OpenSceneGraph/include/osgSim/ImpostorSprite

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_ImpostorSprite
#define OSG_ImpostorSprite 1
#include <osg/Vec2>
#include <osg/BoundingSphere>
#include <osg/Drawable>
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#include <osg/AlphaFunc>
#include <osg/TexEnv>
#include <osg/Texture2D>
#include <osg/CameraNode>
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#include <osgSim/Export>
namespace osgSim {
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class Impostor;
class ImpostorSpriteManager;
/** An ImposterSprite is a textured quad which is rendered in place of
* 3D geometry. The ImposterSprite is generated by rendering the original
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* 3D geometry to a texture as an image cache. The ImpostorSprite is
* automatically generated by the osgUtil::CullVisitor so it not
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* necessary to deal with it directly.
*/
class OSGSIM_EXPORT ImpostorSprite : public osg::Drawable
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{
public:
ImpostorSprite();
/** Clone an object of the same type as an ImpostorSprite. */
virtual osg::Object* cloneType() const { return new ImpostorSprite(); }
/** Clone on ImpostorSprite just returns a clone of type,
* since it is not appropriate to share data of an ImpostorSprite.
*/
virtual osg::Object* clone(const osg::CopyOp&) const { return new ImpostorSprite(); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ImpostorSprite*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osgSim"; }
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virtual const char* className() const { return "ImpostorSprite"; }
/** Set the parent, which must be an Impostor.
* Unlike conventional Drawables, ImpostorSprites can only ever have
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* one parent.
*/
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void setParent(Impostor* parent) { _parent = parent; }
/** Get the parent, which is an Impostor. */
Impostor* getParent() { return _parent; }
/** Get the const parent, which is an Impostor. */
const Impostor* getParent() const { return _parent; }
/** Set the eye point for when the ImpostorSprite was snapped. */
inline void setStoredLocalEyePoint(const osg::Vec3& v) { _storedLocalEyePoint=v; }
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/** Get the eye point for when the ImpostorSprite was snapped. */
inline const osg::Vec3& getStoredLocalEyePoint() const { return _storedLocalEyePoint; }
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/** Set the frame number for when the ImpostorSprite was last used in rendering. */
inline void setLastFrameUsed(int frameNumber) { _lastFrameUsed = frameNumber; }
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/** Get the frame number for when the ImpostorSprite was last used in rendering. */
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inline int getLastFrameUsed() const { return _lastFrameUsed; }
/** Get the coordinates of the corners of the quad.
* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
*/
inline osg::Vec3* getCoords() { return _coords; }
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/** Get the const coordinates of the corners of the quad. */
inline const osg::Vec3* getCoords() const { return _coords; }
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/** Get the texture coordinates of the corners of the quad.
* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
*/
inline osg::Vec2* getTexCoords() { return _texcoords; }
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/** Get the const texture coordinates of the corners of the quad. */
inline const osg::Vec2* getTexCoords() const { return _texcoords; }
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/** Get the control coordinates of the corners of the quad.
* The control coordinates are the corners of the quad projected
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* out onto the front face of bounding box which enclosed the impostor
* geometry when it was pre-rendered into the impostor sprite's texture.
* At the point of creation/or update of the impostor sprite the control
* coords will lie on top of the corners of the quad in screen space - with a pixel error
* of zero. Once the camera moves relative to the impostor sprite the
* control coords will no longer lie on top of the corners of the quad in
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* screen space - a pixel error will have accumulated. This pixel error
* can then be used to determine whether the impostor needs to be updated.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
*/
inline osg::Vec3* getControlCoords() { return _controlcoords; }
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/** Get the const control coordinates of the corners of the quad. */
inline const osg::Vec3* getControlCoords() const { return _controlcoords; }
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/** Calculate the pixel error value for passing in the ModelViewProjectionWindow transform,
* which transform local coords into screen space.
*/
float calcPixelError(const osg::Matrix& MVPW) const;
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void setTexture(osg::Texture2D* tex,int s,int t);
osg::Texture2D* getTexture() { return _texture; }
const osg::Texture2D* getTexture() const { return _texture; }
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int s() const { return _s; }
int t() const { return _t; }
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/** Draw ImpostorSprite directly. */
virtual void drawImplementation(osg::State& state) const;
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/** Return true, osg::ImpostorSprite does support accept(AttributeFunctor&). */
virtual bool supports(const AttributeFunctor&) const { return true; }
/** Accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has. */
virtual void accept(AttributeFunctor& af);
/** Return true, osg::ImpostorSprite does support accept(ConstAttributeFunctor&). */
virtual bool supports(const ConstAttributeFunctor&) const { return true; }
/** Accept a ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has. */
virtual void accept(ConstAttributeFunctor& af) const;
/** Return true, osg::ImpostorSprite does support accept(PrimitiveFunctor&). */
virtual bool supports(const osg::PrimitiveFunctor&) const { return true; }
/** Accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has. */
virtual void accept(osg::PrimitiveFunctor& pf) const;
// for debugging purposes.
osg::Vec4 _color;
virtual osg::BoundingBox computeBound() const;
/** Set the camera node to use for pre rendering the impostor sprite's texture.*/
void setCameraNode(osg::CameraNode* camera) { _camera = camera; }
/** Get the camera node to use for pre rendering the impostor sprite's texture.*/
osg::CameraNode* getCameraNode() { return _camera.get(); }
/** Get the const camera node to use for pre rendering the impostor sprite's texture.*/
const osg::CameraNode* getCameraNode() const { return _camera.get(); }
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protected:
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ImpostorSprite(const ImpostorSprite&);
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ImpostorSprite& operator = (const ImpostorSprite&) { return *this;}
virtual ~ImpostorSprite();
Impostor* _parent;
friend class osgSim::ImpostorSpriteManager;
// camera node for doing the pre rendering.
osg::ref_ptr<osg::CameraNode> _camera;
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// support for a double linked list managed by the
// ImposotorSpriteManager.
ImpostorSpriteManager* _ism;
ImpostorSprite* _previous;
ImpostorSprite* _next;
int _lastFrameUsed;
osg::Vec3 _storedLocalEyePoint;
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osg::Vec3 _coords[4];
osg::Vec2 _texcoords[4];
osg::Vec3 _controlcoords[4];
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osg::Texture2D* _texture;
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int _s;
int _t;
};
/** Helper class for managing the reuse of ImpostorSprite resources. */
class OSGSIM_EXPORT ImpostorSpriteManager : public osg::Referenced
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{
public:
ImpostorSpriteManager();
bool empty() const { return _first==0; }
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ImpostorSprite* first() { return _first; }
ImpostorSprite* last() { return _last; }
void push_back(ImpostorSprite* is);
void remove(ImpostorSprite* is);
ImpostorSprite* createOrReuseImpostorSprite(int s,int t,int frameNumber);
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osg::StateSet* createOrReuseStateSet();
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void reset();
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protected:
~ImpostorSpriteManager();
osg::ref_ptr<osg::TexEnv> _texenv;
osg::ref_ptr<osg::AlphaFunc> _alphafunc;
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ImpostorSprite* _first;
ImpostorSprite* _last;
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typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSetList;
StateSetList _stateSetList;
unsigned int _reuseStateSetIndex;
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};
}
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#endif