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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and / or modified under
* the terms of the OpenSceneGraph Public License ( OSGPL ) version 0.0 or
* ( at your option ) any later version . The full license is in LICENSE file
* included with this distribution , and on the openscenegraph . org website .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* OpenSceneGraph Public License for more details .
*/
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# include <stdlib.h>
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# include <osg/Geometry>
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# include <osg/Notify>
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using namespace osg ;
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const Geometry : : ArrayData Geometry : : s_InvalidArrayData ;
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class DrawVertex
{
public :
DrawVertex ( const Array * vertices , const IndexArray * indices ) :
_vertices ( vertices ) ,
_indices ( indices )
{
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_verticesType = _vertices ? _vertices - > getType ( ) : Array : : ArrayType ;
_indicesType = _indices ? _indices - > getType ( ) : Array : : ArrayType ;
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}
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inline unsigned int index ( unsigned int pos )
{
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if ( _indices )
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{
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return _indices - > index ( pos ) ;
}
else
{
return 0 ;
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}
}
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inline void operator ( ) ( unsigned int pos )
{
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if ( _indices ) pos = index ( pos ) ;
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switch ( _verticesType )
{
case ( Array : : Vec3ArrayType ) :
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apply ( static_cast < const Vec3 * > ( _vertices - > getDataPointer ( ) ) [ pos ] ) ;
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break ;
case ( Array : : Vec2ArrayType ) :
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apply ( static_cast < const Vec2 * > ( _vertices - > getDataPointer ( ) ) [ pos ] ) ;
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break ;
case ( Array : : Vec4ArrayType ) :
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apply ( static_cast < const Vec4 * > ( _vertices - > getDataPointer ( ) ) [ pos ] ) ;
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break ;
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case ( Array : : Vec3dArrayType ) :
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apply ( static_cast < const Vec3d * > ( _vertices - > getDataPointer ( ) ) [ pos ] ) ;
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break ;
case ( Array : : Vec2dArrayType ) :
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apply ( static_cast < const Vec2d * > ( _vertices - > getDataPointer ( ) ) [ pos ] ) ;
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break ;
case ( Array : : Vec4dArrayType ) :
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apply ( static_cast < const Vec4d * > ( _vertices - > getDataPointer ( ) ) [ pos ] ) ;
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break ;
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default :
break ;
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}
}
inline void apply ( const Vec2 & v ) { glVertex2fv ( v . ptr ( ) ) ; }
inline void apply ( const Vec3 & v ) { glVertex3fv ( v . ptr ( ) ) ; }
inline void apply ( const Vec4 & v ) { glVertex4fv ( v . ptr ( ) ) ; }
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inline void apply ( const Vec2d & v ) { glVertex2dv ( v . ptr ( ) ) ; }
inline void apply ( const Vec3d & v ) { glVertex3dv ( v . ptr ( ) ) ; }
inline void apply ( const Vec4d & v ) { glVertex4dv ( v . ptr ( ) ) ; }
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const Array * _vertices ;
const IndexArray * _indices ;
Array : : Type _verticesType ;
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Array : : Type _indicesType ;
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} ;
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class DrawNormal
{
public :
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DrawNormal ( const Array * normals , const IndexArray * indices ) :
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_normals ( normals ) ,
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_indices ( indices )
{
_normalsType = normals ? normals - > getType ( ) : Array : : ArrayType ;
}
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void operator ( ) ( unsigned int pos )
{
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switch ( _normalsType )
{
case ( Array : : Vec3ArrayType ) :
{
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const Vec3 * normals ( static_cast < const Vec3 * > ( _normals - > getDataPointer ( ) ) ) ;
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if ( _indices ) glNormal3fv ( normals [ _indices - > index ( pos ) ] . ptr ( ) ) ;
else glNormal3fv ( normals [ pos ] . ptr ( ) ) ;
}
break ;
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case ( Array : : Vec3sArrayType ) :
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{
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const Vec3s * normals ( static_cast < const Vec3s * > ( _normals - > getDataPointer ( ) ) ) ;
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if ( _indices ) glNormal3sv ( normals [ _indices - > index ( pos ) ] . ptr ( ) ) ;
else glNormal3sv ( normals [ pos ] . ptr ( ) ) ;
}
break ;
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case ( Array : : Vec4sArrayType ) :
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{
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const Vec4s * normals ( static_cast < const Vec4s * > ( _normals - > getDataPointer ( ) ) ) ;
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if ( _indices ) glNormal3sv ( normals [ _indices - > index ( pos ) ] . ptr ( ) ) ;
else glNormal3sv ( normals [ pos ] . ptr ( ) ) ;
}
break ;
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case ( Array : : Vec3bArrayType ) :
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{
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const Vec3b * normals ( static_cast < const Vec3b * > ( _normals - > getDataPointer ( ) ) ) ;
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if ( _indices ) glNormal3bv ( ( const GLbyte * ) normals [ _indices - > index ( pos ) ] . ptr ( ) ) ;
else glNormal3bv ( ( const GLbyte * ) normals [ pos ] . ptr ( ) ) ;
}
break ;
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case ( Array : : Vec4bArrayType ) :
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{
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const Vec4b * normals ( static_cast < const Vec4b * > ( _normals - > getDataPointer ( ) ) ) ;
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if ( _indices ) glNormal3bv ( ( const GLbyte * ) normals [ _indices - > index ( pos ) ] . ptr ( ) ) ;
else glNormal3bv ( ( const GLbyte * ) normals [ pos ] . ptr ( ) ) ;
}
break ;
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case ( Array : : Vec3dArrayType ) :
{
const Vec3d * normals ( static_cast < const Vec3d * > ( _normals - > getDataPointer ( ) ) ) ;
if ( _indices ) glNormal3dv ( normals [ _indices - > index ( pos ) ] . ptr ( ) ) ;
else glNormal3dv ( normals [ pos ] . ptr ( ) ) ;
}
break ;
case ( Array : : Vec4dArrayType ) :
{
const Vec4d * normals ( static_cast < const Vec4d * > ( _normals - > getDataPointer ( ) ) ) ;
if ( _indices ) glNormal3dv ( normals [ _indices - > index ( pos ) ] . ptr ( ) ) ;
else glNormal3dv ( normals [ pos ] . ptr ( ) ) ;
}
break ;
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default :
break ;
}
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}
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const Array * _normals ;
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const IndexArray * _indices ;
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Array : : Type _normalsType ;
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} ;
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class DrawColor
{
public :
DrawColor ( const Array * colors , const IndexArray * indices ) :
_colors ( colors ) ,
_indices ( indices )
{
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_colorsType = _colors ? _colors - > getType ( ) : Array : : ArrayType ;
_indicesType = _indices ? _indices - > getType ( ) : Array : : ArrayType ;
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}
inline unsigned int index ( unsigned int pos )
{
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if ( _indices ) {
return _indices - > index ( pos ) ;
}
else {
return 0 ;
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}
}
inline void operator ( ) ( unsigned int pos )
{
if ( _indices ) pos = index ( pos ) ;
switch ( _colorsType )
{
case ( Array : : Vec4ArrayType ) :
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apply ( static_cast < const Vec4 * > ( _colors - > getDataPointer ( ) ) [ pos ] ) ;
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break ;
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case ( Array : : Vec4ubArrayType ) :
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apply ( static_cast < const Vec4ub * > ( _colors - > getDataPointer ( ) ) [ pos ] ) ;
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break ;
case ( Array : : Vec3ArrayType ) :
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apply ( static_cast < const Vec3 * > ( _colors - > getDataPointer ( ) ) [ pos ] ) ;
break ;
case ( Array : : Vec3dArrayType ) :
apply ( static_cast < const Vec3d * > ( _colors - > getDataPointer ( ) ) [ pos ] ) ;
break ;
case ( Array : : Vec4dArrayType ) :
apply ( static_cast < const Vec4d * > ( _colors - > getDataPointer ( ) ) [ pos ] ) ;
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break ;
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default :
break ;
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}
}
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inline void apply ( const Vec4ub & v ) { glColor4ubv ( v . ptr ( ) ) ; }
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inline void apply ( const Vec3 & v ) { glColor3fv ( v . ptr ( ) ) ; }
inline void apply ( const Vec4 & v ) { glColor4fv ( v . ptr ( ) ) ; }
const Array * _colors ;
const IndexArray * _indices ;
Array : : Type _colorsType ;
Array : : Type _indicesType ;
} ;
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class DrawVertexAttrib : public osg : : Referenced , public osg : : ConstValueVisitor
{
public :
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DrawVertexAttrib ( const Drawable : : Extensions * extensions , unsigned int vertAttribIndex , GLboolean normalized , const Array * attribcoords , const IndexArray * indices ) :
_vertAttribIndex ( vertAttribIndex ) ,
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_normalized ( normalized ) ,
_extensions ( extensions ) ,
_attribcoords ( attribcoords ) ,
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_indices ( indices ) ,
_index ( 0 ) { ; }
inline void applyAndIncrement ( ) { operator ( ) ( _index + + ) ; }
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inline void operator ( ) ( unsigned int pos )
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{
if ( _indices ) _attribcoords - > accept ( _indices - > index ( pos ) , * this ) ;
else _attribcoords - > accept ( pos , * this ) ;
}
virtual void apply ( const GLshort & s )
{
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_extensions - > glVertexAttrib1s ( _vertAttribIndex , s ) ;
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}
virtual void apply ( const GLfloat & f )
{
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_extensions - > glVertexAttrib1f ( _vertAttribIndex , f ) ;
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}
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virtual void apply ( const Vec4ub & v )
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{
if ( _normalized )
{
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_extensions - > glVertexAttrib4Nubv ( _vertAttribIndex , v . ptr ( ) ) ;
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}
else
{
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_extensions - > glVertexAttrib4ubv ( _vertAttribIndex , v . ptr ( ) ) ;
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}
}
virtual void apply ( const Vec2 & v )
{
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_extensions - > glVertexAttrib2fv ( _vertAttribIndex , v . ptr ( ) ) ;
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}
virtual void apply ( const Vec3 & v )
{
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_extensions - > glVertexAttrib3fv ( _vertAttribIndex , v . ptr ( ) ) ;
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}
virtual void apply ( const Vec4 & v )
{
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_extensions - > glVertexAttrib4fv ( _vertAttribIndex , v . ptr ( ) ) ;
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}
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virtual void apply ( const Vec2d & v )
{
_extensions - > glVertexAttrib2dv ( _vertAttribIndex , v . ptr ( ) ) ;
}
virtual void apply ( const Vec3d & v )
{
_extensions - > glVertexAttrib3dv ( _vertAttribIndex , v . ptr ( ) ) ;
}
virtual void apply ( const Vec4d & v )
{
_extensions - > glVertexAttrib4dv ( _vertAttribIndex , v . ptr ( ) ) ;
}
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unsigned int _vertAttribIndex ;
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GLboolean _normalized ;
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const Drawable : : Extensions * _extensions ;
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const Array * _attribcoords ;
const IndexArray * _indices ;
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unsigned int _index ;
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} ;
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class DrawTexCoord : public osg : : Referenced , public osg : : ConstValueVisitor
{
public :
DrawTexCoord ( const Array * texcoords , const IndexArray * indices ) :
_texcoords ( texcoords ) ,
_indices ( indices ) { }
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inline void operator ( ) ( unsigned int pos )
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{
if ( _indices ) _texcoords - > accept ( _indices - > index ( pos ) , * this ) ;
else _texcoords - > accept ( pos , * this ) ;
}
virtual void apply ( const GLfloat & v ) { glTexCoord1f ( v ) ; }
virtual void apply ( const Vec2 & v ) { glTexCoord2fv ( v . ptr ( ) ) ; }
virtual void apply ( const Vec3 & v ) { glTexCoord3fv ( v . ptr ( ) ) ; }
virtual void apply ( const Vec4 & v ) { glTexCoord4fv ( v . ptr ( ) ) ; }
const Array * _texcoords ;
const IndexArray * _indices ;
} ;
class DrawMultiTexCoord : public osg : : Referenced , public osg : : ConstValueVisitor
{
public :
DrawMultiTexCoord ( GLenum target , const Array * texcoords , const IndexArray * indices ,
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const Drawable : : Extensions * extensions ) :
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_target ( target ) ,
_texcoords ( texcoords ) ,
_indices ( indices ) ,
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_extensions ( extensions ) { }
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inline void operator ( ) ( unsigned int pos )
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{
if ( _indices ) _texcoords - > accept ( _indices - > index ( pos ) , * this ) ;
else _texcoords - > accept ( pos , * this ) ;
}
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virtual void apply ( const GLfloat & v ) { _extensions - > glMultiTexCoord1f ( _target , v ) ; }
virtual void apply ( const Vec2 & v ) { _extensions - > glMultiTexCoord2fv ( _target , v . ptr ( ) ) ; }
virtual void apply ( const Vec3 & v ) { _extensions - > glMultiTexCoord3fv ( _target , v . ptr ( ) ) ; }
virtual void apply ( const Vec4 & v ) { _extensions - > glMultiTexCoord4fv ( _target , v . ptr ( ) ) ; }
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GLenum _target ;
const Array * _texcoords ;
const IndexArray * _indices ;
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const Drawable : : Extensions * _extensions ;
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} ;
class DrawSecondaryColor : public osg : : ConstValueVisitor
{
public :
DrawSecondaryColor ( const Array * colors , const IndexArray * indices ,
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const Drawable : : Extensions * extensions ) :
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_colors ( colors ) ,
_indices ( indices ) ,
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_extensions ( extensions )
{ }
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inline void operator ( ) ( unsigned int pos )
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{
if ( _indices ) _colors - > accept ( _indices - > index ( pos ) , * this ) ;
else _colors - > accept ( pos , * this ) ;
}
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virtual void apply ( const Vec4ub & v ) { _extensions - > glSecondaryColor3ubv ( v . ptr ( ) ) ; }
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virtual void apply ( const Vec3 & v ) { _extensions - > glSecondaryColor3fv ( v . ptr ( ) ) ; }
virtual void apply ( const Vec4 & v ) { _extensions - > glSecondaryColor3fv ( v . ptr ( ) ) ; }
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const Array * _colors ;
const IndexArray * _indices ;
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const Drawable : : Extensions * _extensions ;
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} ;
class DrawFogCoord : public osg : : ConstValueVisitor
{
public :
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DrawFogCoord ( const Array * fogcoords , const IndexArray * indices , const Drawable : : Extensions * extensions ) :
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_fogcoords ( fogcoords ) ,
_indices ( indices ) ,
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_extensions ( extensions ) { }
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inline void operator ( ) ( unsigned int pos )
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{
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if ( _indices ) _fogcoords - > accept ( _indices - > index ( pos ) , * this ) ;
else _fogcoords - > accept ( pos , * this ) ;
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}
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virtual void apply ( const GLfloat & v ) { _extensions - > glFogCoordfv ( & v ) ; }
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const Array * _fogcoords ;
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const IndexArray * _indices ;
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const Drawable : : Extensions * _extensions ;
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} ;
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Geometry : : ArrayData : : ArrayData ( const ArrayData & data , const CopyOp & copyop ) :
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array ( copyop ( data . array . get ( ) ) ) ,
indices ( dynamic_cast < osg : : IndexArray * > ( copyop ( data . indices . get ( ) ) ) ) ,
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binding ( data . binding ) ,
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normalize ( data . normalize )
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{
}
Geometry : : Vec3ArrayData : : Vec3ArrayData ( const Vec3ArrayData & data , const CopyOp & copyop ) :
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array ( dynamic_cast < osg : : Vec3Array * > ( copyop ( data . array . get ( ) ) ) ) ,
indices ( dynamic_cast < osg : : IndexArray * > ( copyop ( data . indices . get ( ) ) ) ) ,
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binding ( data . binding ) ,
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normalize ( data . normalize )
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{
}
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Geometry : : Geometry ( )
{
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_fastPath = false ;
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_fastPathHint = true ;
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}
Geometry : : Geometry ( const Geometry & geometry , const CopyOp & copyop ) :
Drawable ( geometry , copyop ) ,
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_vertexData ( geometry . _vertexData , copyop ) ,
_normalData ( geometry . _normalData , copyop ) ,
_colorData ( geometry . _colorData , copyop ) ,
_secondaryColorData ( geometry . _secondaryColorData , copyop ) ,
_fogCoordData ( geometry . _fogCoordData , copyop ) ,
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_fastPath ( geometry . _fastPath ) ,
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_fastPathHint ( geometry . _fastPathHint )
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{
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for ( PrimitiveSetList : : const_iterator pitr = geometry . _primitives . begin ( ) ;
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pitr ! = geometry . _primitives . end ( ) ;
+ + pitr )
{
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PrimitiveSet * primitive = copyop ( pitr - > get ( ) ) ;
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if ( primitive ) _primitives . push_back ( primitive ) ;
}
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for ( ArrayDataList : : const_iterator titr = geometry . _texCoordList . begin ( ) ;
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titr ! = geometry . _texCoordList . end ( ) ;
+ + titr )
{
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_texCoordList . push_back ( ArrayData ( * titr , copyop ) ) ;
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}
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for ( ArrayDataList : : const_iterator vitr = geometry . _vertexAttribList . begin ( ) ;
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vitr ! = geometry . _vertexAttribList . end ( ) ;
+ + vitr )
{
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_vertexAttribList . push_back ( ArrayData ( * vitr , copyop ) ) ;
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}
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}
Geometry : : ~ Geometry ( )
{
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// do dirty here to keep the getGLObjectSizeHint() estimate on the ball
dirtyDisplayList ( ) ;
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// no need to delete, all automatically handled by ref_ptr :-)
}
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bool Geometry : : empty ( ) const
{
if ( ! _primitives . empty ( ) ) return false ;
if ( ! _vertexData . empty ( ) ) return false ;
if ( ! _normalData . empty ( ) ) return false ;
if ( ! _colorData . empty ( ) ) return false ;
if ( ! _secondaryColorData . empty ( ) ) return false ;
if ( ! _fogCoordData . empty ( ) ) return false ;
if ( ! _texCoordList . empty ( ) ) return false ;
if ( ! _vertexAttribList . empty ( ) ) return false ;
return true ;
}
