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< TITLE > class osgParticle::Shooter< / TITLE >
< META NAME = "GENERATOR" CONTENT = "DOC++ 3.4.8" >
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< H2 > class < A HREF = "#DOC.DOCU" > osgParticle::Shooter< / A > < / H2 > < / H2 > < BLOCKQUOTE > An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.< / BLOCKQUOTE >
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< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 95 >
< param name = classes value = "Mosg::Object,M,CShooter,MShooter.html,CRadialShooter,MRadialShooter.html" >
< param name = before value = "M,M,M^_" >
< param name = after value = "Md_,M,M" >
< param name = indent value = "0,1,1" >
< param name = arrowdir value = "down" >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const char* < B > < A HREF = "#DOC.2.28.1" > libraryName< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const char* < B > < A HREF = "#DOC.2.28.2" > className< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual bool < B > < A HREF = "#DOC.2.28.3" > isSameKindAs< / A > < / B > (const osg::Object* obj) const
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.28.4" > shoot< / A > < / B > (<!1> < A HREF = "Particle.html" > Particle< / A > * P) const = 0
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< DD > < I > Shoot a particle.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline < B > < A HREF = "#DOC.2.28.7" > Shooter< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline < B > < A HREF = "#DOC.2.28.8" > Shooter< / A > < / B > (const <!1> < A HREF = "Shooter.html#DOC.2.28.8" > Shooter< / A > & copy, const osg::CopyOp & copyop)
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.28.5" > ~Shooter< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Shooter.html" > Shooter< / A > & < B > < A HREF = "#DOC.2.28.6" > operator=< / A > < / B > (const <!1> < A HREF = "Shooter.html" > Shooter< / A > & )
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< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
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< H2 > Documentation< / H2 >
< BLOCKQUOTE > An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.
Descendants of this class must override the < CODE > shoot()< / CODE > method.< / BLOCKQUOTE >
< DL >
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< A NAME = "libraryName" > < / A >
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< A NAME = "DOC.2.28.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const char* libraryName() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "className" > < / A >
< A NAME = "DOC.2.28.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const char* className() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "isSameKindAs" > < / A >
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< A NAME = "DOC.2.28.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual bool isSameKindAs(const osg::Object* obj) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "shoot" > < / A >
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< A NAME = "DOC.2.28.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void shoot(<!1> < A HREF = "Particle.html" > Particle< / A > * P) const = 0< / B > < / TT >
< DD > Shoot a particle. Must be overriden by descendants.
This method should only set the velocity vector of particle < CODE > P< / CODE > , leaving other
attributes unchanged.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~Shooter" > < / A >
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< A NAME = "DOC.2.28.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~Shooter()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "operator=" > < / A >
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< A NAME = "DOC.2.28.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Shooter.html" > Shooter< / A > & operator=(const <!1> < A HREF = "Shooter.html" > Shooter< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Shooter" > < / A >
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< A NAME = "DOC.2.28.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline Shooter()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Shooter" > < / A >
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< A NAME = "DOC.2.28.8" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline Shooter(const <!1> < A HREF = "Shooter.html#DOC.2.28.8" > Shooter< / A > & copy, const osg::CopyOp & copyop)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P > < / DL >
< HR >
< DL > < DT > < B > Direct child classes:
< / B > < DD > < A HREF = "RadialShooter.html" > RadialShooter< / A > < BR >
< / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
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