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/* OpenSceneGraph example, osgstereoimage.
*
* Permission is hereby granted , free of charge , to any person obtaining a copy
* of this software and associated documentation files ( the " Software " ) , to deal
* in the Software without restriction , including without limitation the rights
* to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
* copies of the Software , and to permit persons to whom the Software is
* furnished to do so , subject to the following conditions :
*
* THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
* IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
* LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE .
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*/
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# include <osgViewer/Viewer>
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# include <osgDB/fstream>
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# include <osgDB/ReadFile>
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# include <osgDB/WriteFile>
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# include <osgUtil/Optimizer>
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# include <osg/ImageStream>
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# include <osg/Geode>
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# include <osg/Notify>
# include <osg/MatrixTransform>
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# include <osg/Switch>
# include <osg/TexMat>
# include <osg/Texture2D>
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# include <iostream>
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typedef std : : vector < std : : string > FileList ;
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# include <osg/Program>
# include <osg/Shader>
osg : : StateSet * createColorToGreyscaleStateSet ( )
{
osg : : StateSet * stateset = new osg : : StateSet ;
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osg : : Program * program = new osg : : Program ;
stateset - > setAttribute ( program ) ;
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const char * fragSource =
{
" uniform sampler2D baseTexture; \n "
" uniform mat4 colorMatrix; \n "
" void main(void) \n "
" { \n "
" vec4 color = texture2D( baseTexture, gl_TexCoord[0].st ); \n "
" gl_FragColor = colorMatrix * color; \n "
" } \n "
} ;
program - > addShader ( new osg : : Shader ( osg : : Shader : : FRAGMENT , fragSource ) ) ;
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stateset - > addUniform ( new osg : : Uniform ( " baseTexture " , 0 ) ) ;
osg : : Matrixf colorMatrix (
0.3f , 0.3f , 0.3f , 0.0f ,
0.59f , 0.59f , 0.59f , 0.0f ,
0.11f , 0.11f , 0.11f , 0.0f ,
0.0f , 0.0f , 0.0f , 1.0f
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) ;
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stateset - > addUniform ( new osg : : Uniform ( " colorMatrix " , colorMatrix ) ) ;
return stateset ;
}
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osg : : Geode * createSectorForImage ( osg : : Image * image , osg : : TexMat * texmat , float s , float t , float radius , float height , float length )
{
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bool flip = image - > getOrigin ( ) = = osg : : Image : : TOP_LEFT ;
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int numSegments = 20 ;
float Theta = length / radius ;
float dTheta = Theta / ( float ) ( numSegments - 1 ) ;
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float ThetaZero = height * s / ( t * radius ) ;
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// set up the texture.
osg : : Texture2D * texture = new osg : : Texture2D ;
texture - > setFilter ( osg : : Texture2D : : MIN_FILTER , osg : : Texture2D : : LINEAR ) ;
texture - > setFilter ( osg : : Texture2D : : MAG_FILTER , osg : : Texture2D : : LINEAR ) ;
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texture - > setWrap ( osg : : Texture2D : : WRAP_S , osg : : Texture2D : : CLAMP_TO_BORDER ) ;
texture - > setWrap ( osg : : Texture2D : : WRAP_T , osg : : Texture2D : : CLAMP_TO_BORDER ) ;
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texture - > setResizeNonPowerOfTwoHint ( false ) ;
texture - > setImage ( image ) ;
// set up the drawstate.
osg : : StateSet * dstate = new osg : : StateSet ;
dstate - > setMode ( GL_CULL_FACE , osg : : StateAttribute : : OFF ) ;
dstate - > setMode ( GL_LIGHTING , osg : : StateAttribute : : OFF ) ;
dstate - > setTextureAttributeAndModes ( 0 , texture , osg : : StateAttribute : : ON ) ;
dstate - > setTextureAttribute ( 0 , texmat ) ;
// set up the geoset.
