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< TITLE > class SG_EXPORT osg::AnimationPath< / TITLE >
< META NAME = "GENERATOR" CONTENT = "DOC++ 3.4.8" >
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< H2 > class SG_EXPORT < A HREF = "#DOC.DOCU" > osg::AnimationPath< / A > < / H2 > < / H2 > < BLOCKQUOTE > AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.< / BLOCKQUOTE >
< HR >
< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 65 >
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< param name = classes value = "CReferenced,MReferenced.html,CAnimationPath,MAnimationPath.html" >
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< param name = before value = "M,M" >
< param name = after value = "Md_,M" >
< param name = indent value = "0,1" >
< param name = arrowdir value = "down" >
< / APPLET >
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< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.2.1" > AnimationPath< / A > < / B > ()
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.2.3" > getMatrix< / A > < / B > (double time, <!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const
< DD > < I > get the transformation matrix for a point in time< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.2.4" > getInverse< / A > < / B > (double time, <!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const
< DD > < I > get the inverse transformation matrix for a point in time< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual bool < B > < A HREF = "#DOC.2.2.5" > getInterpolatedControlPoint< / A > < / B > (double time, <!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > & <!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > ) const
< DD > < I > get the local ControlPoint frame for a point in time< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.2.6" > insert< / A > < / B > (double time, const <!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > & <!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > double < B > < A HREF = "#DOC.2.2.7" > getFirstTime< / A > < / B > () const
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > double < B > < A HREF = "#DOC.2.2.8" > getLastTime< / A > < / B > () const
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > double < B > < A HREF = "#DOC.2.2.9" > getPeriod< / A > < / B > () const
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.2.11" > setLoopMode< / A > < / B > (<!1> < A HREF = "AnimationPath.html#DOC.2.2.10" > LoopMode< / A > lm)
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "AnimationPath.html#DOC.2.2.10" > LoopMode< / A > < B > < A HREF = "#DOC.2.2.12" > getLoopMode< / A > < / B > () const
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Public Members< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > struct < B > < A HREF = "#DOC.2.2.2" > ControlPoint< / A > < / B >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.2.10" > LoopMode< / A > < / B >
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "AnimationPath.html#DOC.2.2.10" > LoopMode< / A > < B > < A HREF = "#DOC.2.2.15" > _loopMode< / A > < / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.2.13" > ~AnimationPath< / A > < / B > ()
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Members< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::map< double,<!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > > TimeControlPointMap TimeControlPointMap < B > < A HREF = "#DOC.2.2.14" > _timeControlPointMap< / A > < / B >
< / DL > < / P >
< / DL >
< HR > < H3 > Inherited from < A HREF = "Referenced.html" > Referenced< / A > :< / H3 >
< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "Referenced.html" > Referenced< / A > & < B > operator = < / B > (<!1> < A HREF = "Referenced.html" > Referenced< / A > & )
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > ref< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref_nodelete< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline const int < B > referenceCount< / B > () const
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > mutable int < B > _refCount< / B >
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< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
< BLOCKQUOTE > AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.