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void Geometry : : setVertexArray ( Array * array )
{
_vertexData . array = array ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
if ( _useVertexBufferObjects & & array ) addVertexBufferObjectIfRequired ( array ) ;
}
void Geometry : : setVertexIndices ( IndexArray * array )
{
_vertexData . indices = array ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
}
void Geometry : : setVertexData ( const ArrayData & arrayData )
{
_vertexData = arrayData ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
if ( _useVertexBufferObjects & & arrayData . array . valid ( ) ) addVertexBufferObjectIfRequired ( arrayData . array . get ( ) ) ;
}
void Geometry : : setNormalArray ( Array * array )
{
_normalData . array = array ;
if ( ! _normalData . array . valid ( ) ) _normalData . binding = BIND_OFF ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
if ( _useVertexBufferObjects & & array ) addVertexBufferObjectIfRequired ( array ) ;
}
void Geometry : : setNormalIndices ( IndexArray * array )
{
_normalData . indices = array ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
}
void Geometry : : setNormalData ( const ArrayData & arrayData )
{
_normalData = arrayData ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
if ( _useVertexBufferObjects & & arrayData . array . valid ( ) ) addVertexBufferObjectIfRequired ( arrayData . array . get ( ) ) ;
}
void Geometry : : setColorArray ( Array * array )
{
_colorData . array = array ;
if ( ! _colorData . array . valid ( ) ) _colorData . binding = BIND_OFF ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
if ( _useVertexBufferObjects & & array ) addVertexBufferObjectIfRequired ( array ) ;
}
void Geometry : : setColorIndices ( IndexArray * array )
{
_colorData . indices = array ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
}
void Geometry : : setColorData ( const ArrayData & arrayData )
{
_colorData = arrayData ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
if ( _useVertexBufferObjects & & arrayData . array . valid ( ) ) addVertexBufferObjectIfRequired ( arrayData . array . get ( ) ) ;
}
void Geometry : : setSecondaryColorArray ( Array * array )
{
_secondaryColorData . array = array ;
if ( ! _secondaryColorData . array . valid ( ) ) _secondaryColorData . binding = BIND_OFF ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
if ( _useVertexBufferObjects & & array ) addVertexBufferObjectIfRequired ( array ) ;
}
void Geometry : : setSecondaryColorIndices ( IndexArray * array )
{
_secondaryColorData . indices = array ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
}
void Geometry : : setSecondaryColorData ( const ArrayData & arrayData )
{
_secondaryColorData = arrayData ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
if ( _useVertexBufferObjects & & arrayData . array . valid ( ) ) addVertexBufferObjectIfRequired ( arrayData . array . get ( ) ) ;
}
void Geometry : : setFogCoordArray ( Array * array )
{
_fogCoordData . array = array ;
if ( ! _fogCoordData . array . valid ( ) ) _fogCoordData . binding = BIND_OFF ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
if ( _useVertexBufferObjects & & array ) addVertexBufferObjectIfRequired ( array ) ;
}
void Geometry : : setFogCoordIndices ( IndexArray * array )
{
_fogCoordData . indices = array ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
}
void Geometry : : setFogCoordData ( const ArrayData & arrayData )
{
_fogCoordData = arrayData ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
if ( _useVertexBufferObjects & & arrayData . array . valid ( ) ) addVertexBufferObjectIfRequired ( arrayData . array . get ( ) ) ;
}
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void Geometry : : setNormalBinding ( AttributeBinding ab )
{
if ( _normalData . binding = = ab ) return ;
_normalData . binding = ab ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
}
void Geometry : : setColorBinding ( AttributeBinding ab )
{
if ( _colorData . binding = = ab ) return ;
_colorData . binding = ab ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
}
void Geometry : : setSecondaryColorBinding ( AttributeBinding ab )
{
if ( _secondaryColorData . binding = = ab ) return ;
_secondaryColorData . binding = ab ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
}
void Geometry : : setFogCoordBinding ( AttributeBinding ab )
{
if ( _fogCoordData . binding = = ab ) return ;
_fogCoordData . binding = ab ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
}
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void Geometry : : setTexCoordData ( unsigned int unit , const ArrayData & arrayData )
{
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if ( _texCoordList . size ( ) < = unit )
_texCoordList . resize ( unit + 1 ) ;
_texCoordList [ unit ] = arrayData ;
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if ( _useVertexBufferObjects & & arrayData . array . valid ( ) ) addVertexBufferObjectIfRequired ( arrayData . array . get ( ) ) ;
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}
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Geometry : : ArrayData & Geometry : : getTexCoordData ( unsigned int unit )
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{
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if ( _texCoordList . size ( ) < = unit )
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_texCoordList . resize ( unit + 1 ) ;
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return _texCoordList [ unit ] ;
}
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const Geometry : : ArrayData & Geometry : : getTexCoordData ( unsigned int unit ) const
{
if ( _texCoordList . size ( ) < = unit )
return s_InvalidArrayData ;
return _texCoordList [ unit ] ;
}
void Geometry : : setTexCoordArray ( unsigned int unit , Array * array )
{
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getTexCoordData ( unit ) . binding = BIND_PER_VERTEX ;
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getTexCoordData ( unit ) . array = array ;
computeFastPathsUsed ( ) ;
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dirtyDisplayList ( ) ;
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if ( _useVertexBufferObjects & & array )
{
addVertexBufferObjectIfRequired ( array ) ;
}
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}
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Array * Geometry : : getTexCoordArray ( unsigned int unit )
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{
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if ( unit < _texCoordList . size ( ) ) return _texCoordList [ unit ] . array . get ( ) ;
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else return 0 ;
}
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const Array * Geometry : : getTexCoordArray ( unsigned int unit ) const
{
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if ( unit < _texCoordList . size ( ) ) return _texCoordList [ unit ] . array . get ( ) ;
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else return 0 ;
}
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void Geometry : : setTexCoordIndices ( unsigned int unit , IndexArray * array )
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{
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getTexCoordData ( unit ) . indices = array ;
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computeFastPathsUsed ( ) ;
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dirtyDisplayList ( ) ;
}
IndexArray * Geometry : : getTexCoordIndices ( unsigned int unit )
{
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if ( unit < _texCoordList . size ( ) ) return _texCoordList [ unit ] . indices . get ( ) ;
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else return 0 ;
}
const IndexArray * Geometry : : getTexCoordIndices ( unsigned int unit ) const
{
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if ( unit < _texCoordList . size ( ) ) return _texCoordList [ unit ] . indices . get ( ) ;
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else return 0 ;
}
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void Geometry : : setVertexAttribData ( unsigned int index , const Geometry : : ArrayData & attrData )
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{
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if ( _vertexAttribList . size ( ) < = index )
_vertexAttribList . resize ( index + 1 ) ;
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_vertexAttribList [ index ] = attrData ;
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computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
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if ( _useVertexBufferObjects & & attrData . array . valid ( ) ) addVertexBufferObjectIfRequired ( attrData . array . get ( ) ) ;
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}
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Geometry : : ArrayData & Geometry : : getVertexAttribData ( unsigned int index )
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{
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if ( _vertexAttribList . size ( ) < = index )
_vertexAttribList . resize ( index + 1 ) ;
return _vertexAttribList [ index ] ;
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}
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const Geometry : : ArrayData & Geometry : : getVertexAttribData ( unsigned int index ) const
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{
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if ( _vertexAttribList . size ( ) < = _vertexAttribList . size ( ) )
return s_InvalidArrayData ;
return _vertexAttribList [ index ] ;
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}
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void Geometry : : setVertexAttribArray ( unsigned int index , Array * array )
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{
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getVertexAttribData ( index ) . array = array ;
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computeFastPathsUsed ( ) ;
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dirtyDisplayList ( ) ;
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if ( _useVertexBufferObjects & & array ) addVertexBufferObjectIfRequired ( array ) ;
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}
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Array * Geometry : : getVertexAttribArray ( unsigned int index )
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{
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if ( index < _vertexAttribList . size ( ) ) return _vertexAttribList [ index ] . array . get ( ) ;
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else return 0 ;
}
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const Array * Geometry : : getVertexAttribArray ( unsigned int index ) const
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{
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if ( index < _vertexAttribList . size ( ) ) return _vertexAttribList [ index ] . array . get ( ) ;
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else return 0 ;
}
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void Geometry : : setVertexAttribIndices ( unsigned int index , IndexArray * array )
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{
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getVertexAttribData ( index ) . indices = array ;
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computeFastPathsUsed ( ) ;
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dirtyDisplayList ( ) ;
}
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IndexArray * Geometry : : getVertexAttribIndices ( unsigned int index )
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{
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if ( index < _vertexAttribList . size ( ) ) return _vertexAttribList [ index ] . indices . get ( ) ;
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else return 0 ;
}
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const IndexArray * Geometry : : getVertexAttribIndices ( unsigned int index ) const
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{
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if ( index < _vertexAttribList . size ( ) ) return _vertexAttribList [ index ] . indices . get ( ) ;
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else return 0 ;
}
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void Geometry : : setVertexAttribBinding ( unsigned int index , AttributeBinding ab )
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{
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if ( getVertexAttribData ( index ) . binding = = ab )
return ;
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getVertexAttribData ( index ) . binding = ab ;
computeFastPathsUsed ( ) ;
dirtyDisplayList ( ) ;
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}
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Geometry : : AttributeBinding Geometry : : getVertexAttribBinding ( unsigned int index ) const
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{
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if ( index < _vertexAttribList . size ( ) ) return _vertexAttribList [ index ] . binding ;
else return BIND_OFF ;
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}
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void Geometry : : setVertexAttribNormalize ( unsigned int index , GLboolean norm )
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{
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getVertexAttribData ( index ) . normalize = norm ;
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dirtyDisplayList ( ) ;
}
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GLboolean Geometry : : getVertexAttribNormalize ( unsigned int index ) const
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{
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if ( index < _vertexAttribList . size ( ) ) return _vertexAttribList [ index ] . normalize ;
else return GL_FALSE ;
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}
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bool Geometry : : addPrimitiveSet ( PrimitiveSet * primitiveset )
{
if ( primitiveset )
{
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if ( _useVertexBufferObjects ) addElementBufferObjectIfRequired ( primitiveset ) ;
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_primitives . push_back ( primitiveset ) ;
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
return true ;
}
notify ( WARN ) < < " Warning: invalid index i or primitiveset passed to osg::Geometry::addPrimitiveSet(i,primitiveset), ignoring call. " < < std : : endl ;
return false ;
}
bool Geometry : : setPrimitiveSet ( unsigned int i , PrimitiveSet * primitiveset )
{
if ( i < _primitives . size ( ) & & primitiveset )
{
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if ( _useVertexBufferObjects ) addElementBufferObjectIfRequired ( primitiveset ) ;
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_primitives [ i ] = primitiveset ;
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
return true ;
}
notify ( WARN ) < < " Warning: invalid index i or primitiveset passed to osg::Geometry::setPrimitiveSet(i,primitiveset), ignoring call. " < < std : : endl ;
return false ;
}
bool Geometry : : insertPrimitiveSet ( unsigned int i , PrimitiveSet * primitiveset )
{
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if ( primitiveset )
{
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if ( _useVertexBufferObjects ) addElementBufferObjectIfRequired ( primitiveset ) ;
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if ( i < _primitives . size ( ) )
{
_primitives . insert ( _primitives . begin ( ) + i , primitiveset ) ;
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
return true ;
}
else if ( i = = _primitives . size ( ) )
{
return addPrimitiveSet ( primitiveset ) ;
}
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}
notify ( WARN ) < < " Warning: invalid index i or primitiveset passed to osg::Geometry::insertPrimitiveSet(i,primitiveset), ignoring call. " < < std : : endl ;
return false ;
}
bool Geometry : : removePrimitiveSet ( unsigned int i , unsigned int numElementsToRemove )
{
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if ( numElementsToRemove = = 0 ) return false ;
if ( i < _primitives . size ( ) )
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{
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if ( i + numElementsToRemove < = _primitives . size ( ) )
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{
_primitives . erase ( _primitives . begin ( ) + i , _primitives . begin ( ) + i + numElementsToRemove ) ;
}
else
{
// asking to delete too many elements, report a warning, and delete to
// the end of the primitive list.
notify ( WARN ) < < " Warning: osg::Geometry::removePrimitiveSet(i,numElementsToRemove) has been asked to remove more elements than are available, " < < std : : endl ;
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notify ( WARN ) < < " removing on from i to the end of the list of primitive sets. " < < std : : endl ;
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_primitives . erase ( _primitives . begin ( ) + i , _primitives . end ( ) ) ;
}
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
return true ;
}
notify ( WARN ) < < " Warning: invalid index i passed to osg::Geometry::removePrimitiveSet(i,numElementsToRemove), ignoring call. " < < std : : endl ;
return false ;
}
unsigned int Geometry : : getPrimitiveSetIndex ( const PrimitiveSet * primitiveset ) const
{
for ( unsigned int primitiveSetIndex = 0 ; primitiveSetIndex < _primitives . size ( ) ; + + primitiveSetIndex )
{
if ( _primitives [ primitiveSetIndex ] = = primitiveset ) return primitiveSetIndex ;
}
return _primitives . size ( ) ; // node not found.
}
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bool Geometry : : computeFastPathsUsed ( )
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{
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static bool s_DisableFastPathInDisplayLists = getenv ( " OSG_DISABLE_FAST_PATH_IN_DISPLAY_LISTS " ) ! = 0 ;
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if ( _useDisplayList & & s_DisableFastPathInDisplayLists )
{
osg : : notify ( osg : : DEBUG_INFO ) < < " Geometry::computeFastPathsUsed() - Disabling fast paths in display lists " < < std : : endl ;
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_supportsVertexBufferObjects = _fastPath = false ;
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return _fastPath ;
}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// check to see if fast path can be used.
//
_fastPath = true ;
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if ( _vertexData . indices . valid ( ) ) _fastPath = false ;
else if ( _normalData . binding = = BIND_PER_PRIMITIVE | | ( _normalData . binding = = BIND_PER_VERTEX & & _normalData . indices . valid ( ) ) ) _fastPath = false ;
else if ( _colorData . binding = = BIND_PER_PRIMITIVE | | ( _colorData . binding = = BIND_PER_VERTEX & & _colorData . indices . valid ( ) ) ) _fastPath = false ;
else if ( _secondaryColorData . binding = = BIND_PER_PRIMITIVE | | ( _secondaryColorData . binding = = BIND_PER_VERTEX & & _secondaryColorData . indices . valid ( ) ) ) _fastPath = false ;
else if ( _fogCoordData . binding = = BIND_PER_PRIMITIVE | | ( _fogCoordData . binding = = BIND_PER_VERTEX & & _fogCoordData . indices . valid ( ) ) ) _fastPath = false ;
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else
{
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for ( unsigned int va = 0 ; va < _vertexAttribList . size ( ) ; + + va )
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{
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if ( _vertexAttribList [ va ] . binding = = BIND_PER_PRIMITIVE )
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{
_fastPath = false ;
break ;
}
else
{
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const Array * array = _vertexAttribList [ va ] . array . get ( ) ;
const IndexArray * idxArray = _vertexAttribList [ va ] . indices . get ( ) ;
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if ( _vertexAttribList [ va ] . binding = = BIND_PER_VERTEX & &
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array & & array - > getNumElements ( ) > 0 & &
idxArray & & idxArray - > getNumElements ( ) > 0 )
{
_fastPath = false ;
break ;
}
}
}
}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
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// Set up tex coords if required.
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//
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for ( unsigned int unit = 0 ; unit < _texCoordList . size ( ) ; + + unit )
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{
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const ArrayData & texcoordData = _texCoordList [ unit ] ;
if ( texcoordData . array . valid ( ) & & texcoordData . array - > getNumElements ( ) > 0 )
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{
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if ( texcoordData . indices . valid ( ) )
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{
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if ( texcoordData . indices - > getNumElements ( ) > 0 )
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{
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_fastPath = false ;
break ;
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}
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}
}
}
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_supportsVertexBufferObjects = _fastPath ;
//_supportsVertexBufferObjects = false;
//_useVertexBufferObjects = false;
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return _fastPath ;
}
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unsigned int Geometry : : getGLObjectSizeHint ( ) const
{
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unsigned int totalSize = 0 ;
if ( _vertexData . array . valid ( ) ) totalSize + = _vertexData . array - > getTotalDataSize ( ) ;
if ( _normalData . array . valid ( ) ) totalSize + = _normalData . array - > getTotalDataSize ( ) ;
if ( _colorData . array . valid ( ) ) totalSize + = _colorData . array - > getTotalDataSize ( ) ;
if ( _secondaryColorData . array . valid ( ) ) totalSize + = _secondaryColorData . array - > getTotalDataSize ( ) ;
if ( _fogCoordData . array . valid ( ) ) totalSize + = _fogCoordData . array - > getTotalDataSize ( ) ;
unsigned int unit ;
for ( unit = 0 ; unit < _texCoordList . size ( ) ; + + unit )
{
const Array * array = _texCoordList [ unit ] . array . get ( ) ;
if ( array ) totalSize + = array - > getTotalDataSize ( ) ;
}
bool handleVertexAttributes = true ;
if ( handleVertexAttributes )
{
unsigned int index ;
for ( index = 0 ; index < _vertexAttribList . size ( ) ; + + index )
{
const Array * array = _vertexAttribList [ index ] . array . get ( ) ;
if ( array ) totalSize + = array - > getTotalDataSize ( ) ;
}
}
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for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
itr ! = _primitives . end ( ) ;
+ + itr )
{
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totalSize + = 4 * ( * itr ) - > getNumIndices ( ) ;
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}
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// do a very simply mapping of display list size proportional to vertex datasize.