osg : : Geometry * geom = new osg : : Geometry ;
geom - > setStateSet ( dstate ) ;
osg : : Vec3Array * coords = new osg : : Vec3Array ( ) ;
osg : : Vec2Array * tcoords = new osg : : Vec2Array ( ) ;
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int i ;
float angle = - Theta / 2.0f ;
for ( i = 0 ;
i < numSegments ;
+ + i , angle + = dTheta )
{
coords - > push_back ( osg : : Vec3 ( sinf ( angle ) * radius , cosf ( angle ) * radius , height * 0.5f ) ) ; // top
coords - > push_back ( osg : : Vec3 ( sinf ( angle ) * radius , cosf ( angle ) * radius , - height * 0.5f ) ) ; // bottom.
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tcoords - > push_back ( osg : : Vec2 ( angle / ThetaZero + 0.5f , flip ? 0.0f : 1.0f ) ) ; // top
tcoords - > push_back ( osg : : Vec2 ( angle / ThetaZero + 0.5f , flip ? 1.0f : 0.0f ) ) ; // bottom.
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}
osg : : Vec4Array * colors = new osg : : Vec4Array ( ) ;
colors - > push_back ( osg : : Vec4 ( 1.0f , 1.0f , 1.0f , 1.0f ) ) ;
osg : : DrawArrays * elements = new osg : : DrawArrays ( osg : : PrimitiveSet : : QUAD_STRIP , 0 , coords - > size ( ) ) ;
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geom - > setVertexArray ( coords ) ;
geom - > setTexCoordArray ( 0 , tcoords ) ;
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geom - > setColorArray ( colors , osg : : Array : : BIND_OVERALL ) ;
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geom - > addPrimitiveSet ( elements ) ;
// set up the geode.
osg : : Geode * geode = new osg : : Geode ;
geode - > addDrawable ( geom ) ;
return geode ;
}
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osg : : Group * loadImages ( std : : string image1 , std : : string image2 , osg : : TexMat * texmatLeft , osg : : TexMat * texmatRight , float radius , float height , float length )
{
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osg : : ref_ptr < osg : : Image > imageLeft = osgDB : : readRefImageFile ( image1 ) ;
osg : : ref_ptr < osg : : Image > imageRight = osgDB : : readRefImageFile ( image2 ) ;
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if ( imageLeft . valid ( ) & & imageRight . valid ( ) )
{
osg : : ImageStream * streamLeft = dynamic_cast < osg : : ImageStream * > ( imageLeft . get ( ) ) ;
if ( streamLeft ) streamLeft - > play ( ) ;
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osg : : ImageStream * streamRight = dynamic_cast < osg : : ImageStream * > ( imageRight . get ( ) ) ;
if ( streamRight ) streamRight - > play ( ) ;
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float average_s = ( imageLeft - > s ( ) + imageRight - > s ( ) ) * 0.5f ;
float average_t = ( imageLeft - > t ( ) + imageRight - > t ( ) ) * 0.5f ;
osg : : Geode * geodeLeft = createSectorForImage ( imageLeft . get ( ) , texmatLeft , average_s , average_t , radius , height , length ) ;
geodeLeft - > setNodeMask ( 0x01 ) ;
osg : : Geode * geodeRight = createSectorForImage ( imageRight . get ( ) , texmatRight , average_s , average_t , radius , height , length ) ;
geodeRight - > setNodeMask ( 0x02 ) ;
osg : : Group * imageGroup = new osg : : Group ;
imageGroup - > addChild ( geodeLeft ) ;
imageGroup - > addChild ( geodeRight ) ;
return imageGroup ;
}
else
{
std : : cout < < " Warning: Unable to load both image files, ' " < < image1 < < " ' & ' " < < image2 < < " ', required for stereo imaging. " < < std : : endl ;
return 0 ;
}
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}
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// create a switch containing a set of child each containing a
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// stereo image pair.
osg : : Switch * createScene ( FileList fileList , osg : : TexMat * texmatLeft , osg : : TexMat * texmatRight , float radius , float height , float length )
{
osg : : Switch * sw = new osg : : Switch ;
// load the images.
