OpenSceneGraph/include/osgTerrain/TerrainTechnique

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_TERRAINTECHNIQUE
#define OSGTERRAIN_TERRAINTECHNIQUE 1
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#include <osg/Object>
#include <osgUtil/UpdateVisitor>
#include <osgUtil/CullVisitor>
#include <osgTerrain/Export>
namespace osgTerrain {
class TerrainNode;
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class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object
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{
public:
TerrainTechnique();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TerrainTechnique(const TerrainTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, TerrainTechnique);
TerrainNode* getTerrainNode() { return _terrainNode; }
const TerrainNode* getTerrainNode() const { return _terrainNode; }
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virtual void init();
virtual void update(osgUtil::UpdateVisitor* nv);
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virtual void cull(osgUtil::CullVisitor* nv);
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/** Clean scene graph from any terrain technique specific nodes.*/
virtual void cleanSceneGraph();
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/** Traverse the terain subgraph.*/
virtual void traverse(osg::NodeVisitor& nv);
/** Dirty so that cached data structurese are updated.*/
virtual void dirty();
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protected:
virtual ~TerrainTechnique();
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friend class osgTerrain::TerrainNode;
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TerrainNode* _terrainNode;
bool _dirty;
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};
}
#endif