawableNum=0;drawableNum<_drawables.size();++drawableNum)
{
if (_drawables[drawableNum]==drawable) return drawableNum;
}
return _drawables.size(); // drawable not found.
}
/** Get the list of drawables.*/
const DrawableList& getDrawableList() const { return _drawables; }
/** Compile OpenGL Display List for each drawable.*/
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void compileDrawables(RenderInfo& renderInfo);
/** Return the Geode's bounding box, which is the union of all the
* bounding boxes of the geode's drawables.*/
inline const BoundingBox& getBoundingBox() const
{
if(!_boundingSphereComputed) getBound();
return _bbox;
}
virtual BoundingSphere computeBound() const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const;
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protected:
virtual ~Geode();
mutable osg::BoundingBox _bbox;
DrawableList _drawables;
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};
}
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#endif