for ( unsigned int i = 0 ; i + 1 < fileList . size ( ) ; i + = 2 )
{
osg : : Group * imageGroup = loadImages ( fileList [ i ] , fileList [ i + 1 ] , texmatLeft , texmatRight , radius , height , length ) ;
if ( imageGroup ) sw - > addChild ( imageGroup ) ;
}
if ( sw - > getNumChildren ( ) > 0 )
{
// select first child.
sw - > setSingleChildOn ( 0 ) ;
}
return sw ;
}
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class SlideEventHandler : public osgGA : : GUIEventHandler
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{
public :
SlideEventHandler ( ) ;
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META_Object ( osgStereImageApp , SlideEventHandler ) ;
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void set ( osg : : Switch * sw , float offsetX , float offsetY , osg : : TexMat * texmatLeft , osg : : TexMat * texmatRight , float timePerSlide , bool autoSteppingActive ) ;
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void set ( FileList fileList , osg : : Switch * sw , float offsetX , float offsetY , osg : : TexMat * texmatLeft , osg : : TexMat * texmatRight , float radius , float height , float length , float timePerSlide , bool autoSteppingActive ) ;
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virtual bool handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & ) ;
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virtual void getUsage ( osg : : ApplicationUsage & usage ) const ;
virtual void operator ( ) ( osg : : Node * node , osg : : NodeVisitor * nv ) ;
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void nextSlide ( ) ;
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void previousSlide ( ) ;
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void scaleImage ( float s ) ;
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void offsetImage ( float ds , float dt ) ;
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void rotateImage ( float rx , float ry ) ;
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void initTexMatrices ( ) ;
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protected :
~ SlideEventHandler ( ) { }
SlideEventHandler ( const SlideEventHandler & , const osg : : CopyOp & ) { }
osg : : ref_ptr < osg : : Switch > _switch ;
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osg : : ref_ptr < osg : : TexMat > _texmatLeft ;
osg : : ref_ptr < osg : : TexMat > _texmatRight ;
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float _radius ;
float _height ;
float _length ;
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bool _firstTraversal ;
unsigned int _activeSlide ;
double _previousTime ;
double _timePerSlide ;
bool _autoSteppingActive ;
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float _initSeperationX ;
float _currentSeperationX ;
float _initSeperationY ;
float _currentSeperationY ;
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FileList _fileList ;
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} ;
SlideEventHandler : : SlideEventHandler ( ) :
_switch ( 0 ) ,
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_texmatLeft ( 0 ) ,
_texmatRight ( 0 ) ,
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_firstTraversal ( true ) ,
_activeSlide ( 0 ) ,
_previousTime ( - 1.0f ) ,
_timePerSlide ( 5.0 ) ,
_autoSteppingActive ( false )
{
}
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void SlideEventHandler : : set ( osg : : Switch * sw , float offsetX , float offsetY , osg : : TexMat * texmatLeft , osg : : TexMat * texmatRight , float timePerSlide , bool autoSteppingActive )
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{
_switch = sw ;
_switch - > setUpdateCallback ( this ) ;
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_texmatLeft = texmatLeft ;
_texmatRight = texmatRight ;
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_timePerSlide = timePerSlide ;
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_autoSteppingActive = autoSteppingActive ;
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_initSeperationX = offsetX ;
_currentSeperationX = _initSeperationX ;
_initSeperationY = offsetY ;
_currentSeperationY = _initSeperationY ;
initTexMatrices ( ) ;
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}
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void SlideEventHandler : : set ( FileList fileList , osg : : Switch * sw , float offsetX , float offsetY , osg : : TexMat * texmatLeft , osg : : TexMat * texmatRight , float radius , float height , float length , float timePerSlide , bool autoSteppingActive )
{
_switch = sw ;
