OpenSceneGraph/doc/doc++/osg/CopyOp.html

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<TITLE>class SG_EXPORT osg::CopyOp</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::CopyOp</A></H2></H2><BLOCKQUOTE>Copy Op(erator) used to control the whether shallow or deep copy is used during copy construction and clone operation</BLOCKQUOTE>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned intinline CopyFlags <B><A HREF="#DOC.2.34.2">CopyOp</A></B>(CopyFlags flags=<!1><A HREF="CopyOp.html#DOC.2.34.1.1">SHALLOW_COPY</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.34.3">~CopyOp</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.34.4">operator() </A></B>(const <!1><A HREF="Referenced.html">Referenced</A>* <!1><A HREF="Referenced.html#DOC.2.112.4">ref</A>) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.34.5">operator() </A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual Node* <B><A HREF="#DOC.2.34.6">operator() </A></B>(const Node* node) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.34.7">operator() </A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* drawable) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.34.8">operator() </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* stateset) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.34.9">operator() </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attr) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.34.10">operator() </A></B>(const <!1><A HREF="Texture.html">Texture</A>* text) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.34.11">operator() </A></B>(const <!1><A HREF="Image.html">Image</A>* image) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.34.12">operator() </A></B>(const <!1><A HREF="Array.html">Array</A>* image) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Primitive.html">Primitive</A>* <B><A HREF="#DOC.2.34.13">operator() </A></B>(const <!1><A HREF="Primitive.html">Primitive</A>* image) const
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.34.1">Options</A></B>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>CopyFlags <B><A HREF="#DOC.2.34.14">_flags</A></B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>Copy Op(erator) used to control the whether shallow or deep copy is used
during copy construction and clone operation</BLOCKQUOTE>
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<A NAME="Options"></A>
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<A NAME="DOC.2.34.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Options</B></TT>
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<A NAME="SHALLOW_COPY"></A>
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<A NAME="DOC.2.34.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SHALLOW_COPY</B></TT>
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<A NAME="DEEP_COPY_OBJECTS"></A>
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<A NAME="DOC.2.34.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_OBJECTS</B></TT>
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<A NAME="DEEP_COPY_NODES"></A>
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<A NAME="DOC.2.34.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_NODES</B></TT>
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<A NAME="DEEP_COPY_DRAWABLES"></A>
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<A NAME="DOC.2.34.1.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_DRAWABLES</B></TT>
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<A NAME="DEEP_COPY_STATESETS"></A>
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<A NAME="DOC.2.34.1.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_STATESETS</B></TT>
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<A NAME="DEEP_COPY_STATEATTRIBUTES"></A>
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<A NAME="DOC.2.34.1.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_STATEATTRIBUTES</B></TT>
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<A NAME="DEEP_COPY_TEXTURES"></A>
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<A NAME="DOC.2.34.1.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_TEXTURES</B></TT>
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<A NAME="DEEP_COPY_IMAGES"></A>
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<A NAME="DOC.2.34.1.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_IMAGES</B></TT>
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<A NAME="DEEP_COPY_ARRAYS"></A>
<A NAME="DOC.2.34.1.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_ARRAYS</B></TT>
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<A NAME="DEEP_COPY_PRIMITIVES"></A>
<A NAME="DOC.2.34.1.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_PRIMITIVES</B></TT>
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<A NAME="DEEP_COPY_ALL"></A>
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<A NAME="DOC.2.34.1.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_ALL</B></TT>
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<A NAME="CopyOp"></A>
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<A NAME="DOC.2.34.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned intinline CopyFlags CopyOp(CopyFlags flags=<!1><A HREF="CopyOp.html#DOC.2.34.1.1">SHALLOW_COPY</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~CopyOp"></A>
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<A NAME="DOC.2.34.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~CopyOp()</B></TT>
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<A NAME="operator() "></A>
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<A NAME="DOC.2.34.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Referenced.html">Referenced</A>* operator() (const <!1><A HREF="Referenced.html">Referenced</A>* <!1><A HREF="Referenced.html#DOC.2.112.4">ref</A>) const </B></TT>
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<A NAME="operator() "></A>
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<A NAME="DOC.2.34.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* operator() (const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
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<A NAME="operator() "></A>
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<A NAME="DOC.2.34.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual Node* operator() (const Node* node) const </B></TT>
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<A NAME="operator() "></A>
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<A NAME="DOC.2.34.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Drawable.html">Drawable</A>* operator() (const <!1><A HREF="Drawable.html">Drawable</A>* drawable) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator() "></A>
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<A NAME="DOC.2.34.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="StateSet.html">StateSet</A>* operator() (const <!1><A HREF="StateSet.html">StateSet</A>* stateset) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator() "></A>
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<A NAME="DOC.2.34.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="StateAttribute.html">StateAttribute</A>* operator() (const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attr) const </B></TT>
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<A NAME="operator() "></A>
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<A NAME="DOC.2.34.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Texture.html">Texture</A>* operator() (const <!1><A HREF="Texture.html">Texture</A>* text) const </B></TT>
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<A NAME="operator() "></A>
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<A NAME="DOC.2.34.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Image.html">Image</A>* operator() (const <!1><A HREF="Image.html">Image</A>* image) const </B></TT>
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<A NAME="operator() "></A>
<A NAME="DOC.2.34.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Array.html">Array</A>* operator() (const <!1><A HREF="Array.html">Array</A>* image) const </B></TT>
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<A NAME="operator() "></A>
<A NAME="DOC.2.34.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Primitive.html">Primitive</A>* operator() (const <!1><A HREF="Primitive.html">Primitive</A>* image) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_flags"></A>
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<A NAME="DOC.2.34.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>CopyFlags _flags</B></TT>
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