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return totalSize ;
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}
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bool Geometry : : getArrayList ( ArrayList & arrayList ) const
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{
unsigned int startSize = arrayList . size ( ) ;
if ( _vertexData . array . valid ( ) ) arrayList . push_back ( _vertexData . array . get ( ) ) ;
if ( _normalData . array . valid ( ) ) arrayList . push_back ( _normalData . array . get ( ) ) ;
if ( _colorData . array . valid ( ) ) arrayList . push_back ( _colorData . array . get ( ) ) ;
if ( _secondaryColorData . array . valid ( ) ) arrayList . push_back ( _secondaryColorData . array . get ( ) ) ;
if ( _fogCoordData . array . valid ( ) ) arrayList . push_back ( _fogCoordData . array . get ( ) ) ;
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for ( unsigned int unit = 0 ; unit < _texCoordList . size ( ) ; + + unit )
{
Array * array = _texCoordList [ unit ] . array . get ( ) ;
if ( array ) arrayList . push_back ( array ) ;
}
for ( unsigned int index = 0 ; index < _vertexAttribList . size ( ) ; + + index )
{
Array * array = _vertexAttribList [ index ] . array . get ( ) ;
if ( array ) arrayList . push_back ( array ) ;
}
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return arrayList . size ( ) ! = startSize ;
}
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bool Geometry : : getDrawElementsList ( DrawElementsList & drawElementsList ) const
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{
unsigned int startSize = drawElementsList . size ( ) ;
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for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
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itr ! = _primitives . end ( ) ;
+ + itr )
{
osg : : DrawElements * de = ( * itr ) - > getDrawElements ( ) ;
if ( de ) drawElementsList . push_back ( de ) ;
}
return drawElementsList . size ( ) ! = startSize ;
}
void Geometry : : addVertexBufferObjectIfRequired ( osg : : Array * array )
{
if ( _useVertexBufferObjects )
{
if ( ! array - > getVertexBufferObject ( ) )
{
array - > setVertexBufferObject ( getOrCreateVertexBufferObject ( ) ) ;
}
}
}
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void Geometry : : addElementBufferObjectIfRequired ( osg : : PrimitiveSet * primitiveSet )
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{
if ( _useVertexBufferObjects )
{
osg : : DrawElements * drawElements = primitiveSet - > getDrawElements ( ) ;
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if ( drawElements & & ! drawElements - > getElementBufferObject ( ) )
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{
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drawElements - > setElementBufferObject ( getOrCreateElementBufferObject ( ) ) ;
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}
}
}
osg : : VertexBufferObject * Geometry : : getOrCreateVertexBufferObject ( )
{
ArrayList arrayList ;
getArrayList ( arrayList ) ;
osg : : VertexBufferObject * vbo = 0 ;
ArrayList : : iterator vitr ;
for ( vitr = arrayList . begin ( ) ;
vitr ! = arrayList . end ( ) & & ! vbo ;
+ + vitr )
{
osg : : Array * array = * vitr ;
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if ( array - > getVertexBufferObject ( ) ) vbo = array - > getVertexBufferObject ( ) ;
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}
if ( ! vbo ) vbo = new osg : : VertexBufferObject ;
return vbo ;
}
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osg : : ElementBufferObject * Geometry : : getOrCreateElementBufferObject ( )
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{
DrawElementsList drawElementsList ;
getDrawElementsList ( drawElementsList ) ;
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osg : : ElementBufferObject * ebo = 0 ;
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DrawElementsList : : iterator deitr ;
for ( deitr = drawElementsList . begin ( ) ;
deitr ! = drawElementsList . end ( ) ;
+ + deitr )
{
osg : : DrawElements * elements = * deitr ;
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if ( ! elements - > getElementBufferObject ( ) ) ebo = elements - > getElementBufferObject ( ) ;
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}
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if ( ! ebo ) ebo = new osg : : ElementBufferObject ;
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return ebo ;
}
void Geometry : : setUseVertexBufferObjects ( bool flag )
{
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// flag = true;
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// osg::notify(osg::NOTICE)<<"Geometry::setUseVertexBufferObjects("<<flag<<")"<<std::endl;
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if ( _useVertexBufferObjects = = flag ) return ;
Drawable : : setUseVertexBufferObjects ( flag ) ;
ArrayList arrayList ;
getArrayList ( arrayList ) ;
DrawElementsList drawElementsList ;
getDrawElementsList ( drawElementsList ) ;
typedef std : : vector < osg : : VertexBufferObject * > VertexBufferObjectList ;
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typedef std : : vector < osg : : ElementBufferObject * > ElementBufferObjectList ;
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if ( _useVertexBufferObjects )
{
if ( ! arrayList . empty ( ) )
{
VertexBufferObjectList vboList ;
osg : : VertexBufferObject * vbo = 0 ;
ArrayList : : iterator vitr ;
for ( vitr = arrayList . begin ( ) ;
vitr ! = arrayList . end ( ) & & ! vbo ;
+ + vitr )
{
osg : : Array * array = * vitr ;
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if ( array - > getVertexBufferObject ( ) ) vbo = array - > getVertexBufferObject ( ) ;
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}
if ( ! vbo ) vbo = new osg : : VertexBufferObject ;
for ( vitr = arrayList . begin ( ) ;
vitr ! = arrayList . end ( ) ;
+ + vitr )
{
osg : : Array * array = * vitr ;
if ( ! array - > getVertexBufferObject ( ) ) array - > setVertexBufferObject ( vbo ) ;
}
}
if ( ! drawElementsList . empty ( ) )
{
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ElementBufferObjectList eboList ;
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2007-05-01 14:28:20 +08:00
osg : : ElementBufferObject * ebo = 0 ;
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DrawElementsList : : iterator deitr ;
for ( deitr = drawElementsList . begin ( ) ;
deitr ! = drawElementsList . end ( ) ;
+ + deitr )
{
osg : : DrawElements * elements = * deitr ;
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if ( elements - > getElementBufferObject ( ) ) ebo = elements - > getElementBufferObject ( ) ;
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}
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if ( ! ebo ) ebo = new osg : : ElementBufferObject ;
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for ( deitr = drawElementsList . begin ( ) ;
deitr ! = drawElementsList . end ( ) ;
+ + deitr )
{
osg : : DrawElements * elements = * deitr ;
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if ( ! elements - > getElementBufferObject ( ) ) elements - > setElementBufferObject ( ebo ) ;
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}
}
}
else
{
for ( ArrayList : : iterator vitr = arrayList . begin ( ) ;
vitr ! = arrayList . end ( ) ;
+ + vitr )
{
osg : : Array * array = * vitr ;
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if ( array - > getVertexBufferObject ( ) ) array - > setVertexBufferObject ( 0 ) ;
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}
for ( DrawElementsList : : iterator deitr = drawElementsList . begin ( ) ;
deitr ! = drawElementsList . end ( ) ;
+ + deitr )
{
osg : : DrawElements * elements = * deitr ;
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if ( elements - > getElementBufferObject ( ) ) elements - > setElementBufferObject ( 0 ) ;
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}
}
}
void Geometry : : dirtyDisplayList ( )
{
Drawable : : dirtyDisplayList ( ) ;
}
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void Geometry : : resizeGLObjectBuffers ( unsigned int maxSize )
{
Drawable : : resizeGLObjectBuffers ( maxSize ) ;
ArrayList arrays ;
if ( getArrayList ( arrays ) )
{
for ( ArrayList : : iterator itr = arrays . begin ( ) ;
itr ! = arrays . end ( ) ;
+ + itr )
{
( * itr ) - > resizeGLObjectBuffers ( maxSize ) ;
}
}
DrawElementsList drawElements ;
if ( getDrawElementsList ( drawElements ) )
{
for ( DrawElementsList : : iterator itr = drawElements . begin ( ) ;
itr ! = drawElements . end ( ) ;
+ + itr )
{
( * itr ) - > resizeGLObjectBuffers ( maxSize ) ;
}
}
}
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void Geometry : : releaseGLObjects ( State * state ) const
{
Drawable : : releaseGLObjects ( state ) ;
ArrayList arrays ;
if ( getArrayList ( arrays ) )
{
for ( ArrayList : : iterator itr = arrays . begin ( ) ;
itr ! = arrays . end ( ) ;
+ + itr )
{
( * itr ) - > releaseGLObjects ( state ) ;
}
}
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DrawElementsList drawElements ;
if ( getDrawElementsList ( drawElements ) )
{
for ( DrawElementsList : : iterator itr = drawElements . begin ( ) ;
itr ! = drawElements . end ( ) ;
+ + itr )
{
( * itr ) - > releaseGLObjects ( state ) ;
}
}
}
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void Geometry : : drawImplementation ( RenderInfo & renderInfo ) const
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{
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State & state = * renderInfo . getState ( ) ;
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// unsigned int contextID = state.getContextID();
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// osg::notify(osg::NOTICE)<<"Geometry::drawImplementation"<<std::endl;
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if ( _internalOptimizedGeometry . valid ( ) )
{
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_internalOptimizedGeometry - > drawImplementation ( renderInfo ) ;
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return ;
}
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const Extensions * extensions = getExtensions ( state . getContextID ( ) , true ) ;
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if ( ! ( ( _vertexData . array . valid ( ) & & _vertexData . array - > getNumElements ( ) ! = 0 ) | |
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( _vertexAttribList . size ( ) > 0 & &
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_vertexAttribList [ 0 ] . array . valid ( ) & &
_vertexAttribList [ 0 ] . array - > getNumElements ( ) ! = 0 ) ) )
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{
return ;
}
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if ( ( _vertexData . indices . valid ( ) & & _vertexData . indices - > getNumElements ( ) = = 0 ) | |
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( _vertexAttribList . size ( ) > 0 & &
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_vertexAttribList [ 0 ] . indices . valid ( ) & &
_vertexAttribList [ 0 ] . indices - > getNumElements ( ) = = 0 ) )
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{
return ;
}
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DrawNormal drawNormal ( _normalData . array . get ( ) , _normalData . indices . get ( ) ) ;
DrawColor drawColor ( _colorData . array . get ( ) , _colorData . indices . get ( ) ) ;
DrawSecondaryColor drawSecondaryColor ( _secondaryColorData . array . get ( ) , _secondaryColorData . indices . get ( ) , extensions ) ;
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DrawFogCoord drawFogCoord ( _fogCoordData . array . get ( ) , _fogCoordData . indices . get ( ) , extensions ) ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up secondary color if required.
//
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AttributeBinding secondaryColorBinding = _secondaryColorData . binding ;
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if ( secondaryColorBinding ! = BIND_OFF & & ! extensions - > isSecondaryColorSupported ( ) )
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{
// switch off if not supported or have a valid data.
secondaryColorBinding = BIND_OFF ;
}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up fog coord if required.
//
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AttributeBinding fogCoordBinding = _fogCoordData . binding ;
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if ( fogCoordBinding ! = BIND_OFF & & ! extensions - > isFogCoordSupported ( ) )
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{
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// switch off if not supported or have a valid data.
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fogCoordBinding = BIND_OFF ;
}
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unsigned int normalIndex = 0 ;
unsigned int colorIndex = 0 ;
unsigned int secondaryColorIndex = 0 ;
unsigned int fogCoordIndex = 0 ;
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# if USE_DEFAULT_NORMAL
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// if no values are defined for normal and color provide some defaults...
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if ( _normalData . binding = = BIND_OFF ) glNormal3f ( 0.0f , 0.0f , 1.0f ) ;
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# endif
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# if USE_DEFAULT_COLOUR
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if ( _colorData . binding = = BIND_OFF ) glColor4f ( 1.0f , 1.0f , 1.0f , 1.0f ) ;
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# endif
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2003-05-07 21:13:13 +08:00
typedef std : : vector < ref_ptr < DrawVertexAttrib > > DrawVertexAttribList ;
typedef std : : map < Geometry : : AttributeBinding , DrawVertexAttribList > DrawVertexAttribMap ;
DrawVertexAttribMap drawVertexAttribMap ;
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bool vertexVertexAttributesSupported = extensions - > isVertexProgramSupported ( ) ;
bool handleVertexAttributes = ( ! _vertexAttribList . empty ( ) & & vertexVertexAttributesSupported ) ;
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bool usingVertexBufferObjects = _useVertexBufferObjects & & state . isVertexBufferObjectSupported ( ) ;
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if ( areFastPathsUsed ( ) )
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{
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2002-10-02 21:12:16 +08:00
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// fast path.
//
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if ( usingVertexBufferObjects )
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{
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//
// Vertex Buffer Object path for defining vertex arrays.
//
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state . setNormalPointer ( _normalData . binding = = BIND_PER_VERTEX ? _normalData . array . get ( ) : 0 ) ;
state . setColorPointer ( _colorData . binding = = BIND_PER_VERTEX ? _colorData . array . get ( ) : 0 ) ;
state . setSecondaryColorPointer ( _secondaryColorData . binding = = BIND_PER_VERTEX ? _secondaryColorData . array . get ( ) : 0 ) ;
state . setFogCoordPointer ( _fogCoordData . binding = = BIND_PER_VERTEX ? _fogCoordData . array . get ( ) : 0 ) ;
unsigned int unit ;
for ( unit = 0 ; unit < _texCoordList . size ( ) ; + + unit )
{
state . setTexCoordPointer ( unit , _texCoordList [ unit ] . array . get ( ) ) ;
}
state . disableTexCoordPointersAboveAndIncluding ( unit ) ;
if ( handleVertexAttributes )
{
unsigned int index ;
for ( index = 0 ; index < _vertexAttribList . size ( ) ; + + index )
{
const Array * array = _vertexAttribList [ index ] . array . get ( ) ;
const AttributeBinding ab = _vertexAttribList [ index ] . binding ;
state . setVertexAttribPointer ( index , ( ab = = BIND_PER_VERTEX ? array : 0 ) , _vertexAttribList [ index ] . normalize ) ;
if ( array & & ab ! = BIND_PER_VERTEX )
{
const IndexArray * indexArray = _vertexAttribList [ index ] . indices . get ( ) ;
if ( indexArray & & indexArray - > getNumElements ( ) > 0 )
{
drawVertexAttribMap [ ab ] . push_back (
new DrawVertexAttrib ( extensions , index , _vertexAttribList [ index ] . normalize , array , indexArray ) ) ;
}
else
{
drawVertexAttribMap [ ab ] . push_back (
new DrawVertexAttrib ( extensions , index , _vertexAttribList [ index ] . normalize , array , 0 ) ) ;
}
}
}
state . disableVertexAttribPointersAboveAndIncluding ( index ) ;
}
else if ( vertexVertexAttributesSupported )
{
state . disableVertexAttribPointersAboveAndIncluding ( 0 ) ;
}
state . setVertexPointer ( _vertexData . array . get ( ) ) ;
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}
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else
{
//std::cout << "none VertexBuffer path"<<std::endl;
//
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// Non Vertex Buffer Object path for defining vertex arrays.
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//
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if ( _vertexData . array . valid ( ) )
state . setVertexPointer ( _vertexData . array - > getDataSize ( ) , _vertexData . array - > getDataType ( ) , 0 , _vertexData . array - > getDataPointer ( ) ) ;
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else
state . disableVertexPointer ( ) ;
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if ( _normalData . binding = = BIND_PER_VERTEX & & _normalData . array . valid ( ) )
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state . setNormalPointer ( _normalData . array - > getDataType ( ) , 0 , _normalData . array - > getDataPointer ( ) ) ;
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else
state . disableNormalPointer ( ) ;
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if ( _colorData . binding = = BIND_PER_VERTEX & & _colorData . array . valid ( ) )
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state . setColorPointer ( _colorData . array - > getDataSize ( ) , _colorData . array - > getDataType ( ) , 0 , _colorData . array - > getDataPointer ( ) ) ;
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else
state . disableColorPointer ( ) ;
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if ( secondaryColorBinding = = BIND_PER_VERTEX & & _secondaryColorData . array . valid ( ) )
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state . setSecondaryColorPointer ( _secondaryColorData . array - > getDataSize ( ) , _secondaryColorData . array - > getDataType ( ) , 0 , _secondaryColorData . array - > getDataPointer ( ) ) ;
2003-06-30 05:41:57 +08:00
else
state . disableSecondaryColorPointer ( ) ;
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if ( fogCoordBinding = = BIND_PER_VERTEX & & _fogCoordData . array . valid ( ) )
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state . setFogCoordPointer ( GL_FLOAT , 0 , _fogCoordData . array - > getDataPointer ( ) ) ;
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else
state . disableFogCoordPointer ( ) ;
unsigned int unit ;
for ( unit = 0 ; unit < _texCoordList . size ( ) ; + + unit )
{
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const Array * array = _texCoordList [ unit ] . array . get ( ) ;
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if ( array )
state . setTexCoordPointer ( unit , array - > getDataSize ( ) , array - > getDataType ( ) , 0 , array - > getDataPointer ( ) ) ;
else
state . disableTexCoordPointer ( unit ) ;
}
state . disableTexCoordPointersAboveAndIncluding ( unit ) ;
if ( handleVertexAttributes )
{
unsigned int index ;
for ( index = 0 ; index < _vertexAttribList . size ( ) ; + + index )
{
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const Array * array = _vertexAttribList [ index ] . array . get ( ) ;
const AttributeBinding ab = _vertexAttribList [ index ] . binding ;
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if ( ab = = BIND_PER_VERTEX & & array )
{
state . setVertexAttribPointer ( index , array - > getDataSize ( ) , array - > getDataType ( ) ,
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_vertexAttribList [ index ] . normalize , 0 , array - > getDataPointer ( ) ) ;
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}
else
{
if ( array )
{
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const IndexArray * indexArray = _vertexAttribList [ index ] . indices . get ( ) ;
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if ( indexArray & & indexArray - > getNumElements ( ) > 0 )
{
drawVertexAttribMap [ ab ] . push_back (
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new DrawVertexAttrib ( extensions , index , _vertexAttribList [ index ] . normalize , array , indexArray ) ) ;
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}
else
{
drawVertexAttribMap [ ab ] . push_back (
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new DrawVertexAttrib ( extensions , index , _vertexAttribList [ index ] . normalize , array , 0 ) ) ;
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}
}
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state . disableVertexAttribPointer ( index ) ;
}
}
state . disableVertexAttribPointersAboveAndIncluding ( index ) ;
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}
else if ( vertexVertexAttributesSupported )
{
state . disableVertexAttribPointersAboveAndIncluding ( 0 ) ;
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}
}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// pass the overall binding values onto OpenGL.