_switch - > setUpdateCallback ( this ) ;
_fileList = FileList ( fileList ) ;
osg : : ref_ptr < osg : : Group > imageGroup = loadImages ( fileList [ 0 ] , fileList [ 1 ] , texmatLeft , texmatRight , radius , height , length ) ;
if ( imageGroup . get ( ) ) _switch - > addChild ( imageGroup . get ( ) ) ;
_texmatLeft = texmatLeft ;
_texmatRight = texmatRight ;
_radius = radius ;
_height = height ;
_length = length ;
_timePerSlide = timePerSlide ;
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_autoSteppingActive = autoSteppingActive ;
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_initSeperationX = offsetX ;
_currentSeperationX = _initSeperationX ;
_initSeperationY = offsetY ;
_currentSeperationY = _initSeperationY ;
initTexMatrices ( ) ;
}
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bool SlideEventHandler : : handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & )
{
switch ( ea . getEventType ( ) )
{
case ( osgGA : : GUIEventAdapter : : KEYDOWN ) :
{
if ( ea . getKey ( ) = = ' a ' )
{
_autoSteppingActive = ! _autoSteppingActive ;
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_previousTime = ea . getTime ( ) ;
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return true ;
}
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else if ( ( ea . getKey ( ) = = ' n ' ) | | ( ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_Right ) )
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{
nextSlide ( ) ;
return true ;
}
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else if ( ( ea . getKey ( ) = = ' p ' ) | | ( ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_Left ) )
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{
previousSlide ( ) ;
return true ;
}
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else if ( ( ea . getKey ( ) = = ' w ' ) | | ( ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_KP_Add ) )
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{
scaleImage ( 0.99f ) ;
return true ;
}
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else if ( ( ea . getKey ( ) = = ' s ' ) | | ( ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_KP_Subtract ) )
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{
scaleImage ( 1.01f ) ;
return true ;
}
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else if ( ea . getKey ( ) = = ' j ' )
{
offsetImage ( - 0.001f , 0.0f ) ;
return true ;
}
else if ( ea . getKey ( ) = = ' k ' )
{
offsetImage ( 0.001f , 0.0f ) ;
return true ;
}
else if ( ea . getKey ( ) = = ' i ' )
{
offsetImage ( 0.0f , - 0.001f ) ;
return true ;
}
else if ( ea . getKey ( ) = = ' m ' )
{
offsetImage ( 0.0f , 0.001f ) ;
return true ;
}
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else if ( ea . getKey ( ) = = ' ' )
{
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initTexMatrices ( ) ;
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return true ;
}
return false ;
}
case ( osgGA : : GUIEventAdapter : : DRAG ) :
case ( osgGA : : GUIEventAdapter : : MOVE ) :
{
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static float px = ea . getXnormalized ( ) ;
static float py = ea . getYnormalized ( ) ;
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float dx = ea . getXnormalized ( ) - px ;
float dy = ea . getYnormalized ( ) - py ;
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px = ea . getXnormalized ( ) ;
py = ea . getYnormalized ( ) ;
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rotateImage ( dx , dy ) ;
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return true ;
}
default :
return false ;
}
}
void SlideEventHandler : : getUsage ( osg : : ApplicationUsage & usage ) const
{
usage . addKeyboardMouseBinding ( " Space " , " Reset the image position to center " ) ;
usage . addKeyboardMouseBinding ( " a " , " Toggle on/off the automatic advancement for image to image " ) ;
usage . addKeyboardMouseBinding ( " n " , " Advance to next image " ) ;
usage . addKeyboardMouseBinding ( " p " , " Move to previous image " ) ;
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usage . addKeyboardMouseBinding ( " q " , " Zoom into the image " ) ;
usage . addKeyboardMouseBinding ( " a " , " Zoom out of the image " ) ;
usage . addKeyboardMouseBinding ( " j " , " Reduce horizontal offset " ) ;
usage . addKeyboardMouseBinding ( " k " , " Increase horizontal offset " ) ;
usage . addKeyboardMouseBinding ( " m " , " Reduce vertical offset " ) ;
usage . addKeyboardMouseBinding ( " i " , " Increase vertical offset " ) ;
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}
