OpenSceneGraph/include/osgText/Font

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSGTEXT_FONT
#define OSGTEXT_FONT 1
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#include <string>
#include <istream>
#include <osg/Vec2>
#include <osg/Image>
#include <osg/Texture2D>
#include <osg/StateSet>
#include <osg/buffered_value>
#include <osg/TexEnv>
#include <osgDB/ReaderWriter>
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#include <osgText/Export>
#include <osgText/KerningType>
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#include <OpenThreads/Mutex>
namespace osgText {
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class Font;
class Text;
/** Read a font from specified file. The filename may contain a path.
* It will search for the font file in the following places in this order:
* - In the current directory
* - All paths defined in OSG_FILE_PATH or OSGFILEPATH environment variable
* - Filename with path stripped: In the current directory
* - Filename with path stripped: All paths defined in OSG_FILE_PATH or OSGFILEPATH
*
* Then the file will be searched in OS specific directories in the following order:
* - Again in the current directory
* - Windows: In C:/winnt/fonts
* - Windows: In C:/windows/fonts
* - Windows: In the fonts directory of the windows install directory
* - Other OS: In /usr/share/fonts/ttf
* - Other OS: In /usr/share/fonts/ttf/western
* - Other OS: In /usr/share/fonts/ttf/decoratives
*
* If the given file could not be found, the path part will be stripped and
* the file will be searched again in the OS specific directories.
*/
extern OSGTEXT_EXPORT Font* readFontFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0);
/** read a font from specified stream.*/
extern OSGTEXT_EXPORT Font* readFontStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0);
extern OSGTEXT_EXPORT osg::ref_ptr<Font> readRefFontFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0);
extern OSGTEXT_EXPORT osg::ref_ptr<Font> readRefFontStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0);
extern OSGTEXT_EXPORT std::string findFontFile(const std::string& str);
/** Pure virtual base class for fonts.
* Concrete implementation are the DefaultFont found in src/osgText/DefaultFont.cpp
* and FreeTypeFont found in src/osgPlugins/freetype/FreeTypeFont.cpp*/
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class OSGTEXT_EXPORT Font : public osg::Object
{
// declare the interface to a font.
public:
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// forward declare nested classes.
class Glyph;
class GlyphTexture;
class FontImplementation;
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public:
Font(FontImplementation* implementation=0);
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virtual osg::Object* cloneType() const { return 0; } // cloneType() not appropriate
virtual osg::Object* clone(const osg::CopyOp&) const { return 0; } // clone() not appropriate
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Font*>(obj)!=NULL; }
virtual const char* className() const { return "Font"; }
virtual const char* libraryName() const { return "osgText"; }
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virtual std::string getFileName() const;
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void setTexEnv(osg::TexEnv* texenv) { if (texenv) _texenv = texenv; }
inline osg::TexEnv* getTexEnv() { return _texenv.get(); }
inline const osg::TexEnv* getTexEnv() const { return _texenv.get(); }
void setStateSet(osg::StateSet* stateset) { _stateset = stateset; }
osg::StateSet* getStateSet() { return _stateset.get(); }
const osg::StateSet* getStateSet() const { return _stateset.get(); }
/** Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint.*/
virtual osg::Vec2 getKerning(const FontResolution& fontSize, unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType);
/** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/
virtual Glyph* getGlyph(const FontResolution& fontSize, unsigned int charcode);
/** Return true if this font provides vertical alignments and spacing or glyphs.*/
virtual bool hasVertical() const;
/** Set the margin around each glyph,
* to ensure that texture filtering doesn't bleed adjacent glyph's into each other.
* Default margin is 1 texels.*/
void setGlyphImageMargin(unsigned int margin);
unsigned int getGlyphImageMargin() const;
/** Set the margin ratio around each glyph, relative to the glyph's size.
* to ensure that texture filtering doesn't bleed adjacent glyph's into each other.
* Default margin is 0.05.*/
void setGlyphImageMarginRatio(float margin);
float getGlyphImageMarginRatio() const;
/** Set the size of texture to create to store the glyph images when rendering.
* Note, this doesn't affect already created Texture Glhph's.*/
void setTextureSizeHint(unsigned int width,unsigned int height);
unsigned int getTextureWidthHint() const;
unsigned int getTextureHeightHint() const;
/** Set the minification texture filter to use when creating the texture to store the glyph images when rendering.
* Note, this doesn't affect already created Texture Glhph's.*/
void setMinFilterHint(osg::Texture::FilterMode mode);
osg::Texture::FilterMode getMinFilterHint() const;
/** Set the magnification texture filter to use when creating the texture to store the glyph images when rendering.