//
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if ( _normalData . binding = = BIND_OVERALL ) drawNormal ( normalIndex + + ) ;
if ( _colorData . binding = = BIND_OVERALL ) drawColor ( colorIndex + + ) ;
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if ( secondaryColorBinding = = BIND_OVERALL ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_OVERALL ) drawFogCoord ( fogCoordIndex + + ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_OVERALL ] ;
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2003-05-07 21:13:13 +08:00
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
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for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
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itr ! = _primitives . end ( ) ;
+ + itr )
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{
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if ( _normalData . binding = = BIND_PER_PRIMITIVE_SET ) drawNormal ( normalIndex + + ) ;
if ( _colorData . binding = = BIND_PER_PRIMITIVE_SET ) drawColor ( colorIndex + + ) ;
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if ( secondaryColorBinding = = BIND_PER_PRIMITIVE_SET ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE_SET ) drawFogCoord ( fogCoordIndex + + ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_PRIMITIVE_SET ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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2004-06-29 23:04:38 +08:00
( * itr ) - > draw ( state , usingVertexBufferObjects ) ;
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}
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if ( usingVertexBufferObjects )
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{
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# if 1
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state . unbindVertexBufferObject ( ) ;
state . unbindElementBufferObject ( ) ;
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# endif
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}
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}
else
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// slow path.
//
typedef std : : vector < ref_ptr < DrawMultiTexCoord > > DrawTexCoordList ;
DrawTexCoordList drawTexCoordList ;
drawTexCoordList . reserve ( _texCoordList . size ( ) ) ;
// fallback if multitexturing not supported.
ref_ptr < DrawTexCoord > drawTextCoord ;
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if ( extensions - > isMultiTexSupported ( ) & & _texCoordList . size ( ) > 1 )
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{
// multitexture supported..
for ( unsigned int unit = 0 ; unit ! = _texCoordList . size ( ) ; + + unit )
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{
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const ArrayData & texcoordData = _texCoordList [ unit ] ;
if ( texcoordData . array . valid ( ) & & texcoordData . array - > getNumElements ( ) > 0 )
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{
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if ( texcoordData . indices . valid ( ) & & texcoordData . indices - > getNumElements ( ) > 0 )
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{
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drawTexCoordList . push_back ( new DrawMultiTexCoord ( GL_TEXTURE0 + unit , texcoordData . array . get ( ) , texcoordData . indices . get ( ) ,
extensions ) ) ;
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}
else
{
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drawTexCoordList . push_back ( new DrawMultiTexCoord ( GL_TEXTURE0 + unit , texcoordData . array . get ( ) , 0 ,
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extensions ) ) ;
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}
}
}
}
else
{
if ( ! _texCoordList . empty ( ) )
{
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const ArrayData & texcoordData = _texCoordList [ 0 ] ;
if ( texcoordData . array . valid ( ) & & texcoordData . array - > getNumElements ( ) > 0 )
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{
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if ( texcoordData . indices . valid ( ) )
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{
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if ( texcoordData . indices - > getNumElements ( ) > 0 )
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{
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drawTextCoord = new DrawTexCoord ( texcoordData . array . get ( ) , texcoordData . indices . get ( ) ) ;
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}
}
else
{
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drawTextCoord = new DrawTexCoord ( texcoordData . array . get ( ) , 0 ) ;
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}
}
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}
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}
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if ( handleVertexAttributes )
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{
unsigned int index ;
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for ( index = 1 ; index < _vertexAttribList . size ( ) ; + + index )
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{
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const ArrayData & vertAttribData = _vertexAttribList [ index ] ;
if ( vertAttribData . array . valid ( ) & & vertAttribData . array - > getNumElements ( ) > 0 )
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{
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if ( vertAttribData . indices . valid ( ) & & vertAttribData . indices - > getNumElements ( ) > 0 )
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{
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drawVertexAttribMap [ vertAttribData . binding ] . push_back (
new DrawVertexAttrib ( extensions , index , vertAttribData . normalize , vertAttribData . array . get ( ) , vertAttribData . indices . get ( ) ) ) ;
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}
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else
{
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drawVertexAttribMap [ vertAttribData . binding ] . push_back (
new DrawVertexAttrib ( extensions , index , vertAttribData . normalize , vertAttribData . array . get ( ) , 0 ) ) ;
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}
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}
}
}
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// disable all the vertex arrays in the slow path as we are
// sending everything using glVertex etc.
state . disableAllVertexArrays ( ) ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// pass the overall binding values onto OpenGL.
//
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if ( _normalData . binding = = BIND_OVERALL ) drawNormal ( normalIndex + + ) ;
if ( _colorData . binding = = BIND_OVERALL ) drawColor ( colorIndex + + ) ;
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if ( secondaryColorBinding = = BIND_OVERALL ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_OVERALL ) drawFogCoord ( fogCoordIndex + + ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_OVERALL ] ;
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for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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// set up vertex functor.
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DrawVertex drawVertex ( _vertexData . array . get ( ) , _vertexData . indices . get ( ) ) ;
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bool useVertexAttrib = _vertexAttribList . size ( ) > 0 & &
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_vertexAttribList [ 0 ] . array . valid ( ) & &
_vertexAttribList [ 0 ] . indices - > getNumElements ( ) ;
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ref_ptr < DrawVertexAttrib > drawVertexAttribZero ;
if ( useVertexAttrib )
{
drawVertexAttribZero = new DrawVertexAttrib ( extensions , 0 ,
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_vertexAttribList [ 0 ] . normalize , _vertexAttribList [ 0 ] . array . get ( ) ,
_vertexAttribList [ 0 ] . indices . get ( ) ) ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
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for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
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itr ! = _primitives . end ( ) ;
+ + itr )
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{
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if ( _normalData . binding = = BIND_PER_PRIMITIVE_SET ) drawNormal ( normalIndex + + ) ;
if ( _colorData . binding = = BIND_PER_PRIMITIVE_SET ) drawColor ( colorIndex + + ) ;
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if ( secondaryColorBinding = = BIND_PER_PRIMITIVE_SET ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE_SET ) drawFogCoord ( fogCoordIndex + + ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_PRIMITIVE_SET ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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const PrimitiveSet * primitiveset = itr - > get ( ) ;
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GLenum mode = primitiveset - > getMode ( ) ;
unsigned int primLength ;
switch ( mode )
{
case ( GL_POINTS ) : primLength = 1 ; break ;
case ( GL_LINES ) : primLength = 2 ; break ;
case ( GL_TRIANGLES ) : primLength = 3 ; break ;
case ( GL_QUADS ) : primLength = 4 ; break ;
default : primLength = 0 ; break ; // compute later when =0.
}
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// draw primitives by the more flexible "slow" path,
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// sending OpenGL glBegin/glVertex.../glEnd().
switch ( primitiveset - > getType ( ) )
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{
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case ( PrimitiveSet : : DrawArraysPrimitiveType ) :
{
if ( primLength = = 0 ) primLength = primitiveset - > getNumIndices ( ) ;
const DrawArrays * drawArray = static_cast < const DrawArrays * > ( primitiveset ) ;
glBegin ( mode ) ;
unsigned int primCount = 0 ;
unsigned int indexEnd = drawArray - > getFirst ( ) + drawArray - > getCount ( ) ;
for ( unsigned int vindex = drawArray - > getFirst ( ) ;
vindex < indexEnd ;
+ + vindex , + + primCount )
{
if ( ( primCount % primLength ) = = 0 )
{
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if ( _normalData . binding = = BIND_PER_PRIMITIVE ) drawNormal ( normalIndex + + ) ;
if ( _colorData . binding = = BIND_PER_PRIMITIVE ) drawColor ( colorIndex + + ) ;
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if ( secondaryColorBinding = = BIND_PER_PRIMITIVE ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE ) drawFogCoord ( fogCoordIndex + + ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_PRIMITIVE ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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}
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if ( _normalData . binding = = BIND_PER_VERTEX ) drawNormal ( vindex ) ;
if ( _colorData . binding = = BIND_PER_VERTEX ) drawColor ( vindex ) ;
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if ( secondaryColorBinding = = BIND_PER_VERTEX ) drawSecondaryColor ( vindex ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX ) drawFogCoord ( vindex ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_VERTEX ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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for ( DrawTexCoordList : : iterator texItr = drawTexCoordList . begin ( ) ;
texItr ! = drawTexCoordList . end ( ) ;
+ + texItr )
{
( * ( * texItr ) ) ( vindex ) ;
}
if ( drawTextCoord . valid ( ) ) ( * drawTextCoord ) ( vindex ) ;
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if ( useVertexAttrib )
{
( * drawVertexAttribZero ) ( vindex ) ;
}
else
{
drawVertex ( vindex ) ;
}
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}
glEnd ( ) ;
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break ;
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}
case ( PrimitiveSet : : DrawArrayLengthsPrimitiveType ) :
{
const DrawArrayLengths * drawArrayLengths = static_cast < const DrawArrayLengths * > ( primitiveset ) ;
unsigned int vindex = drawArrayLengths - > getFirst ( ) ;
for ( DrawArrayLengths : : const_iterator primItr = drawArrayLengths - > begin ( ) ;
primItr ! = drawArrayLengths - > end ( ) ;
+ + primItr )
{
unsigned int localPrimLength ;
if ( primLength = = 0 ) localPrimLength = * primItr ;
else localPrimLength = primLength ;
glBegin ( mode ) ;
for ( GLsizei primCount = 0 ; primCount < * primItr ; + + primCount )
{
if ( ( primCount % localPrimLength ) = = 0 )
{
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if ( _normalData . binding = = BIND_PER_PRIMITIVE ) drawNormal ( normalIndex + + ) ;
if ( _colorData . binding = = BIND_PER_PRIMITIVE ) drawColor ( colorIndex + + ) ;
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if ( secondaryColorBinding = = BIND_PER_PRIMITIVE ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE ) drawFogCoord ( fogCoordIndex + + ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_PRIMITIVE ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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}
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if ( _normalData . binding = = BIND_PER_VERTEX ) drawNormal ( vindex ) ;
if ( _colorData . binding = = BIND_PER_VERTEX ) drawColor ( vindex ) ;
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if ( secondaryColorBinding = = BIND_PER_VERTEX ) drawSecondaryColor ( vindex ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX ) drawFogCoord ( vindex ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_VERTEX ] ;
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for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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for ( DrawTexCoordList : : iterator texItr = drawTexCoordList . begin ( ) ;
texItr ! = drawTexCoordList . end ( ) ;
+ + texItr )
{
( * ( * texItr ) ) ( vindex ) ;
}
if ( drawTextCoord . valid ( ) ) ( * drawTextCoord ) ( vindex ) ;
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if ( useVertexAttrib )
{
( * drawVertexAttribZero ) ( vindex ) ;
}
else
{
drawVertex ( vindex ) ;
}
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+ + vindex ;
}
glEnd ( ) ;
}
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break ;
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}
case ( PrimitiveSet : : DrawElementsUBytePrimitiveType ) :
{
if ( primLength = = 0 ) primLength = primitiveset - > getNumIndices ( ) ;
const DrawElementsUByte * drawElements = static_cast < const DrawElementsUByte * > ( primitiveset ) ;
glBegin ( mode ) ;
unsigned int primCount = 0 ;
for ( DrawElementsUByte : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primCount , + + primItr )
{
if ( ( primCount % primLength ) = = 0 )
{
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if ( _normalData . binding = = BIND_PER_PRIMITIVE ) drawNormal ( normalIndex + + ) ;
if ( _colorData . binding = = BIND_PER_PRIMITIVE ) drawColor ( colorIndex + + ) ;
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if ( secondaryColorBinding = = BIND_PER_PRIMITIVE ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE ) drawFogCoord ( fogCoordIndex + + ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_PRIMITIVE ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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}
unsigned int vindex = * primItr ;
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if ( _normalData . binding = = BIND_PER_VERTEX ) drawNormal ( vindex ) ;
if ( _colorData . binding = = BIND_PER_VERTEX ) drawColor ( vindex ) ;
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if ( secondaryColorBinding = = BIND_PER_VERTEX ) drawSecondaryColor ( vindex ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX ) drawFogCoord ( vindex ) ;
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if ( extensions - > isVertexProgramSupported ( ) )
{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_VERTEX ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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for ( DrawTexCoordList : : iterator texItr = drawTexCoordList . begin ( ) ;
texItr ! = drawTexCoordList . end ( ) ;
+ + texItr )
{
( * ( * texItr ) ) ( vindex ) ;
}
if ( drawTextCoord . valid ( ) ) ( * drawTextCoord ) ( vindex ) ;
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if ( useVertexAttrib )
{
( * drawVertexAttribZero ) ( vindex ) ;
}
else
{
drawVertex ( vindex ) ;
}
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}
glEnd ( ) ;
break ;
}
case ( PrimitiveSet : : DrawElementsUShortPrimitiveType ) :
{
if ( primLength = = 0 ) primLength = primitiveset - > getNumIndices ( ) ;
const DrawElementsUShort * drawElements = static_cast < const DrawElementsUShort * > ( primitiveset ) ;
glBegin ( mode ) ;
unsigned int primCount = 0 ;
for ( DrawElementsUShort : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primCount , + + primItr )
{
if ( ( primCount % primLength ) = = 0 )
{
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if ( _normalData . binding = = BIND_PER_PRIMITIVE ) drawNormal ( normalIndex + + ) ;
if ( _colorData . binding = = BIND_PER_PRIMITIVE ) drawColor ( colorIndex + + ) ;
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if ( secondaryColorBinding = = BIND_PER_PRIMITIVE ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE ) drawFogCoord ( fogCoordIndex + + ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_PRIMITIVE ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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}
unsigned int vindex = * primItr ;
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if ( _normalData . binding = = BIND_PER_VERTEX ) drawNormal ( vindex ) ;
if ( _colorData . binding = = BIND_PER_VERTEX ) drawColor ( vindex ) ;
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if ( secondaryColorBinding = = BIND_PER_VERTEX ) drawSecondaryColor ( vindex ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX ) drawFogCoord ( vindex ) ;
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if ( handleVertexAttributes )
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{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_VERTEX ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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for ( DrawTexCoordList : : iterator texItr = drawTexCoordList . begin ( ) ;
texItr ! = drawTexCoordList . end ( ) ;
+ + texItr )
{
( * ( * texItr ) ) ( vindex ) ;
}
if ( drawTextCoord . valid ( ) ) ( * drawTextCoord ) ( vindex ) ;
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if ( useVertexAttrib )
{
( * drawVertexAttribZero ) ( vindex ) ;
}
else
{
drawVertex ( vindex ) ;
}
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}
glEnd ( ) ;
break ;
}
case ( PrimitiveSet : : DrawElementsUIntPrimitiveType ) :
{
if ( primLength = = 0 ) primLength = primitiveset - > getNumIndices ( ) ;
const DrawElementsUInt * drawElements = static_cast < const DrawElementsUInt * > ( primitiveset ) ;
glBegin ( mode ) ;
unsigned int primCount = 0 ;
for ( DrawElementsUInt : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primCount , + + primItr )
{
if ( ( primCount % primLength ) = = 0 )
{
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if ( _normalData . binding = = BIND_PER_PRIMITIVE ) drawNormal ( normalIndex + + ) ;
if ( _colorData . binding = = BIND_PER_PRIMITIVE ) drawColor ( colorIndex + + ) ;
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if ( secondaryColorBinding = = BIND_PER_PRIMITIVE ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE ) drawFogCoord ( fogCoordIndex + + ) ;
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if ( extensions - > isVertexProgramSupported ( ) )
{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_PRIMITIVE ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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}
unsigned int vindex = * primItr ;
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if ( _normalData . binding = = BIND_PER_VERTEX ) drawNormal ( vindex ) ;
if ( _colorData . binding = = BIND_PER_VERTEX ) drawColor ( vindex ) ;
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if ( secondaryColorBinding = = BIND_PER_VERTEX ) drawSecondaryColor ( vindex ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX ) drawFogCoord ( vindex ) ;
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if ( extensions - > isVertexProgramSupported ( ) )
{
DrawVertexAttribList & list = drawVertexAttribMap [ BIND_PER_VERTEX ] ;
for ( unsigned int i = 0 ; i < list . size ( ) ; + + i )
{
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list [ i ] - > applyAndIncrement ( ) ;
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}
}
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for ( DrawTexCoordList : : iterator texItr = drawTexCoordList . begin ( ) ;
texItr ! = drawTexCoordList . end ( ) ;
+ + texItr )
{
( * ( * texItr ) ) ( vindex ) ;
}
if ( drawTextCoord . valid ( ) ) ( * drawTextCoord ) ( vindex ) ;
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if ( useVertexAttrib )
{
( * drawVertexAttribZero ) ( vindex ) ;
}
else
{
drawVertex ( vindex ) ;
}
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}
glEnd ( ) ;
break ;
}
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default :
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{
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break ;
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}
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}
}
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}
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}
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class AttributeFunctorArrayVisitor : public ArrayVisitor
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{
public :
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AttributeFunctorArrayVisitor ( Drawable : : AttributeFunctor & af ) :
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_af ( af ) { }
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virtual ~ AttributeFunctorArrayVisitor ( ) { }
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virtual void apply ( ByteArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( ShortArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( IntArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( UByteArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( UShortArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( UIntArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
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virtual void apply ( Vec4ubArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
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virtual void apply ( FloatArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( Vec2Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( Vec3Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( Vec4Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
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virtual void apply ( DoubleArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( Vec2dArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( Vec3dArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( Vec4dArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
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inline void applyArray ( Drawable : : AttributeType type , Array * array )
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{
if ( array )
{
_type = type ;
array - > accept ( * this ) ;
}
}
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protected :
AttributeFunctorArrayVisitor & operator = ( const AttributeFunctorArrayVisitor & ) { return * this ; }
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Drawable : : AttributeFunctor & _af ;
Drawable : : AttributeType _type ;
} ;
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void Geometry : : accept ( AttributeFunctor & af )