void SlideEventHandler : : operator ( ) ( osg : : Node * node , osg : : NodeVisitor * nv )
{
if ( _autoSteppingActive & & nv - > getFrameStamp ( ) )
{
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double time = nv - > getFrameStamp ( ) - > getSimulationTime ( ) ;
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if ( _firstTraversal )
{
_firstTraversal = false ;
_previousTime = time ;
}
else if ( time - _previousTime > _timePerSlide )
{
_previousTime = time ;
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nextSlide ( ) ;
}
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}
traverse ( node , nv ) ;
}
void SlideEventHandler : : nextSlide ( )
{
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if ( _switch - > getNumChildren ( ) = = 0 ) return ;
+ + _activeSlide ;
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if ( _fileList . size ( ) > 0 ) {
if ( _activeSlide > = _fileList . size ( ) / 2 ) _activeSlide = 0 ;
osg : : ref_ptr < osg : : Group > images = loadImages ( _fileList [ 2 * _activeSlide ] , _fileList [ 2 * _activeSlide + 1 ] , _texmatLeft . get ( ) , _texmatRight . get ( ) , _radius , _height , _length ) ;
if ( images . valid ( ) ) _switch - > replaceChild ( _switch - > getChild ( 0 ) , images . get ( ) ) ;
} else {
if ( _activeSlide > = _switch - > getNumChildren ( ) ) _activeSlide = 0 ;
_switch - > setSingleChildOn ( _activeSlide ) ;
}
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}
void SlideEventHandler : : previousSlide ( )
{
if ( _switch - > getNumChildren ( ) = = 0 ) return ;
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if ( _fileList . size ( ) > 0 ) {
if ( _activeSlide = = 0 ) _activeSlide = _fileList . size ( ) / 2 - 1 ;
else - - _activeSlide ;
osg : : ref_ptr < osg : : Group > images = loadImages ( _fileList [ 2 * _activeSlide ] , _fileList [ 2 * _activeSlide + 1 ] , _texmatLeft . get ( ) , _texmatRight . get ( ) , _radius , _height , _length ) ;
if ( images . valid ( ) ) _switch - > replaceChild ( _switch - > getChild ( 0 ) , images . get ( ) ) ;
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} else {
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if ( _activeSlide = = 0 ) _activeSlide = _switch - > getNumChildren ( ) - 1 ;
else - - _activeSlide ;
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_switch - > setSingleChildOn ( _activeSlide ) ;
}
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}
void SlideEventHandler : : scaleImage ( float s )
{
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_texmatLeft - > setMatrix ( _texmatLeft - > getMatrix ( ) * osg : : Matrix : : translate ( - 0.5f , - 0.5f , 0.0f ) * osg : : Matrix : : scale ( s , s , 1.0f ) * osg : : Matrix : : translate ( 0.5f , 0.5f , 0.0f ) ) ;
_texmatRight - > setMatrix ( _texmatRight - > getMatrix ( ) * osg : : Matrix : : translate ( - 0.5f , - 0.5f , 0.0f ) * osg : : Matrix : : scale ( s , s , 1.0f ) * osg : : Matrix : : translate ( 0.5f , 0.5f , 0.0f ) ) ;
}
void SlideEventHandler : : offsetImage ( float ds , float dt )
{
_currentSeperationX + = ds ;
_currentSeperationY + = dt ;
osg : : notify ( osg : : NOTICE ) < < " image offset x = " < < _currentSeperationX < < " y = " < < _currentSeperationY < < std : : endl ;
_texmatLeft - > setMatrix ( _texmatLeft - > getMatrix ( ) * osg : : Matrix : : translate ( ds , dt , 0.0f ) ) ;
_texmatRight - > setMatrix ( _texmatRight - > getMatrix ( ) * osg : : Matrix : : translate ( - ds , - dt , 0.0f ) ) ;
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}
void SlideEventHandler : : rotateImage ( float rx , float ry )
{
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const float scale = 0.5f ;
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_texmatLeft - > setMatrix ( _texmatLeft - > getMatrix ( ) * osg : : Matrix : : translate ( - rx * scale , - ry * scale , 0.0f ) ) ;
_texmatRight - > setMatrix ( _texmatRight - > getMatrix ( ) * osg : : Matrix : : translate ( - rx * scale , - ry * scale , 0.0f ) ) ;
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}
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void SlideEventHandler : : initTexMatrices ( )
{
_texmatLeft - > setMatrix ( osg : : Matrix : : translate ( _initSeperationX , _initSeperationY , 0.0f ) ) ;
_texmatRight - > setMatrix ( osg : : Matrix : : translate ( - _initSeperationX , - _initSeperationY , 0.0f ) ) ;
}
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int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
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// set up the usage document, in case we need to print out how to use this program.