* Note, this doesn't affect already created Texture Glhph's.*/
void setMagFilterHint(osg::Texture::FilterMode mode);
osg::Texture::FilterMode getMagFilterHint() const;
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// make Text a friend to allow it add and remove its entry in the Font's _textList.
friend class FontImplementation;
void setImplementation(FontImplementation* implementation);
FontImplementation* getImplementation();
const FontImplementation* getImplementation() const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* state=0) const;
typedef OpenThreads::Mutex FontMutex;
/** Get the mutex that enables the serialization of calls to this font.*/
static FontMutex* getSerializeFontCallsMutex();
protected:
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virtual ~Font();
void addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph* glyph);
typedef std::vector< osg::ref_ptr<GlyphTexture> > GlyphTextureList;
typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSetList;
typedef std::map< unsigned int, osg::ref_ptr<Glyph> > GlyphMap;
typedef std::map< FontResolution, GlyphMap > FontSizeGlyphMap;
osg::ref_ptr<osg::TexEnv> _texenv;
osg::ref_ptr<osg::StateSet> _stateset;
FontSizeGlyphMap _sizeGlyphMap;
GlyphTextureList _glyphTextureList;
// current active size of font
FontResolution _fontSize;
unsigned int _margin;
float _marginRatio;
unsigned int _textureWidthHint;
unsigned int _textureHeightHint;
osg::Texture::FilterMode _minFilterHint;
osg::Texture::FilterMode _magFilterHint;
osg::ref_ptr<FontImplementation> _implementation;
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// declare the nested classes.
public:
class FontImplementation : public osg::Referenced
{
public:
FontImplementation():
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osg::Referenced(true),
_facade(0) {}
virtual std::string getFileName() const = 0;
/** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/
virtual Glyph* getGlyph(const FontResolution& fontRes, unsigned int charcode) = 0;
/** Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint.*/
virtual osg::Vec2 getKerning(const FontResolution& fontRes, unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType) = 0;
/** Return true if this font provides vertical alignments and spacing or glyphs.*/
virtual bool hasVertical() const = 0;
void addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph* glyph)
{
_facade->addGlyph(fontRes, charcode, glyph);
}
Font* _facade;
};
class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D
{
public:
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GlyphTexture();
const char* className() const { return "GlyphTexture"; }
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const osg::StateAttribute& rhs) const;
/** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/
void setGlyphImageMargin(unsigned int margin) { _margin = margin; }
unsigned int getGlyphImageMargin() const { return _margin; }
void setGlyphImageMarginRatio(float margin) { _marginRatio = margin; }
float getGlyphImageMarginRatio() const { return _marginRatio; }
bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY);
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void addGlyph(Glyph* glyph,int posX, int posY);
virtual void apply(osg::State& state) const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
protected:
virtual ~GlyphTexture();
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// parameter used to compute the size and position of empty space
// in the texture which could accommodate new glyphs.
int _margin;
float _marginRatio;
int _usedY;
int _partUsedX;
int _partUsedY;
typedef std::vector< osg::ref_ptr<Glyph> > GlyphRefList;
typedef std::vector< const Glyph* > GlyphPtrList;
typedef osg::buffered_object< GlyphPtrList > GlyphBuffer;
GlyphRefList _glyphs;
mutable GlyphBuffer _glyphsToSubload;
mutable OpenThreads::Mutex _mutex;
};
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class OSGTEXT_EXPORT Glyph : public osg::Image
{
public:
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Glyph();
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unsigned int getGlyphCode() const;
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void setHorizontalBearing(const osg::Vec2& bearing);
const osg::Vec2& getHorizontalBearing() const;
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void setHorizontalAdvance(float advance);
float getHorizontalAdvance() const;
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void setVerticalBearing(const osg::Vec2& bearing);
const osg::Vec2& getVerticalBearing() const;
void setVerticalAdvance(float advance);
float getVerticalAdvance() const;
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void setTexture(GlyphTexture* texture);
GlyphTexture* getTexture();
const GlyphTexture* getTexture() const;
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void setTexturePosition(int posX,int posY);
int getTexturePositionX() const;
int getTexturePositionY() const;
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void setMinTexCoord(const osg::Vec2& coord);
const osg::Vec2& getMinTexCoord() const;
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void setMaxTexCoord(const osg::Vec2& coord);
const osg::Vec2& getMaxTexCoord() const;
void subload() const;
void draw(osg::State& state) const;
protected:
virtual ~Glyph();
Font* _font;
unsigned int _glyphCode;
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osg::Vec2 _horizontalBearing;
float _horizontalAdvance;
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osg::Vec2 _verticalBearing;
float _verticalAdvance;
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GlyphTexture* _texture;
int _texturePosX;
int _texturePosY;
osg::Vec2 _minTexCoord;
osg::Vec2 _maxTexCoord;
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _globjList;
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};
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};
}
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#endif