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{
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AttributeFunctorArrayVisitor afav ( af ) ;
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afav . applyArray ( VERTICES , _vertexData . array . get ( ) ) ;
afav . applyArray ( NORMALS , _normalData . array . get ( ) ) ;
afav . applyArray ( COLORS , _colorData . array . get ( ) ) ;
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afav . applyArray ( SECONDARY_COLORS , _secondaryColorData . array . get ( ) ) ;
afav . applyArray ( FOG_COORDS , _fogCoordData . array . get ( ) ) ;
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for ( unsigned unit = 0 ; unit < _texCoordList . size ( ) ; + + unit )
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{
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afav . applyArray ( ( AttributeType ) ( TEXTURE_COORDS_0 + unit ) , _texCoordList [ unit ] . array . get ( ) ) ;
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}
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for ( unsigned int index = 0 ; index < _vertexAttribList . size ( ) ; + + index )
{
afav . applyArray ( index , _vertexAttribList [ index ] . array . get ( ) ) ;
}
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}
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class ConstAttributeFunctorArrayVisitor : public ConstArrayVisitor
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{
public :
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ConstAttributeFunctorArrayVisitor ( Drawable : : ConstAttributeFunctor & af ) :
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_af ( af ) { }
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virtual ~ ConstAttributeFunctorArrayVisitor ( ) { }
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virtual void apply ( const ByteArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const ShortArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const IntArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const UByteArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const UShortArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const UIntArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
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virtual void apply ( const Vec4ubArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
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virtual void apply ( const FloatArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const Vec2Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const Vec3Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const Vec4Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
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virtual void apply ( const DoubleArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const Vec2dArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const Vec3dArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const Vec4dArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
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inline void applyArray ( Drawable : : AttributeType type , const Array * array )
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{
if ( array )
{
_type = type ;
array - > accept ( * this ) ;
}
}
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protected :
ConstAttributeFunctorArrayVisitor & operator = ( const ConstAttributeFunctorArrayVisitor & ) { return * this ; }
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Drawable : : ConstAttributeFunctor & _af ;
Drawable : : AttributeType _type ;
} ;
void Geometry : : accept ( ConstAttributeFunctor & af ) const
{
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ConstAttributeFunctorArrayVisitor afav ( af ) ;
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afav . applyArray ( VERTICES , _vertexData . array . get ( ) ) ;
afav . applyArray ( NORMALS , _normalData . array . get ( ) ) ;
afav . applyArray ( COLORS , _colorData . array . get ( ) ) ;
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afav . applyArray ( SECONDARY_COLORS , _secondaryColorData . array . get ( ) ) ;
afav . applyArray ( FOG_COORDS , _fogCoordData . array . get ( ) ) ;
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for ( unsigned unit = 0 ; unit < _texCoordList . size ( ) ; + + unit )
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{
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afav . applyArray ( ( AttributeType ) ( TEXTURE_COORDS_0 + unit ) , _texCoordList [ unit ] . array . get ( ) ) ;
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}
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for ( unsigned int index = 0 ; index < _vertexAttribList . size ( ) ; + + index )
{
afav . applyArray ( index , _vertexAttribList [ index ] . array . get ( ) ) ;
}
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}
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void Geometry : : accept ( PrimitiveFunctor & functor ) const
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{
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if ( ! _vertexData . array . valid ( ) | | _vertexData . array - > getNumElements ( ) = = 0 ) return ;
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if ( ! _vertexData . indices . valid ( ) )
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{
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switch ( _vertexData . array - > getType ( ) )
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{
case ( Array : : Vec2ArrayType ) :
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functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec2 * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
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break ;
case ( Array : : Vec3ArrayType ) :
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functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec3 * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
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break ;
case ( Array : : Vec4ArrayType ) :
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functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec4 * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
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break ;
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case ( Array : : Vec2dArrayType ) :
functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec2d * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
break ;
case ( Array : : Vec3dArrayType ) :
functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec3d * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
break ;
case ( Array : : Vec4dArrayType ) :
functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec4d * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
break ;
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default :
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notify ( WARN ) < < " Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type " < < _vertexData . array - > getType ( ) < < std : : endl ;
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return ;
}
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for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
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itr ! = _primitives . end ( ) ;
+ + itr )
{
( * itr ) - > accept ( functor ) ;
}
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}
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else
{
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const Vec2 * vec2Array = 0 ;
const Vec3 * vec3Array = 0 ;
const Vec4 * vec4Array = 0 ;
const Vec2d * vec2dArray = 0 ;
const Vec3d * vec3dArray = 0 ;
const Vec4d * vec4dArray = 0 ;
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Array : : Type type = _vertexData . array - > getType ( ) ;
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switch ( type )
{
case ( Array : : Vec2ArrayType ) :
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vec2Array = static_cast < const Vec2 * > ( _vertexData . array - > getDataPointer ( ) ) ;
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break ;
case ( Array : : Vec3ArrayType ) :
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vec3Array = static_cast < const Vec3 * > ( _vertexData . array - > getDataPointer ( ) ) ;
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break ;
case ( Array : : Vec4ArrayType ) :
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vec4Array = static_cast < const Vec4 * > ( _vertexData . array - > getDataPointer ( ) ) ;
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break ;
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case ( Array : : Vec2dArrayType ) :
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vec2dArray = static_cast < const Vec2d * > ( _vertexData . array - > getDataPointer ( ) ) ;
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break ;
case ( Array : : Vec3dArrayType ) :
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vec3dArray = static_cast < const Vec3d * > ( _vertexData . array - > getDataPointer ( ) ) ;
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break ;
case ( Array : : Vec4dArrayType ) :
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vec4dArray = static_cast < const Vec4d * > ( _vertexData . array - > getDataPointer ( ) ) ;
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break ;
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default :
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notify ( WARN ) < < " Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type " < < _vertexData . array - > getType ( ) < < std : : endl ;
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return ;
}
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for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
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itr ! = _primitives . end ( ) ;
+ + itr )
{
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const PrimitiveSet * primitiveset = itr - > get ( ) ;
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GLenum mode = primitiveset - > getMode ( ) ;
switch ( primitiveset - > getType ( ) )
{
case ( PrimitiveSet : : DrawArraysPrimitiveType ) :
{
const DrawArrays * drawArray = static_cast < const DrawArrays * > ( primitiveset ) ;
functor . begin ( mode ) ;
unsigned int indexEnd = drawArray - > getFirst ( ) + drawArray - > getCount ( ) ;
for ( unsigned int vindex = drawArray - > getFirst ( ) ;
vindex < indexEnd ;
+ + vindex )
{
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switch ( type )
{
case ( Array : : Vec2ArrayType ) :
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functor . vertex ( vec2Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec3ArrayType ) :
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functor . vertex ( vec3Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec4ArrayType ) :
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functor . vertex ( vec4Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
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case ( Array : : Vec2dArrayType ) :
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functor . vertex ( vec2dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec3dArrayType ) :
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functor . vertex ( vec3dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec4dArrayType ) :
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functor . vertex ( vec4dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
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default :
break ;
}
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}
functor . end ( ) ;
break ;
}
case ( PrimitiveSet : : DrawArrayLengthsPrimitiveType ) :
{
const DrawArrayLengths * drawArrayLengths = static_cast < const DrawArrayLengths * > ( primitiveset ) ;
unsigned int vindex = drawArrayLengths - > getFirst ( ) ;
for ( DrawArrayLengths : : const_iterator primItr = drawArrayLengths - > begin ( ) ;
primItr ! = drawArrayLengths - > end ( ) ;
+ + primItr )
{
functor . begin ( mode ) ;
for ( GLsizei primCount = 0 ; primCount < * primItr ; + + primCount )
{
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switch ( type )
{
case ( Array : : Vec2ArrayType ) :
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functor . vertex ( vec2Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec3ArrayType ) :
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functor . vertex ( vec3Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec4ArrayType ) :
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functor . vertex ( vec4Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
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case ( Array : : Vec2dArrayType ) :
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functor . vertex ( vec2dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec3dArrayType ) :
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functor . vertex ( vec3dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec4dArrayType ) :
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functor . vertex ( vec4dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
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default :
break ;
}
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+ + vindex ;
}
functor . end ( ) ;
}
break ;
}
case ( PrimitiveSet : : DrawElementsUBytePrimitiveType ) :
{
const DrawElementsUByte * drawElements = static_cast < const DrawElementsUByte * > ( primitiveset ) ;
functor . begin ( mode ) ;
unsigned int primCount = 0 ;
for ( DrawElementsUByte : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primCount , + + primItr )
{
unsigned int vindex = * primItr ;
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switch ( type )
{
case ( Array : : Vec2ArrayType ) :
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functor . vertex ( vec2Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec3ArrayType ) :
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functor . vertex ( vec3Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec4ArrayType ) :
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functor . vertex ( vec4Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
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case ( Array : : Vec2dArrayType ) :
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functor . vertex ( vec2dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec3dArrayType ) :
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functor . vertex ( vec3dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec4dArrayType ) :
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functor . vertex ( vec4dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
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default :
break ;
}
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}
functor . end ( ) ;
break ;
}
case ( PrimitiveSet : : DrawElementsUShortPrimitiveType ) :
{
const DrawElementsUShort * drawElements = static_cast < const DrawElementsUShort * > ( primitiveset ) ;
functor . begin ( mode ) ;
for ( DrawElementsUShort : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primItr )
{
unsigned int vindex = * primItr ;
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switch ( type )
{
case ( Array : : Vec2ArrayType ) :
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functor . vertex ( vec2Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec3ArrayType ) :
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functor . vertex ( vec3Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec4ArrayType ) :
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functor . vertex ( vec4Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
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case ( Array : : Vec2dArrayType ) :
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functor . vertex ( vec2dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec3dArrayType ) :
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functor . vertex ( vec3dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec4dArrayType ) :
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functor . vertex ( vec4dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
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default :
break ;
}
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}
functor . end ( ) ;
break ;
}
case ( PrimitiveSet : : DrawElementsUIntPrimitiveType ) :
{
const DrawElementsUInt * drawElements = static_cast < const DrawElementsUInt * > ( primitiveset ) ;
functor . begin ( mode ) ;
for ( DrawElementsUInt : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primItr )
{
unsigned int vindex = * primItr ;
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switch ( type )
{
case ( Array : : Vec2ArrayType ) :
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functor . vertex ( vec2Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec3ArrayType ) :
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functor . vertex ( vec3Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec4ArrayType ) :
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functor . vertex ( vec4Array [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
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case ( Array : : Vec2dArrayType ) :
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functor . vertex ( vec2dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec3dArrayType ) :
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functor . vertex ( vec3dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
case ( Array : : Vec4dArrayType ) :
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functor . vertex ( vec4dArray [ _vertexData . indices - > index ( vindex ) ] ) ;
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break ;
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default :
break ;
}
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}
functor . end ( ) ;
break ;
}
default :
{
break ;
}
}
}
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}
return ;
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}
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void Geometry : : accept ( PrimitiveIndexFunctor & functor ) const
{
if ( ! _vertexData . array . valid ( ) | | _vertexData . array - > getNumElements ( ) = = 0 ) return ;
switch ( _vertexData . array - > getType ( ) )
{
case ( Array : : Vec2ArrayType ) :
functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec2 * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
break ;
case ( Array : : Vec3ArrayType ) :
functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec3 * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
break ;
case ( Array : : Vec4ArrayType ) :
functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec4 * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
break ;
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case ( Array : : Vec2dArrayType ) :
functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec2d * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
break ;
case ( Array : : Vec3dArrayType ) :
functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec3d * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
break ;
case ( Array : : Vec4dArrayType ) :
functor . setVertexArray ( _vertexData . array - > getNumElements ( ) , static_cast < const Vec4d * > ( _vertexData . array - > getDataPointer ( ) ) ) ;
break ;
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default :
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notify ( WARN ) < < " Warning: Geometry::accept(PrimitiveIndexFunctor&) cannot handle Vertex Array type " < < _vertexData . array - > getType ( ) < < std : : endl ;
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return ;
}
if ( ! _vertexData . indices . valid ( ) )
{
for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
itr ! = _primitives . end ( ) ;
+ + itr )
{
( * itr ) - > accept ( functor ) ;
}
}
else
{
for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
itr ! = _primitives . end ( ) ;
+ + itr )
{
const PrimitiveSet * primitiveset = itr - > get ( ) ;
GLenum mode = primitiveset - > getMode ( ) ;
switch ( primitiveset - > getType ( ) )
{
case ( PrimitiveSet : : DrawArraysPrimitiveType ) :
{
const DrawArrays * drawArray = static_cast < const DrawArrays * > ( primitiveset ) ;
functor . begin ( mode ) ;
unsigned int indexEnd = drawArray - > getFirst ( ) + drawArray - > getCount ( ) ;
for ( unsigned int vindex = drawArray - > getFirst ( ) ;
vindex < indexEnd ;
+ + vindex )
{
functor . vertex ( _vertexData . indices - > index ( vindex ) ) ;
}
functor . end ( ) ;
break ;
}
case ( PrimitiveSet : : DrawArrayLengthsPrimitiveType ) :
{
const DrawArrayLengths * drawArrayLengths = static_cast < const DrawArrayLengths * > ( primitiveset ) ;
unsigned int vindex = drawArrayLengths - > getFirst ( ) ;
for ( DrawArrayLengths : : const_iterator primItr = drawArrayLengths - > begin ( ) ;
primItr ! = drawArrayLengths - > end ( ) ;
+ + primItr )
{
functor . begin ( mode ) ;
for ( GLsizei primCount = 0 ; primCount < * primItr ; + + primCount )
{
functor . vertex ( _vertexData . indices - > index ( vindex ) ) ;
+ + vindex ;
}
functor . end ( ) ;
}
break ;
}
case ( PrimitiveSet : : DrawElementsUBytePrimitiveType ) :
{
const DrawElementsUByte * drawElements = static_cast < const DrawElementsUByte * > ( primitiveset ) ;
functor . begin ( mode ) ;
unsigned int primCount = 0 ;
for ( DrawElementsUByte : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primCount , + + primItr )
{
unsigned int vindex = * primItr ;
functor . vertex ( _vertexData . indices - > index ( vindex ) ) ;
}
functor . end ( ) ;
break ;
}
case ( PrimitiveSet : : DrawElementsUShortPrimitiveType ) :
{
const DrawElementsUShort * drawElements = static_cast < const DrawElementsUShort * > ( primitiveset ) ;
functor . begin ( mode ) ;
for ( DrawElementsUShort : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primItr )
{
unsigned int vindex = * primItr ;
functor . vertex ( _vertexData . indices - > index ( vindex ) ) ;
}
functor . end ( ) ;
break ;
}
case ( PrimitiveSet : : DrawElementsUIntPrimitiveType ) :
{
const DrawElementsUInt * drawElements = static_cast < const DrawElementsUInt * > ( primitiveset ) ;
functor . begin ( mode ) ;
for ( DrawElementsUInt : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primItr )
{
unsigned int vindex = * primItr ;
functor . vertex ( _vertexData . indices - > index ( vindex ) ) ;
}
functor . end ( ) ;
break ;
}
default :
{
break ;
}
}
}
}
return ;
}
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unsigned int _computeNumberOfPrimitives ( const osg : : Geometry & geom )
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{
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unsigned int totalNumberOfPrimitives = 0 ;
for ( Geometry : : PrimitiveSetList : : const_iterator itr = geom . getPrimitiveSetList ( ) . begin ( ) ;
itr ! = geom . getPrimitiveSetList ( ) . end ( ) ;
+ + itr )
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{
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const PrimitiveSet * primitiveset = itr - > get ( ) ;
GLenum mode = primitiveset - > getMode ( ) ;
unsigned int primLength ;
switch ( mode )
{
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case ( GL_POINTS ) : primLength = 1 ; osg : : notify ( osg : : INFO ) < < " prim=GL_POINTS " < < std : : endl ; break ;
case ( GL_LINES ) : primLength = 2 ; osg : : notify ( osg : : INFO ) < < " prim=GL_LINES " < < std : : endl ; break ;
case ( GL_TRIANGLES ) : primLength = 3 ; osg : : notify ( osg : : INFO ) < < " prim=GL_TRIANGLES " < < std : : endl ; break ;
case ( GL_QUADS ) : primLength = 4 ; osg : : notify ( osg : : INFO ) < < " prim=GL_QUADS " < < std : : endl ; break ;
default : primLength = 0 ; osg : : notify ( osg : : INFO ) < < " prim= " < < std : : hex < < mode < < std : : dec < < std : : endl ; break ; // compute later when =0.
