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< TITLE > class OSGPARTICLE_EXPORT osgParticle::ParticleSystemUpdater< / TITLE >
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< H2 > class OSGPARTICLE_EXPORT < A HREF = "#DOC.DOCU" > osgParticle::ParticleSystemUpdater< / A > < / H2 > < / H2 > < BLOCKQUOTE > A useful node class for updating particle systems automatically.< / BLOCKQUOTE >
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< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 65 >
< param name = classes value = "Mosg::Node,M,CParticleSystemUpdater,MParticleSystemUpdater.html" >
< param name = before value = "M,M" >
< param name = after value = "Md_,M" >
< param name = indent value = "0,1" >
< param name = arrowdir value = "down" >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.16.1" > ParticleSystemUpdater< / A > < / B > ()
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.16.2" > ParticleSystemUpdater< / A > < / B > (const <!1> < A HREF = "ParticleSystemUpdater.html#DOC.2.16.2" > ParticleSystemUpdater< / A > & copy, const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.16.3" > META_Node< / A > < / B > (<!1> < A HREF = "osgParticle.html" > osgParticle< / A > , <!1> < A HREF = "ParticleSystemUpdater.html" > ParticleSystemUpdater< / A > )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.16.4" > traverse< / A > < / B > (osg::NodeVisitor & nv)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const bool < B > < A HREF = "#DOC.2.16.10" > computeBound< / A > < / B > () const
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline int < B > < A HREF = "#DOC.2.16.11" > numParticleSystems< / A > < / B > () const
< DD > < I > Return the number of particle systems on the list< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.16.12" > addParticleSystem< / A > < / B > (<!1> < A HREF = "ParticleSystem.html" > ParticleSystem< / A > * ps)
< DD > < I > Add a particle system to the list< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const <!1> < A HREF = "ParticleSystem.html" > ParticleSystem< / A > * < B > < A HREF = "#DOC.2.16.13" > getParticleSystem< / A > < / B > (int i) const
< DD > < I > Get a const particle system from the list< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "ParticleSystem.html" > ParticleSystem< / A > * < B > < A HREF = "#DOC.2.16.14" > getParticleSystem< / A > < / B > (int i)
< DD > < I > Get a particle system from the list< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.16.15" > removeParticleSystem< / A > < / B > (int i)
< DD > < I > Remove a particle system from the list (by index)< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline int < B > < A HREF = "#DOC.2.16.16" > findParticleSystem< / A > < / B > (<!1> < A HREF = "ParticleSystem.html" > ParticleSystem< / A > * ps) const
< DD > < I > Find a particle system< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline bool < B > < A HREF = "#DOC.2.16.17" > removeParticleSystem< / A > < / B > (<!1> < A HREF = "ParticleSystem.html" > ParticleSystem< / A > * ps)
< DD > < I > Remove a particle system from the list (by pointer)< / I >
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< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.16.5" > ~ParticleSystemUpdater< / A > < / B > ()
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "ParticleSystemUpdater.html" > ParticleSystemUpdater< / A > & < B > < A HREF = "#DOC.2.16.6" > operator=< / A > < / B > (const <!1> < A HREF = "ParticleSystemUpdater.html" > ParticleSystemUpdater< / A > & )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline virtual const bool < B > < A HREF = "#DOC.2.16.7" > computeBound< / A > < / B > () const
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< A NAME = "DOC.DOCU" > < / A >
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< H2 > Documentation< / H2 >
< BLOCKQUOTE > A useful node class for updating particle systems automatically.
When a < CODE > ParticleSystemUpdater< / CODE > is traversed by a cull visitor, it calls the
< CODE > update()< / CODE > method on the specified particle systems. You should place this updater
< U > AFTER< / U > other nodes like emitters and programs.< / BLOCKQUOTE >
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< A NAME = "ParticleSystemUpdater" > < / A >
< A NAME = "DOC.2.16.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > ParticleSystemUpdater()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "ParticleSystemUpdater" > < / A >
< A NAME = "DOC.2.16.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > ParticleSystemUpdater(const <!1> < A HREF = "ParticleSystemUpdater.html#DOC.2.16.2" > ParticleSystemUpdater< / A > & copy, const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "META_Node" > < / A >
< A NAME = "DOC.2.16.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > META_Node(<!1> < A HREF = "osgParticle.html" > osgParticle< / A > , <!1> < A HREF = "ParticleSystemUpdater.html" > ParticleSystemUpdater< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "traverse" > < / A >
< A NAME = "DOC.2.16.4" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void traverse(osg::NodeVisitor & nv)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~ParticleSystemUpdater" > < / A >
< A NAME = "DOC.2.16.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~ParticleSystemUpdater()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "operator=" > < / A >
< A NAME = "DOC.2.16.6" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "ParticleSystemUpdater.html" > ParticleSystemUpdater< / A > & operator=(const <!1> < A HREF = "ParticleSystemUpdater.html" > ParticleSystemUpdater< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "computeBound" > < / A >
< A NAME = "DOC.2.16.7" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline virtual const bool computeBound() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "computeBound" > < / A >
< A NAME = "DOC.2.16.10" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const bool computeBound() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "numParticleSystems" > < / A >
< A NAME = "DOC.2.16.11" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline int numParticleSystems() const < / B > < / TT >
< DD > Return the number of particle systems on the list
< DL > < DT > < DD > < / DL > < P >
< A NAME = "addParticleSystem" > < / A >
< A NAME = "DOC.2.16.12" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void addParticleSystem(<!1> < A HREF = "ParticleSystem.html" > ParticleSystem< / A > * ps)< / B > < / TT >
< DD > Add a particle system to the list
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getParticleSystem" > < / A >
< A NAME = "DOC.2.16.13" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const <!1> < A HREF = "ParticleSystem.html" > ParticleSystem< / A > * getParticleSystem(int i) const < / B > < / TT >
< DD > Get a const particle system from the list
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getParticleSystem" > < / A >
< A NAME = "DOC.2.16.14" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "ParticleSystem.html" > ParticleSystem< / A > * getParticleSystem(int i)< / B > < / TT >
< DD > Get a particle system from the list
< DL > < DT > < DD > < / DL > < P >
< A NAME = "removeParticleSystem" > < / A >
< A NAME = "DOC.2.16.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void removeParticleSystem(int i)< / B > < / TT >
< DD > Remove a particle system from the list (by index)
< DL > < DT > < DD > < / DL > < P >
< A NAME = "findParticleSystem" > < / A >
< A NAME = "DOC.2.16.16" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline int findParticleSystem(<!1> < A HREF = "ParticleSystem.html" > ParticleSystem< / A > * ps) const < / B > < / TT >
< DD > Find a particle system
< DL > < DT > < DD > < / DL > < P >
< A NAME = "removeParticleSystem" > < / A >
< A NAME = "DOC.2.16.17" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline bool removeParticleSystem(<!1> < A HREF = "ParticleSystem.html" > ParticleSystem< / A > * ps)< / B > < / TT >
< DD > Remove a particle system from the list (by pointer)
< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
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This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
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