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arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the example which demonstrates use node masks to create stereo images. " ) ;
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arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] image_file_left_eye image_file_right_eye " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -d <float> " , " Time delay in seconds between the display of successive image pairs when in auto advance mode. " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -a " , " Enter auto advance of image pairs on start up. " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -x <float> " , " Horizontal offset of left and right images. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -y <float> " , " Vertical offset of left and right images. " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --disk " , " Keep images on disk " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -files <filename> " , " Load filenames from a file " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --SingleThreaded " , " Select SingleThreaded threading model for viewer. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --CullDrawThreadPerContext " , " Select CullDrawThreadPerContext threading model for viewer. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --DrawThreadPerContext " , " Select DrawThreadPerContext threading model for viewer. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --CullThreadPerCameraDrawThreadPerContext " , " Select CullThreadPerCameraDrawThreadPerContext threading model for viewer. " ) ;
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// construct the viewer.
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osgViewer : : Viewer viewer ( arguments ) ;
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// register the handler to add keyboard and mouse handling.
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SlideEventHandler * seh = new SlideEventHandler ( ) ;
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viewer . addEventHandler ( seh ) ;
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// read any time delay argument.
float timeDelayBetweenSlides = 5.0f ;
while ( arguments . read ( " -d " , timeDelayBetweenSlides ) ) { }
bool autoSteppingActive = false ;
while ( arguments . read ( " -a " ) ) autoSteppingActive = true ;
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float offsetX = 0.0f ;
while ( arguments . read ( " -x " , offsetX ) ) { }
float offsetY = 0.0f ;
while ( arguments . read ( " -y " , offsetY ) ) { }
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bool onDisk = false ;
while ( arguments . read ( " --disk " ) ) { onDisk = true ; }
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std : : string filename = " " ;
FileList fileList ;
// extract the filenames from the a file, one filename per line.
while ( arguments . read ( " -files " , filename ) ) {
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osgDB : : ifstream is ( filename . c_str ( ) ) ;
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if ( is ) {
std : : string line ;
while ( std : : getline ( is , line , ' \n ' ) ) fileList . push_back ( line ) ;
is . close ( ) ;
}
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}
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// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
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osgViewer : : Viewer : : ThreadingModel threading = osgViewer : : Viewer : : SingleThreaded ;
while ( arguments . read ( " --SingleThreaded " ) ) threading = osgViewer : : Viewer : : SingleThreaded ;
while ( arguments . read ( " --CullDrawThreadPerContext " ) ) threading = osgViewer : : Viewer : : CullDrawThreadPerContext ;
while ( arguments . read ( " --DrawThreadPerContext " ) ) threading = osgViewer : : Viewer : : DrawThreadPerContext ;
while ( arguments . read ( " --CullThreadPerCameraDrawThreadPerContext " ) ) threading = osgViewer : : Viewer : : CullThreadPerCameraDrawThreadPerContext ;
viewer . setThreadingModel ( threading ) ;
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// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
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// report any errors if they have occurred when parsing the program arguments.