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}
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// draw primitives by the more flexible "slow" path,
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// sending OpenGL glBegin/glVertex.../glEnd().
switch ( primitiveset - > getType ( ) )
{
case ( PrimitiveSet : : DrawArrayLengthsPrimitiveType ) :
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{
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const DrawArrayLengths * drawArrayLengths = static_cast < const DrawArrayLengths * > ( primitiveset ) ;
for ( DrawArrayLengths : : const_iterator primItr = drawArrayLengths - > begin ( ) ;
primItr ! = drawArrayLengths - > end ( ) ;
+ + primItr )
{
if ( primLength = = 0 ) totalNumberOfPrimitives + = 1 ;
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else totalNumberOfPrimitives + = * primItr / primLength ;
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}
break ;
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}
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default :
{
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if ( primLength = = 0 ) { totalNumberOfPrimitives + = 1 ; osg : : notify ( osg : : INFO ) < < " totalNumberOfPrimitives= " < < totalNumberOfPrimitives < < std : : endl ; }
else { totalNumberOfPrimitives + = primitiveset - > getNumIndices ( ) / primLength ; osg : : notify ( osg : : INFO ) < < " primitiveset->getNumIndices()= " < < primitiveset - > getNumIndices ( ) < < " totalNumberOfPrimitives= " < < totalNumberOfPrimitives < < std : : endl ; }
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}
}
}
return totalNumberOfPrimitives ;
}
template < class A >
bool _verifyBindings ( const osg : : Geometry & geom , const A & arrayData )
{
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unsigned int numElements = arrayData . indices . valid ( ) ? arrayData . indices - > getNumElements ( ) :
arrayData . array . valid ( ) ? arrayData . array - > getNumElements ( ) : 0 ;
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switch ( arrayData . binding )
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{
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case ( osg : : Geometry : : BIND_OFF ) :
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if ( numElements > 0 ) return false ;
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break ;
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case ( osg : : Geometry : : BIND_OVERALL ) :
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if ( numElements ! = 1 ) return false ;
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break ;
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case ( osg : : Geometry : : BIND_PER_PRIMITIVE_SET ) :
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if ( numElements ! = geom . getPrimitiveSetList ( ) . size ( ) ) return false ;
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break ;
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case ( osg : : Geometry : : BIND_PER_PRIMITIVE ) :
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if ( numElements ! = _computeNumberOfPrimitives ( geom ) ) return false ;
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break ;
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case ( osg : : Geometry : : BIND_PER_VERTEX ) :
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{
unsigned int numVertices = geom . getVertexIndices ( ) ? geom . getVertexIndices ( ) - > getNumElements ( ) :
geom . getVertexArray ( ) ? geom . getVertexArray ( ) - > getNumElements ( ) : 0 ;
if ( numElements ! = numVertices ) return false ;
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break ;
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}
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}
return true ;
}
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template < class A >
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void _computeCorrectBindingsAndArraySizes ( std : : ostream & out , const osg : : Geometry & geom , A & arrayData , const char * arrayName )
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{
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unsigned int numElements = arrayData . indices . valid ( ) ? arrayData . indices - > getNumElements ( ) :
arrayData . array . valid ( ) ? arrayData . array - > getNumElements ( ) : 0 ;
// check to see if binding matches 0 elements required.
if ( numElements = = 0 )
{
// correct binding if not correct.
if ( arrayData . binding ! = osg : : Geometry : : BIND_OFF )
{
out < < " Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() " < < std : : endl
< < " " < < arrayName < < " binding has been reset to BIND_OFF " < < std : : endl ;
arrayData . binding = osg : : Geometry : : BIND_OFF ;
}
return ;
}
// check to see if binding matches 1 elements required.
if ( numElements = = 1 )
{
// correct binding if not correct.
if ( arrayData . binding ! = osg : : Geometry : : BIND_OVERALL )
{
out < < " Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() " < < std : : endl
< < " " < < arrayName < < " binding has been reset to BIND_OVERALL " < < std : : endl ;
arrayData . binding = osg : : Geometry : : BIND_OVERALL ;
}
return ;
}
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unsigned int numVertices = geom . getVertexIndices ( ) ? geom . getVertexIndices ( ) - > getNumElements ( ) :
geom . getVertexArray ( ) ? geom . getVertexArray ( ) - > getNumElements ( ) : 0 ;
if ( numVertices = = 0 )
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{
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if ( arrayData . binding ! = osg : : Geometry : : BIND_OFF )
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{
arrayData . array = 0 ;
arrayData . indices = 0 ;
arrayData . binding = osg : : Geometry : : BIND_OFF ;
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out < < " Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() vertex array is empty but " < < std : : endl
< < " vertex array is empty but " < < arrayName < < " is set " < < std : : endl
< < " reseting " < < arrayName < < " binding to BIND_OFF and array & indices to 0. " < < std : : endl ;
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}
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}
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if ( numElements = = numVertices )
{
// correct the binding to per vertex.
if ( arrayData . binding ! = osg : : Geometry : : BIND_PER_VERTEX )
{
out < < " Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() " < < std : : endl
< < " " < < arrayName < < " binding has been reset to BIND_PER_VERTEX " < < std : : endl ;
arrayData . binding = osg : : Geometry : : BIND_PER_VERTEX ;
}
return ;
}
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2004-10-07 04:32:09 +08:00
// check to see if binding might be per primitive set
unsigned int numPrimitiveSets = geom . getPrimitiveSetList ( ) . size ( ) ;
if ( numElements = = numPrimitiveSets )
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{
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if ( arrayData . binding ! = osg : : Geometry : : BIND_PER_PRIMITIVE_SET )
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{
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out < < " Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() " < < std : : endl
< < " " < < arrayName < < " binding has been reset to BIND_PER_PRIMITIVE_SET " < < std : : endl ;
arrayData . binding = osg : : Geometry : : BIND_PER_PRIMITIVE_SET ;
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}
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return ;
}
// check to see if binding might be per primitive
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unsigned int numPrimitives = _computeNumberOfPrimitives ( geom ) ;
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if ( numElements = = numPrimitives )
{
if ( arrayData . binding ! = osg : : Geometry : : BIND_PER_PRIMITIVE )
{
out < < " Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() " < < std : : endl
< < " " < < arrayName < < " binding has been reset to BIND_PER_PRIMITIVE " < < std : : endl ;
arrayData . binding = osg : : Geometry : : BIND_PER_PRIMITIVE ;
}
return ;
}
if ( numElements > numVertices )
{
arrayData . binding = osg : : Geometry : : BIND_PER_VERTEX ;
return ;
}
if ( numElements > numPrimitives )
{
arrayData . binding = osg : : Geometry : : BIND_PER_PRIMITIVE ;
return ;
}
if ( numElements > numPrimitiveSets )
{
arrayData . binding = osg : : Geometry : : BIND_PER_PRIMITIVE_SET ;
return ;
}
if ( numElements > = 1 )
{
arrayData . binding = osg : : Geometry : : BIND_OVERALL ;
return ;
}
arrayData . binding = osg : : Geometry : : BIND_OFF ;
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}
bool Geometry : : verifyBindings ( const ArrayData & arrayData ) const
{
return _verifyBindings ( * this , arrayData ) ;
}
bool Geometry : : verifyBindings ( const Vec3ArrayData & arrayData ) const
{
return _verifyBindings ( * this , arrayData ) ;
}
void Geometry : : computeCorrectBindingsAndArraySizes ( ArrayData & arrayData , const char * arrayName )
{
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_computeCorrectBindingsAndArraySizes ( osg : : notify ( osg : : INFO ) , * this , arrayData , arrayName ) ;
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}
void Geometry : : computeCorrectBindingsAndArraySizes ( Vec3ArrayData & arrayData , const char * arrayName )
{
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_computeCorrectBindingsAndArraySizes ( osg : : notify ( osg : : INFO ) , * this , arrayData , arrayName ) ;
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}
bool Geometry : : verifyBindings ( ) const
{
if ( ! verifyBindings ( _normalData ) ) return false ;
if ( ! verifyBindings ( _colorData ) ) return false ;
if ( ! verifyBindings ( _secondaryColorData ) ) return false ;
if ( ! verifyBindings ( _fogCoordData ) ) return false ;
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for ( ArrayDataList : : const_iterator titr = _texCoordList . begin ( ) ;
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titr ! = _texCoordList . end ( ) ;
+ + titr )
{
if ( ! verifyBindings ( * titr ) ) return false ;
}
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for ( ArrayDataList : : const_iterator vitr = _vertexAttribList . begin ( ) ;
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vitr ! = _vertexAttribList . end ( ) ;
+ + vitr )
{
if ( ! verifyBindings ( * vitr ) ) return false ;
}
return true ;
}
void Geometry : : computeCorrectBindingsAndArraySizes ( )
{
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// if (verifyBindings()) return;
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2003-09-24 23:54:22 +08:00
computeCorrectBindingsAndArraySizes ( _normalData , " _normalData " ) ;
computeCorrectBindingsAndArraySizes ( _colorData , " _colorData " ) ;
computeCorrectBindingsAndArraySizes ( _secondaryColorData , " _secondaryColorData " ) ;
computeCorrectBindingsAndArraySizes ( _fogCoordData , " _fogCoordData " ) ;
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for ( ArrayDataList : : iterator titr = _texCoordList . begin ( ) ;
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titr ! = _texCoordList . end ( ) ;
+ + titr )
{
computeCorrectBindingsAndArraySizes ( * titr , " _texCoordList[] " ) ;
}
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for ( ArrayDataList : : iterator vitr = _vertexAttribList . begin ( ) ;
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vitr ! = _vertexAttribList . end ( ) ;
+ + vitr )
{
computeCorrectBindingsAndArraySizes ( * vitr , " _vertAttribList[] " ) ;
}
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}
2003-05-07 21:13:13 +08:00
2003-08-08 08:21:30 +08:00
class ExpandIndexedArray : public osg : : ConstArrayVisitor
{
public :
ExpandIndexedArray ( const osg : : IndexArray & indices , Array * targetArray ) :
_indices ( indices ) ,
_targetArray ( targetArray ) { }
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virtual ~ ExpandIndexedArray ( ) { }
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// Create when both of the arrays are predefined templated classes. We
// can do some optimizations in this case that aren't possible in the general
// case.
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template < class T , class I >
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T * create_inline ( const T & array , const I & indices )
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{
T * newArray = 0 ;
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// if source array type and target array type are equal but arrays arn't equal
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if ( _targetArray & & _targetArray - > getType ( ) = = array . getType ( ) & & _targetArray ! = ( osg : : Array * ) ( & array ) )
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{
// reuse exisiting target array
newArray = static_cast < T * > ( _targetArray ) ;
if ( newArray - > size ( ) ! = indices . size ( ) )
{
// make sure its the right size
newArray - > resize ( indices . size ( ) ) ;
}
}
else
{
// else create a new array.
newArray = new T ( indices . size ( ) ) ;
}
for ( unsigned int i = 0 ; i < indices . size ( ) ; + + i )
{
( * newArray ) [ i ] = array [ indices [ i ] ] ;
}
return newArray ;
}
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// Create when one of the arrays isn't one of the predefined templated classes. The
// template parameter is the type of the array that will get created. This is always
// one of the predefined classes. We could call clone to get one of the same type as
// the input array, but the interface of the osg::Array class doesn't include a way
// to set an element.
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template < class T >
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osg : : Array * create_noinline ( const osg : : Array & array , const osg : : IndexArray & indices )
{
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T * newArray = 0 ;
typedef typename T : : ElementDataType EDT ;
unsigned int num_indices = indices . getNumElements ( ) ;
newArray = new T ( num_indices ) ;
const EDT * src = static_cast < const EDT * > ( array . getDataPointer ( ) ) ;
for ( unsigned int i = 0 ; i < num_indices ; + + i )
{
( * newArray ) [ i ] = src [ indices . index ( i ) ] ;
}
return newArray ;
}
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osg : : Array * create_noinline ( const osg : : Array & array , const osg : : IndexArray & indices )
{
switch ( array . getType ( ) )
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{
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case ( osg : : Array : : ByteArrayType ) : return create_noinline < osg : : ByteArray > ( array , indices ) ;
case ( osg : : Array : : ShortArrayType ) : return create_noinline < osg : : ShortArray > ( array , indices ) ;
case ( osg : : Array : : IntArrayType ) : return create_noinline < osg : : IntArray > ( array , indices ) ;
case ( osg : : Array : : UByteArrayType ) : return create_noinline < osg : : UByteArray > ( array , indices ) ;
case ( osg : : Array : : UShortArrayType ) : return create_noinline < osg : : UShortArray > ( array , indices ) ;
case ( osg : : Array : : UIntArrayType ) : return create_noinline < osg : : UIntArray > ( array , indices ) ;
case ( osg : : Array : : Vec4ubArrayType ) : return create_noinline < osg : : Vec4ubArray > ( array , indices ) ;
case ( osg : : Array : : FloatArrayType ) : return create_noinline < osg : : FloatArray > ( array , indices ) ;
case ( osg : : Array : : Vec2ArrayType ) : return create_noinline < osg : : Vec2Array > ( array , indices ) ;
case ( osg : : Array : : Vec3ArrayType ) : return create_noinline < osg : : Vec3Array > ( array , indices ) ;
case ( osg : : Array : : Vec4ArrayType ) : return create_noinline < osg : : Vec4Array > ( array , indices ) ;
case ( osg : : Array : : Vec2dArrayType ) : return create_noinline < osg : : Vec2dArray > ( array , indices ) ;
case ( osg : : Array : : Vec3dArrayType ) : return create_noinline < osg : : Vec3dArray > ( array , indices ) ;
case ( osg : : Array : : Vec4dArrayType ) : return create_noinline < osg : : Vec4dArray > ( array , indices ) ;
default :
return NULL ;
}
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}
template < class TA , class TI >
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osg : : Array * create ( const TA & array , const osg : : IndexArray & indices )
{
// We know that indices.getType returned the same thing as TI, but
// we need to determine whether it is really an instance of TI, or
// perhaps another subclass of osg::Array that contains the same
// type of data.
const TI * ba ( dynamic_cast < const TI * > ( & indices ) ) ;
if ( ba ! = NULL ) {
return create_inline ( array , * ba ) ;
}
else {
return create_noinline ( array , _indices ) ;
}
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}
template < class T >
osg : : Array * create ( const T & array )
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{
switch ( _indices . getType ( ) )
{
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case ( osg : : Array : : ByteArrayType ) : return create < T , osg : : ByteArray > ( array , _indices ) ;
case ( osg : : Array : : ShortArrayType ) : return create < T , osg : : ShortArray > ( array , _indices ) ;
case ( osg : : Array : : IntArrayType ) : return create < T , osg : : IntArray > ( array , _indices ) ;
case ( osg : : Array : : UByteArrayType ) : return create < T , osg : : UByteArray > ( array , _indices ) ;
case ( osg : : Array : : UShortArrayType ) : return create < T , osg : : UShortArray > ( array , _indices ) ;
case ( osg : : Array : : UIntArrayType ) : return create < T , osg : : UIntArray > ( array , _indices ) ;
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default : return create_noinline ( array , _indices ) ;
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}
}
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// applys for the predefined classes go through 1-arg create to do indexing
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virtual void apply ( const osg : : ByteArray & array ) { _targetArray = create ( array ) ; }
virtual void apply ( const osg : : ShortArray & array ) { _targetArray = create ( array ) ; }
virtual void apply ( const osg : : IntArray & array ) { _targetArray = create ( array ) ; }
virtual void apply ( const osg : : UByteArray & array ) { _targetArray = create ( array ) ; }
virtual void apply ( const osg : : UShortArray & array ) { _targetArray = create ( array ) ; }
virtual void apply ( const osg : : UIntArray & array ) { _targetArray = create ( array ) ; }
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virtual void apply ( const osg : : Vec4ubArray & array ) { _targetArray = create ( array ) ; }
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virtual void apply ( const osg : : FloatArray & array ) { _targetArray = create ( array ) ; }
virtual void apply ( const osg : : Vec2Array & array ) { _targetArray = create ( array ) ; }
virtual void apply ( const osg : : Vec3Array & array ) { _targetArray = create ( array ) ; }
virtual void apply ( const osg : : Vec4Array & array ) { _targetArray = create ( array ) ; }
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// other subclasses of osg::Array end up here
virtual void apply ( const osg : : Array & array ) { _targetArray = create_noinline ( array , _indices ) ; }
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const osg : : IndexArray & _indices ;
osg : : Array * _targetArray ;
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protected :
ExpandIndexedArray & operator = ( const ExpandIndexedArray & ) { return * this ; }
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} ;
bool Geometry : : suitableForOptimization ( ) const
{
bool hasIndices = false ;
if ( getVertexIndices ( ) ) hasIndices = true ;
if ( getNormalIndices ( ) ) hasIndices = true ;
if ( getColorIndices ( ) ) hasIndices = true ;
if ( getSecondaryColorIndices ( ) ) hasIndices = true ;
if ( getFogCoordIndices ( ) ) hasIndices = true ;
for ( unsigned int ti = 0 ; ti < getNumTexCoordArrays ( ) ; + + ti )
{
if ( getTexCoordIndices ( ti ) ) hasIndices = true ;
}
for ( unsigned int vi = 0 ; vi < getNumVertexAttribArrays ( ) ; + + vi )
{
if ( getVertexAttribIndices ( vi ) ) hasIndices = true ;
}
return hasIndices ;
}
void Geometry : : copyToAndOptimize ( Geometry & target )
{
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bool copyToSelf = ( this = = & target ) ;
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// copy over primitive sets.