Subclassed from Transform::ComputeTransformCallback allows AnimationPath to
be attached directly to Transform nodes to move subgraphs around the scene.< / BLOCKQUOTE >
< DL >
< A NAME = "AnimationPath" > < / A >
< A NAME = "DOC.2.2.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > AnimationPath()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "ControlPoint" > < / A >
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< A NAME = "DOC.2.2.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > struct ControlPoint< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P > < DL >
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< A NAME = "ControlPoint" > < / A >
< A NAME = "DOC.2.2.2.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > ControlPoint()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "ControlPoint" > < / A >
< A NAME = "DOC.2.2.2.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > ControlPoint(const <!1> < A HREF = "Vec3.html" > osg::Vec3< / A > & position)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "ControlPoint" > < / A >
< A NAME = "DOC.2.2.2.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > ControlPoint(const <!1> < A HREF = "Vec3.html" > osg::Vec3< / A > & position, const <!1> < A HREF = "Quat.html" > osg::Quat< / A > & rotation)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "ControlPoint" > < / A >
< A NAME = "DOC.2.2.2.4" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > ControlPoint(const <!1> < A HREF = "Vec3.html" > osg::Vec3< / A > & position, const <!1> < A HREF = "Quat.html" > osg::Quat< / A > & rotation, const <!1> < A HREF = "Vec3.html" > osg::Vec3< / A > & <!1> < A HREF = "Matrix.html#DOC.2.73.42" > scale< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_position" > < / A >
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< A NAME = "DOC.2.2.2.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec3.html" > osg::Vec3< / A > _position< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_rotation" > < / A >
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< A NAME = "DOC.2.2.2.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Quat.html" > osg::Quat< / A > _rotation< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_scale" > < / A >
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< A NAME = "DOC.2.2.2.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec3.html" > osg::Vec3< / A > _scale< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "interpolate" > < / A >
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< A NAME = "DOC.2.2.2.8" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void interpolate(const float ratio, const <!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > & <!1> < A HREF = "ImpostorSpriteManager.html#DOC.2.64.3" > first< / A > , const <!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > & second)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "getMatrix" > < / A >
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< A NAME = "DOC.2.2.2.9" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void getMatrix(<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getInverse" > < / A >
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< A NAME = "DOC.2.2.2.10" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void getInverse(<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
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< A NAME = "getMatrix" > < / A >
< A NAME = "DOC.2.2.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool getMatrix(double time, <!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const < / B > < / TT >
< DD > get the transformation matrix for a point in time
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getInverse" > < / A >
< A NAME = "DOC.2.2.4" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool getInverse(double time, <!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const < / B > < / TT >
< DD > get the inverse transformation matrix for a point in time
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getInterpolatedControlPoint" > < / A >
< A NAME = "DOC.2.2.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual bool getInterpolatedControlPoint(double time, <!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > & <!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > ) const < / B > < / TT >
< DD > get the local ControlPoint frame for a point in time
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "insert" > < / A >
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< A NAME = "DOC.2.2.6" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void insert(double time, const <!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > & <!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getFirstTime" > < / A >
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< A NAME = "DOC.2.2.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > double getFirstTime() const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "getLastTime" > < / A >
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< A NAME = "DOC.2.2.8" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > double getLastTime() const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "getPeriod" > < / A >
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< A NAME = "DOC.2.2.9" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > double getPeriod() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "LoopMode" > < / A >
< A NAME = "DOC.2.2.10" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum LoopMode< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "SWING" > < / A >
< A NAME = "DOC.2.2.10.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > SWING< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "LOOP" > < / A >
< A NAME = "DOC.2.2.10.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > LOOP< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "NO_LOOPING" > < / A >
< A NAME = "DOC.2.2.10.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NO_LOOPING< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "setLoopMode" > < / A >
< A NAME = "DOC.2.2.11" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setLoopMode(<!1> < A HREF = "AnimationPath.html#DOC.2.2.10" > LoopMode< / A > lm)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getLoopMode" > < / A >
< A NAME = "DOC.2.2.12" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "AnimationPath.html#DOC.2.2.10" > LoopMode< / A > getLoopMode() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~AnimationPath" > < / A >
< A NAME = "DOC.2.2.13" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~AnimationPath()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_timeControlPointMap" > < / A >
< A NAME = "DOC.2.2.14" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::map< double,<!1> < A HREF = "AnimationPath.html#DOC.2.2.2" > ControlPoint< / A > > TimeControlPointMap TimeControlPointMap _timeControlPointMap< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_loopMode" > < / A >
< A NAME = "DOC.2.2.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "AnimationPath.html#DOC.2.2.10" > LoopMode< / A > _loopMode< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
< / BODY >
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