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if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
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// extract the filenames from the arguments list.
for ( int pos = 1 ; pos < arguments . argc ( ) ; + + pos )
{
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if ( arguments . isString ( pos ) ) fileList . push_back ( arguments [ pos ] ) ;
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}
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if ( fileList . empty ( ) )
{
fileList . push_back ( " Images/dog_left_eye.jpg " ) ;
fileList . push_back ( " Images/dog_right_eye.jpg " ) ;
}
else if ( fileList . size ( ) < 2 )
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{
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arguments . getApplicationUsage ( ) - > write ( std : : cout , osg : : ApplicationUsage : : COMMAND_LINE_OPTION ) ;
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return 1 ;
}
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// now the windows have been realized we switch off the cursor to prevent it
// distracting the people seeing the stereo images.
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double fovy , aspectRatio , zNear , zFar ;
viewer . getCamera ( ) - > getProjectionMatrixAsPerspective ( fovy , aspectRatio , zNear , zFar ) ;
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float radius = 1.0f ;
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float height = 2 * radius * tan ( osg : : DegreesToRadians ( fovy ) * 0.5f ) ;
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float length = osg : : PI * radius ; // half a cylinder.
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// use a texture matrix to control the placement of the image.
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osg : : TexMat * texmatLeft = new osg : : TexMat ;
osg : : TexMat * texmatRight = new osg : : TexMat ;
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// creat the scene from the file list.
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osg : : ref_ptr < osg : : Switch > rootNode ;
if ( ! onDisk ) rootNode = createScene ( fileList , texmatLeft , texmatRight , radius , height , length ) ;
else rootNode = new osg : : Switch ( ) ;
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//osgDB::writeNodeFile(*rootNode,"test.osgt");
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viewer . getCamera ( ) - > setCullMask ( 0xffffffff ) ;
viewer . getCamera ( ) - > setCullMaskLeft ( 0x00000001 ) ;
viewer . getCamera ( ) - > setCullMaskRight ( 0x00000002 ) ;
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// set up the use of stereo by default.
osg : : DisplaySettings : : instance ( ) - > setStereo ( true ) ;
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if ( osg : : DisplaySettings : : instance ( ) - > getStereoMode ( ) = = osg : : DisplaySettings : : ANAGLYPHIC )
{
rootNode - > setStateSet ( createColorToGreyscaleStateSet ( ) ) ;
}
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// set the scene to render
viewer . setSceneData ( rootNode . get ( ) ) ;
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// create the windows and run the threads.
viewer . realize ( ) ;
// switch off the cursor
osgViewer : : Viewer : : Windows windows ;
viewer . getWindows ( windows ) ;
for ( osgViewer : : Viewer : : Windows : : iterator itr = windows . begin ( ) ;
itr ! = windows . end ( ) ;
+ + itr )
{
( * itr ) - > useCursor ( false ) ;
}
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viewer . setFusionDistance ( osgUtil : : SceneView : : USE_FUSION_DISTANCE_VALUE , radius ) ;
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// set up the SlideEventHandler.
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if ( onDisk ) seh - > set ( fileList , rootNode . get ( ) , offsetX , offsetY , texmatLeft , texmatRight , radius , height , length , timeDelayBetweenSlides , autoSteppingActive ) ;
else seh - > set ( rootNode . get ( ) , offsetX , offsetY , texmatLeft , texmatRight , timeDelayBetweenSlides , autoSteppingActive ) ;
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osg : : Matrix homePosition ;
homePosition . makeLookAt ( osg : : Vec3 ( 0.0f , 0.0f , 0.0f ) , osg : : Vec3 ( 0.0f , 1.0f , 0.0f ) , osg : : Vec3 ( 0.0f , 0.0f , 1.0f ) ) ;
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while ( ! viewer . done ( ) )
{
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viewer . getCamera ( ) - > setViewMatrix ( homePosition ) ;
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// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
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}
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return 0 ;
}