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if ( ! copyToSelf ) target . getPrimitiveSetList ( ) = getPrimitiveSetList ( ) ;
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// copy over attribute arrays.
if ( getVertexIndices ( ) )
{
ExpandIndexedArray eia ( * ( getVertexIndices ( ) ) , target . getVertexArray ( ) ) ;
getVertexArray ( ) - > accept ( eia ) ;
target . setVertexArray ( eia . _targetArray ) ;
target . setVertexIndices ( 0 ) ;
}
else if ( getVertexArray ( ) )
{
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if ( ! copyToSelf ) target . setVertexArray ( getVertexArray ( ) ) ;
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}
target . setNormalBinding ( getNormalBinding ( ) ) ;
if ( getNormalIndices ( ) )
{
ExpandIndexedArray eia ( * ( getNormalIndices ( ) ) , target . getNormalArray ( ) ) ;
getNormalArray ( ) - > accept ( eia ) ;
target . setNormalArray ( dynamic_cast < osg : : Vec3Array * > ( eia . _targetArray ) ) ;
target . setNormalIndices ( 0 ) ;
}
else if ( getNormalArray ( ) )
{
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if ( ! copyToSelf ) target . setNormalArray ( getNormalArray ( ) ) ;
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}
target . setColorBinding ( getColorBinding ( ) ) ;
if ( getColorIndices ( ) )
{
ExpandIndexedArray eia ( * ( getColorIndices ( ) ) , target . getColorArray ( ) ) ;
getColorArray ( ) - > accept ( eia ) ;
target . setColorArray ( eia . _targetArray ) ;
target . setColorIndices ( 0 ) ;
}
else if ( getColorArray ( ) )
{
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if ( ! copyToSelf ) target . setColorArray ( getColorArray ( ) ) ;
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}
target . setSecondaryColorBinding ( getSecondaryColorBinding ( ) ) ;
if ( getSecondaryColorIndices ( ) )
{
ExpandIndexedArray eia ( * ( getSecondaryColorIndices ( ) ) , target . getSecondaryColorArray ( ) ) ;
getSecondaryColorArray ( ) - > accept ( eia ) ;
target . setSecondaryColorArray ( eia . _targetArray ) ;
target . setSecondaryColorIndices ( 0 ) ;
}
else if ( getSecondaryColorArray ( ) )
{
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if ( ! copyToSelf ) target . setSecondaryColorArray ( getSecondaryColorArray ( ) ) ;
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}
target . setFogCoordBinding ( getFogCoordBinding ( ) ) ;
if ( getFogCoordIndices ( ) )
{
ExpandIndexedArray eia ( * ( getFogCoordIndices ( ) ) , target . getFogCoordArray ( ) ) ;
getFogCoordArray ( ) - > accept ( eia ) ;
target . setFogCoordArray ( eia . _targetArray ) ;
target . setFogCoordIndices ( 0 ) ;
}
else if ( getFogCoordArray ( ) )
{
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if ( ! copyToSelf ) target . setFogCoordArray ( getFogCoordArray ( ) ) ;
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}
for ( unsigned int ti = 0 ; ti < getNumTexCoordArrays ( ) ; + + ti )
{
if ( getTexCoordIndices ( ti ) )
{
ExpandIndexedArray eia ( * ( getTexCoordIndices ( ti ) ) , target . getTexCoordArray ( ti ) ) ;
getTexCoordArray ( ti ) - > accept ( eia ) ;
target . setTexCoordArray ( ti , eia . _targetArray ) ;
target . setTexCoordIndices ( ti , 0 ) ;
}
else if ( getTexCoordArray ( ti ) )
{
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if ( ! copyToSelf ) target . setTexCoordArray ( ti , getTexCoordArray ( ti ) ) ;
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}
}
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for ( unsigned int vi = 0 ; vi < _vertexAttribList . size ( ) ; + + vi )
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{
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ArrayData & arrayData = _vertexAttribList [ vi ] ;
if ( arrayData . indices . valid ( ) )
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{
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ExpandIndexedArray eia ( * arrayData . indices , target . getVertexAttribArray ( vi ) ) ;
arrayData . array - > accept ( eia ) ;
target . setVertexAttribData ( vi , ArrayData ( eia . _targetArray , 0 , arrayData . binding , arrayData . normalize ) ) ;
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}
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else if ( arrayData . array . valid ( ) )
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{
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if ( ! copyToSelf ) target . setVertexAttribData ( vi , arrayData ) ;
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}
}
}
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bool Geometry : : containsSharedArrays ( ) const
{
unsigned int numSharedArrays = 0 ;
if ( getVertexArray ( ) & & getVertexArray ( ) - > referenceCount ( ) > 1 ) + + numSharedArrays ;
if ( getNormalArray ( ) & & getNormalArray ( ) - > referenceCount ( ) > 1 ) + + numSharedArrays ;
if ( getColorArray ( ) & & getColorArray ( ) - > referenceCount ( ) > 1 ) + + numSharedArrays ;
if ( getSecondaryColorArray ( ) & & getSecondaryColorArray ( ) - > referenceCount ( ) > 1 ) + + numSharedArrays ;
if ( getFogCoordArray ( ) & & getFogCoordArray ( ) - > referenceCount ( ) > 1 ) + + numSharedArrays ;
for ( unsigned int ti = 0 ; ti < getNumTexCoordArrays ( ) ; + + ti )
{
if ( getTexCoordArray ( ti ) & & getTexCoordArray ( ti ) - > referenceCount ( ) > 1 ) + + numSharedArrays ;
}
for ( unsigned int vi = 0 ; vi < _vertexAttribList . size ( ) ; + + vi )
{
const ArrayData & arrayData = _vertexAttribList [ vi ] ;
if ( arrayData . array . valid ( ) & & arrayData . array - > referenceCount ( ) > 1 ) + + numSharedArrays ;
}
return numSharedArrays ! = 0 ;
}
void Geometry : : duplicateSharedArrays ( )
{
# define DUPLICATE_IF_REQUIRED(A) \
if ( get # # A ( ) & & get # # A ( ) - > referenceCount ( ) > 1 ) \
{ \
set # # A ( dynamic_cast < osg : : Array * > ( get # # A ( ) - > clone ( osg : : CopyOp : : DEEP_COPY_ARRAYS ) ) ) ; \
}
DUPLICATE_IF_REQUIRED ( VertexArray )
DUPLICATE_IF_REQUIRED ( NormalArray )
DUPLICATE_IF_REQUIRED ( ColorArray )
DUPLICATE_IF_REQUIRED ( SecondaryColorArray )
DUPLICATE_IF_REQUIRED ( FogCoordArray )
for ( unsigned int ti = 0 ; ti < getNumTexCoordArrays ( ) ; + + ti )
{
if ( getTexCoordArray ( ti ) & & getTexCoordArray ( ti ) - > referenceCount ( ) > 1 )
{
setTexCoordArray ( ti , dynamic_cast < osg : : Array * > ( getTexCoordArray ( ti ) - > clone ( osg : : CopyOp : : DEEP_COPY_ARRAYS ) ) ) ;
}
}
for ( unsigned int vi = 0 ; vi < _vertexAttribList . size ( ) ; + + vi )
{
ArrayData & arrayData = _vertexAttribList [ vi ] ;
if ( arrayData . array . valid ( ) & & arrayData . array - > referenceCount ( ) > 1 )
{
arrayData . array = dynamic_cast < osg : : Array * > ( arrayData . array - > clone ( osg : : CopyOp : : DEEP_COPY_ARRAYS ) ) ;
}
}
}
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void Geometry : : computeInternalOptimizedGeometry ( )
{
if ( suitableForOptimization ( ) )
{
if ( ! _internalOptimizedGeometry ) _internalOptimizedGeometry = new Geometry ;
copyToAndOptimize ( * _internalOptimizedGeometry ) ;
}
}
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Geometry * osg : : createTexturedQuadGeometry ( const Vec3 & corner , const Vec3 & widthVec , const Vec3 & heightVec , float l , float b , float r , float t )
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{
Geometry * geom = new Geometry ;
Vec3Array * coords = new Vec3Array ( 4 ) ;
( * coords ) [ 0 ] = corner + heightVec ;
( * coords ) [ 1 ] = corner ;
( * coords ) [ 2 ] = corner + widthVec ;
( * coords ) [ 3 ] = corner + widthVec + heightVec ;
geom - > setVertexArray ( coords ) ;
Vec2Array * tcoords = new Vec2Array ( 4 ) ;
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( * tcoords ) [ 0 ] . set ( l , t ) ;
( * tcoords ) [ 1 ] . set ( l , b ) ;
( * tcoords ) [ 2 ] . set ( r , b ) ;
( * tcoords ) [ 3 ] . set ( r , t ) ;
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geom - > setTexCoordArray ( 0 , tcoords ) ;
osg : : Vec4Array * colours = new osg : : Vec4Array ( 1 ) ;
( * colours ) [ 0 ] . set ( 1.0f , 1.0f , 1.0 , 1.0f ) ;
geom - > setColorArray ( colours ) ;
geom - > setColorBinding ( Geometry : : BIND_OVERALL ) ;
osg : : Vec3Array * normals = new osg : : Vec3Array ( 1 ) ;
( * normals ) [ 0 ] = widthVec ^ heightVec ;
( * normals ) [ 0 ] . normalize ( ) ;
geom - > setNormalArray ( normals ) ;
geom - > setNormalBinding ( Geometry : : BIND_OVERALL ) ;
geom - > addPrimitiveSet ( new DrawArrays ( PrimitiveSet : : QUADS , 0 , 4 ) ) ;
return geom ;
}
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///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
// experimental templated rendering code, please ignore...
// will move to osg::Geometry once complete.
// Robert Osfield, August 2003.
#if 0
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struct DrawAttributeArrays
{
virtual bool valid ( ) const = 0 ;
virtual void set ( osg : : Geometry * geometry ) = 0 ;
virtual unsigned int draw ( unsigned int index , unsigned int count ) const = 0 ;
} ;
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struct V3
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{
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V3 ( ) : _array ( 0 ) { }
bool valid ( ) const { return _array ! = 0 ; }
void set ( osg : : Geometry * geometry )
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{
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_array = 0 ;
osg : : Array * array = geometry - > getVertexArray ( ) ;
if ( array & & array - > getType ( ) = = osg : : Array : : Vec3ArrayType )
{
osg : : Vec3Array * vec3array = static_cast < osg : : Vec3Array * > ( array ) ;
if ( ! vec3array - > empty ( ) ) _array = & ( vec3array - > front ( ) ) ;
}
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}
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inline void draw ( unsigned int index ) const
{
glVertex3fv ( _array [ index ] . ptr ( ) ) ;
}
osg : : Vec3 * _array ;
} ;
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struct V3USI
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{
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V3USI ( ) : _array ( 0 ) , _indices ( 0 ) { }
bool valid ( ) const { return _array ! = 0 & & _indices ! = 0 ; }
void set ( osg : : Geometry * geometry )
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{
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_array = 0 ;
osg : : Array * array = geometry - > getVertexArray ( ) ;
if ( array & & array - > getType ( ) = = osg : : Array : : Vec3ArrayType )
{
osg : : Vec3Array * vec3array = static_cast < osg : : Vec3Array * > ( array ) ;
if ( ! vec3array - > empty ( ) ) _array = & ( vec3array - > front ( ) ) ;
}
_indices = 0 ;
osg : : IndexArray * indices = geometry - > getVertexIndices ( ) ;
if ( indices & & indices - > getType ( ) = = osg : : Array : : UShortArrayType )
{
osg : : UShortArray * ushort3array = static_cast < osg : : UShortArray * > ( array ) ;
if ( ! ushort3array - > empty ( ) ) _indices = & ( ushort3array - > front ( ) ) ;
}
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}
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inline void draw ( unsigned int index ) const
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{
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glVertex3fv ( _array [ _indices [ index ] ] . ptr ( ) ) ;
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}
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osg : : Vec3 * _array ;
unsigned short * _indices ;
} ;
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//////////////////////////////
struct N3
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{
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N3 ( ) : _array ( 0 ) { }
bool valid ( ) const { return _array ! = 0 ; }
void set ( osg : : Geometry * geometry )
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{
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_array = 0 ;
osg : : Array * array = geometry - > getVertexArray ( ) ;
if ( array & & array - > getType ( ) = = osg : : Array : : Vec3ArrayType )
{
osg : : Vec3Array * vec3array = static_cast < osg : : Vec3Array * > ( array ) ;
if ( ! vec3array - > empty ( ) ) _array = & ( vec3array - > front ( ) ) ;
}
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}
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inline void draw ( unsigned int index ) const
{
glNormal3fv ( _array [ index ] . ptr ( ) ) ;
}
osg : : Vec3 * _array ;
} ;
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struct N3USI
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{
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N3USI ( ) : _array ( 0 ) , _indices ( 0 ) { }
bool valid ( ) const { return _array ! = 0 & & _indices ! = 0 ; }
void set ( osg : : Geometry * geometry )
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{
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_array = 0 ;
osg : : Array * array = geometry - > getVertexArray ( ) ;
if ( array & & array - > getType ( ) = = osg : : Array : : Vec3ArrayType )
{
osg : : Vec3Array * vec3array = static_cast < osg : : Vec3Array * > ( array ) ;
if ( ! vec3array - > empty ( ) ) _array = & ( vec3array - > front ( ) ) ;
}
_indices = 0 ;
osg : : IndexArray * indices = geometry - > getVertexIndices ( ) ;
if ( indices & & indices - > getType ( ) = = osg : : Array : : UShortArrayType )
{
osg : : UShortArray * ushortarray = static_cast < osg : : UShortArray * > ( array ) ;
if ( ! ushortarray - > empty ( ) ) _indices = & ( ushortarray - > front ( ) ) ;
}
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}
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inline void draw ( unsigned int index ) const
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{
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glNormal3fv ( _array [ _indices [ index ] ] . ptr ( ) ) ;
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}
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osg : : Vec3 * _array ;
unsigned short * _indices ;
} ;
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//////////////////////////////
struct C4
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{
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C4 ( ) : _array ( 0 ) { }
bool valid ( ) const { return _array ! = 0 ; }
void set ( osg : : Geometry * geometry )
{
_array = 0 ;
osg : : Array * array = geometry - > getColorArray ( ) ;
if ( array & & array - > getType ( ) = = osg : : Array : : Vec4ArrayType )
{
osg : : Vec4Array * vec4array = static_cast < osg : : Vec4Array * > ( array ) ;
if ( ! vec4array - > empty ( ) ) _array = & ( vec4array - > front ( ) ) ;
}
}
inline void draw ( unsigned int index ) const
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{
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glVertex3fv ( _array [ index ] . ptr ( ) ) ;
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}
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osg : : Vec4 * _array ;
} ;
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struct C4USI
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{
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C4USI ( ) : _array ( 0 ) , _indices ( 0 ) { }
bool valid ( ) const { return _array ! = 0 & & _indices ! = 0 ; }
void set ( osg : : Geometry * geometry )
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{
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_array = 0 ;
osg : : Array * array = geometry - > getColorArray ( ) ;
if ( array & & array - > getType ( ) = = osg : : Array : : Vec4ArrayType )
{
osg : : Vec4Array * vec4array = static_cast < osg : : Vec4Array * > ( array ) ;
if ( ! vec4array - > empty ( ) ) _array = & ( vec4array - > front ( ) ) ;
}
_indices = 0 ;
osg : : IndexArray * indices = geometry - > getColorIndices ( ) ;
if ( indices & & indices - > getType ( ) = = osg : : Array : : UShortArrayType )
{
osg : : UShortArray * ushortarray = static_cast < osg : : UShortArray * > ( array ) ;
if ( ! ushortarray - > empty ( ) ) _indices = & ( ushortarray - > front ( ) ) ;
}
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}
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inline void draw ( unsigned int index ) const
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{
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glColor4fv ( _array [ _indices [ index ] ] . ptr ( ) ) ;
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}
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osg : : Vec4 * _array ;
unsigned short * _indices ;
} ;
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//////////////////////////////
struct T2
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{
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T2 ( ) : _array ( 0 ) { }
bool valid ( ) const { return _array ! = 0 ; }
void set ( osg : : Geometry * geometry )
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{
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_array = 0 ;
osg : : Array * array = geometry - > getTexCoordArray ( 0 ) ;
if ( array & & array - > getType ( ) = = osg : : Array : : Vec2ArrayType )
{
osg : : Vec2Array * vec2array = static_cast < osg : : Vec2Array * > ( array ) ;
if ( ! vec2array - > empty ( ) ) _array = & ( vec2array - > front ( ) ) ;
}
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}
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inline void draw ( unsigned int index ) const
{
glTexCoord2fv ( _array [ index ] . ptr ( ) ) ;
}
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osg : : Vec2 * _array ;
} ;
struct T2USI
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{
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T2USI ( ) : _array ( 0 ) , _indices ( 0 ) { }
bool valid ( ) const { return _array ! = 0 & & _indices ! = 0 ; }
void set ( osg : : Geometry * geometry )
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{
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_array = 0 ;
osg : : Array * array = geometry - > getTexCoordArray ( 0 ) ;
if ( array & & array - > getType ( ) = = osg : : Array : : Vec2ArrayType )
{
osg : : Vec2Array * vec2array = static_cast < osg : : Vec2Array * > ( array ) ;
if ( ! vec2array - > empty ( ) ) _array = & ( vec2array - > front ( ) ) ;
}
_indices = 0 ;
osg : : IndexArray * indices = geometry - > getTexCoordIndices ( 0 ) ;
if ( indices & & indices - > getType ( ) = = osg : : Array : : UShortArrayType )
{
osg : : UShortArray * ushortarray = static_cast < osg : : UShortArray * > ( array ) ;
if ( ! ushortarray - > empty ( ) ) _indices = & ( ushortarray - > front ( ) ) ;
}
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}
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inline void draw ( unsigned int index ) const
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{
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glTexCoord2fv ( _array [ _indices [ index ] ] . ptr ( ) ) ;
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}
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osg : : Vec2 * _array ;
unsigned short * _indices ;
} ;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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template < class T1 >
struct DrawAttributeArrays_T : public DrawAttributeArrays
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{
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DrawAttributeArrays_T ( osg : : Geometry * geometry )
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{
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}
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virtual bool valid ( ) const { return _t1 . valid ( ) ; }
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virtual void set ( osg : : Geometry * geometry )
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{
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_t1 . set ( geometry ) ;
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}
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virtual unsigned int draw ( unsigned int index , unsigned int count ) const
{
for ( unsigned int i = 0 ; i < count ; + + i , + + index )
{
_t1 . draw ( index ) ;
}
return index ;
}
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T1 _t1 ;
} ;
template < class T1 , class T2 >
struct DrawAttributeArrays_TT : public DrawAttributeArrays
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{
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DrawAttributeArrays_TT ( )
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{
}
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virtual bool valid ( ) const { return _t1 . valid ( ) & & _t2 . valid ( ) ; }
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virtual void set ( osg : : Geometry * geometry )
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{
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_t1 . set ( geometry ) ;
_t2 . set ( geometry ) ;
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}
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virtual unsigned int draw ( unsigned int index , unsigned int count ) const
{
for ( unsigned int i = 0 ; i < count ; + + i , + + index )
{
_t1 . draw ( index ) ;
_t2 . draw ( index ) ;
}
return index ;
}
T1 _t1 ;
T1 _t2 ;
} ;
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template < class T1 , class T2 , class T3 >
struct DrawAttributeArrays_TTT : public DrawAttributeArrays
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{
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DrawAttributeArrays_TTT ( )
{
}
virtual bool valid ( ) const { return _t1 . valid ( ) & & _t2 . valid ( ) & & _t3 . valid ( ) ; }
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virtual void set ( osg : : Geometry * geometry )
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{
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_t1 . set ( geometry ) ;
_t2 . set ( geometry ) ;
_t3 . set ( geometry ) ;
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}
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virtual unsigned int draw ( unsigned int index , unsigned int count ) const
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{
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for ( unsigned int i = 0 ; i < count ; + + i , + + index )
{
_t1 . draw ( index ) ;
_t2 . draw ( index ) ;
_t3 . draw ( index ) ;
}
return index ;
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}
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T1 _t1 ;
T2 _t2 ;
T3 _t3 ;
} ;
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template < class T1 , class T2 , class T3 , class T4 >
struct DrawAttributeArrays_TTTT : public DrawAttributeArrays
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{
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DrawAttributeArrays_TTTT ( )
{
}
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virtual bool valid ( ) const { return _t1 . valid ( ) & & _t2 . valid ( ) & & _t3 . valid ( ) & & _t4 . valid ( ) ; }
virtual void set ( osg : : Geometry * geometry )
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{
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_t1 . set ( geometry ) ;
_t2 . set ( geometry ) ;
_t3 . set ( geometry ) ;
_t4 . set ( geometry ) ;
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}
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virtual unsigned int draw ( unsigned int index , unsigned int count ) const
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{
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for ( unsigned int i = 0 ; i < count ; + + i , + + index )
{
_t1 . draw ( index ) ;
_t2 . draw ( index ) ;
_t3 . draw ( index ) ;
_t4 . draw ( index ) ;
}
return index ;
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}
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T1 _t1 ;
T2 _t2 ;
T3 _t3 ;
T4 _t4 ;
} ;
template < class T1 , class T2 >
struct DrawAttributeArrays_TT_USI : public DrawAttributeArrays
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{
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DrawAttributeArrays_TT_USI ( )
{
}
virtual bool valid ( ) const { return _t1 . valid ( ) & & _t2 . valid ( ) & & _indices ! = 0 ; }
virtual void set ( osg : : Geometry * geometry )
{
_t1 . set ( geometry ) ;
_t2 . set ( geometry ) ;
_indices = 0 ;
osg : : IndexArray * indices = geometry - > getVertexIndices ( ) ;
if ( indices & & indices - > getType ( ) = = osg : : Array : : UShortArrayType )
{
osg : : UShortArray * ushort3array = static_cast < osg : : UShortArray * > ( array ) ;
if ( ! ushort3array - > empty ( ) ) _indices = & ( ushort3array - > front ( ) ) ;
}
}
virtual unsigned int draw ( unsigned int index , unsigned int count ) const
{
for ( unsigned int i = 0 ; i < count ; + + i , + + index )
{
unsigned int ivalue = _indices [ index ] ;
_t1 . draw ( ivalue ) ;
_t2 . draw ( ivalue ) ;
}
return index ;
}
T1 _t1 ;
T2 _t2 ;
} ;
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template < class T1 , class T2 , class T3 >
struct DrawAttributeArrays_TTT_USI : public DrawAttributeArrays
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{
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DrawAttributeArrays_TTT_USI ( )
{
}
virtual bool valid ( ) const { return _t1 . valid ( ) & & _t2 . valid ( ) & & _t3 . valid ( ) & & _indices ! = 0 ; }
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virtual void set ( osg : : Geometry * geometry )
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{
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_t1 . set ( geometry ) ;
_t2 . set ( geometry ) ;
_t3 . set ( geometry ) ;
_indices = 0 ;
osg : : IndexArray * indices = geometry - > getVertexIndices ( ) ;
if ( indices & & indices - > getType ( ) = = osg : : Array : : UShortArrayType )
{
osg : : UShortArray * ushort3array = static_cast < osg : : UShortArray * > ( array ) ;
if ( ! ushort3array - > empty ( ) ) _indices = & ( ushort3array - > front ( ) ) ;
}
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}
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virtual unsigned int draw ( unsigned int index , unsigned int count ) const
{
for ( unsigned int i = 0 ; i < count ; + + i , + + index )
{
unsigned int ivalue = _indices [ index ] ;
_t1 . draw ( ivalue ) ;
_t2 . draw ( ivalue ) ;
_t3 . draw ( ivalue ) ;
}
return index ;
}
T1 _t1 ;
T2 _t2 ;
T3 _t3 ;
} ;
template < class T1 , class T2 , class T3 , class T4 >
struct DrawAttributeArrays_TTTT_USI : public DrawAttributeArrays
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{
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DrawAttributeArrays_TTTT_USI ( )
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{
}
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virtual bool valid ( ) const { return _t1 . valid ( ) & & _t2 . valid ( ) & & _t3 . valid ( ) & & _t4 . valid ( ) & & _indices ! = 0 ; }
virtual void set ( osg : : Geometry * geometry )
{
_t1 . set ( geometry ) ;
_t2 . set ( geometry ) ;
_t3 . set ( geometry ) ;
_t4 . set ( geometry ) ;
_indices = 0 ;
osg : : IndexArray * indices = geometry - > getVertexIndices ( ) ;
if ( indices & & indices - > getType ( ) = = osg : : Array : : UShortArrayType )
{
osg : : UShortArray * ushort3array = static_cast < osg : : UShortArray * > ( array ) ;
if ( ! ushort3array - > empty ( ) ) _indices = & ( ushort3array - > front ( ) ) ;
}
}
virtual unsigned int draw ( unsigned int index , unsigned int count ) const
{
for ( unsigned int i = 0 ; i < count ; + + i , + + index )
{
unsigned int ivalue = _indices [ index ] ;
_t1 . draw ( ivalue ) ;
_t2 . draw ( ivalue ) ;
_t3 . draw ( ivalue ) ;
_t4 . draw ( ivalue ) ;
}
return index ;
}
T1 _t1 ;
T2 _t2 ;
T3 _t3 ;
T4 _t4 ;
} ;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// One attribute x 2
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typedef DrawAttributeArrays_T < V3 > DrawAttributeArrays_V3 ;
typedef DrawAttributeArrays_T < V3USI > DrawAttributeArrays_V3i ;
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// Two attributes x 15
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typedef DrawAttributeArrays_TT < N3 , V3 > DrawAttributeArrays_N3V3 ;
typedef DrawAttributeArrays_TT < N3USI , V3 > DrawAttributeArrays_N3iV3 ;
typedef DrawAttributeArrays_TT < N3 , V3USI > DrawAttributeArrays_N3V3i ;
typedef DrawAttributeArrays_TT < N3USI , V3USI > DrawAttributeArrays_N3iV3i ;
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typedef DrawAttributeArrays_TT_USI < N3 , V3 > DrawAttributeArrays_N3V3_i ;
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typedef DrawAttributeArrays_TT < C4 , V3 > DrawAttributeArrays_C4V3 ;
typedef DrawAttributeArrays_TT < C4USI , V3 > DrawAttributeArrays_C4iV3 ;
typedef DrawAttributeArrays_TT < C4 , V3USI > DrawAttributeArrays_C4V3i ;
typedef DrawAttributeArrays_TT < C4USI , V3USI > DrawAttributeArrays_C4iV3i ;
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typedef DrawAttributeArrays_TT_USI < C4 , V3 > DrawAttributeArrays_C4V3_i ;
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typedef DrawAttributeArrays_TT < T2 , V3 > DrawAttributeArrays_T2V3 ;
typedef DrawAttributeArrays_TT < T2USI , V3 > DrawAttributeArrays_T2iV3 ;
typedef DrawAttributeArrays_TT < T2 , V3USI > DrawAttributeArrays_T2V3i ;
typedef DrawAttributeArrays_TT < T2USI , V3USI > DrawAttributeArrays_T2iV3i ;
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typedef DrawAttributeArrays_TT_USI < T2 , V3 > DrawAttributeArrays_T2V3_i ;
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// Three attributes x 27
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typedef DrawAttributeArrays_TTT < C4 , N3 , V3 > DrawAttributeArrays_C4N3V3 ;
typedef DrawAttributeArrays_TTT < C4USI , N3 , V3 > DrawAttributeArrays_C4iN3V3 ;
typedef DrawAttributeArrays_TTT < C4 , N3USI , V3 > DrawAttributeArrays_C4N3iV3 ;
typedef DrawAttributeArrays_TTT < C4USI , N3USI , V3 > DrawAttributeArrays_C4iN3iV3 ;
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typedef DrawAttributeArrays_TTT < C4 , N3 , V3USI > DrawAttributeArrays_C4N3V3i ;
typedef DrawAttributeArrays_TTT < C4USI , N3 , V3USI > DrawAttributeArrays_C4iN3V3i ;
typedef DrawAttributeArrays_TTT < C4 , N3USI , V3USI > DrawAttributeArrays_C4N3iV3i ;
typedef DrawAttributeArrays_TTT < C4USI , N3USI , V3USI > DrawAttributeArrays_C4iN3iV3i ;
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typedef DrawAttributeArrays_TTT_USI < C4 , N3 , V3 > DrawAttributeArrays_C4N3V3_i ;
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typedef DrawAttributeArrays_TTT < T2 , N3 , V3 > DrawAttributeArrays_T2N3V3 ;
typedef DrawAttributeArrays_TTT < T2USI , N3 , V3 > DrawAttributeArrays_T2iN3V3 ;
typedef DrawAttributeArrays_TTT < T2 , N3USI , V3 > DrawAttributeArrays_T2iN3iV3 ;
typedef DrawAttributeArrays_TTT < T2USI , N3USI , V3 > DrawAttributeArrays_T2N3iV3 ;
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typedef DrawAttributeArrays_TTT < T2 , N3 , V3USI > DrawAttributeArrays_T2N3V3i ;
typedef DrawAttributeArrays_TTT < T2USI , N3 , V3USI > DrawAttributeArrays_T2iN3V3i ;
typedef DrawAttributeArrays_TTT < T2 , N3USI , V3USI > DrawAttributeArrays_T2iN3iV3i ;
typedef DrawAttributeArrays_TTT < T2USI , N3USI , V3USI > DrawAttributeArrays_T2N3iV3i ;
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typedef DrawAttributeArrays_TTT_USI < T2 , N3 , V3 > DrawAttributeArrays_T2N3V3_i ;
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typedef DrawAttributeArrays_TTT < T2 , C4 , V3 > DrawAttributeArrays_T2C4V3 ;
typedef DrawAttributeArrays_TTT < T2USI , C4 , V3 > DrawAttributeArrays_T2iC4V3 ;
typedef DrawAttributeArrays_TTT < T2 , C4USI , V3 > DrawAttributeArrays_T2C4iV3 ;
typedef DrawAttributeArrays_TTT < T2USI , C4USI , V3 > DrawAttributeArrays_T2iC4iV3 ;
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typedef DrawAttributeArrays_TTT < T2 , C4 , V3USI > DrawAttributeArrays_T2C4V3i ;
typedef DrawAttributeArrays_TTT < T2USI , C4 , V3USI > DrawAttributeArrays_T2iC4V3i ;
typedef DrawAttributeArrays_TTT < T2 , C4USI , V3USI > DrawAttributeArrays_T2C4iV3i ;
typedef DrawAttributeArrays_TTT < T2USI , C4USI , V3USI > DrawAttributeArrays_T2iC4iV3i ;
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typedef DrawAttributeArrays_TTT_USI < T2 , C4 , V3 > DrawAttributeArrays_T2C4V3_t ;
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// Four attributes x 17
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typedef DrawAttributeArrays_TTTT < T2 , C4 , N3 , V3 > DrawAttributeArrays_T2C4N3V3 ;
typedef DrawAttributeArrays_TTTT < T2USI , C4 , N3 , V3 > DrawAttributeArrays_T2iC4N3V3 ;
typedef DrawAttributeArrays_TTTT < T2 , C4USI , N3 , V3 > DrawAttributeArrays_T2C4iN3V3 ;
typedef DrawAttributeArrays_TTTT < T2USI , C4USI , N3 , V3 > DrawAttributeArrays_T2iC4iN3V3 ;
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typedef DrawAttributeArrays_TTTT < T2 , C4 , N3USI , V3 > DrawAttributeArrays_T2C4N3iV3 ;
typedef DrawAttributeArrays_TTTT < T2USI , C4 , N3USI , V3 > DrawAttributeArrays_T2iC4N3iV3 ;
typedef DrawAttributeArrays_TTTT < T2 , C4USI , N3USI , V3 > DrawAttributeArrays_T2C4iN3iV3 ;
typedef DrawAttributeArrays_TTTT < T2USI , C4USI , N3USI , V3 > DrawAttributeArrays_T2iC4iN3iV3 ;
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typedef DrawAttributeArrays_TTTT < T2 , C4 , N3 , V3USI > DrawAttributeArrays_T2C4N3V3i ;
typedef DrawAttributeArrays_TTTT < T2USI , C4 , N3 , V3USI > DrawAttributeArrays_T2iC4N3V3i ;
typedef DrawAttributeArrays_TTTT < T2 , C4USI , N3 , V3USI > DrawAttributeArrays_T2C4iN3V3i ;
typedef DrawAttributeArrays_TTTT < T2USI , C4USI , N3 , V3USI > DrawAttributeArrays_T2iC4iN3V3i ;
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typedef DrawAttributeArrays_TTTT < T2 , C4 , N3USI , V3USI > DrawAttributeArrays_T2C4N3iV3i ;
typedef DrawAttributeArrays_TTTT < T2USI , C4 , N3USI , V3USI > DrawAttributeArrays_T2iC4N3iV3i ;
typedef DrawAttributeArrays_TTTT < T2 , C4USI , N3USI , V3USI > DrawAttributeArrays_T2C4iN3iV3i ;
typedef DrawAttributeArrays_TTTT < T2USI , C4USI , N3USI , V3USI > DrawAttributeArrays_T2iC4iN3iV3i ;
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typedef DrawAttributeArrays_TTTT_USI < T2 , C4 , N3 , V3 > DrawAttributeArrays_T2C4N3V3_i ;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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# endif