OpenSceneGraph/applications/present3D/SlideShowConstructor.h

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/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* include LICENSE.txt for more details.
*/
#ifndef SLIDESHOWCONSTRUCTOR
#define SLIDESHOWCONSTRUCTOR
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Group>
#include <osg/ClearNode>
#include <osg/Switch>
#include <osg/AnimationPath>
#include <osg/ImageStream>
#include <osgText/Text>
#include <osgGA/GUIEventAdapter>
#include <osgDB/FileUtils>
#include "AnimationMaterial.h"
#include "SlideEventHandler.h"
namespace osgPresentation
{
class SlideShowConstructor
{
public:
enum CoordinateFrame { SLIDE, MODEL };
LayerAttributes* getOrCreateLayerAttributes(osg::Node* node);
void setDuration(osg::Node* node,double duration)
{
getOrCreateLayerAttributes(node)->setDuration(duration);
}
void addKey(osg::Node* node,const KeyPosition& kp)
{
getOrCreateLayerAttributes(node)->addKey(kp);
}
void addRunString(osg::Node* node, const std::string& runString)
{
getOrCreateLayerAttributes(node)->addRunString(runString);
}
void setJump(osg::Node* node, bool relativeJump, int slideNum, int layerNum)
{
getOrCreateLayerAttributes(node)->setJump(relativeJump, slideNum, layerNum);
}
void addPresentationKey(const KeyPosition& kp)
{
if (!_presentationSwitch) createPresentation();
if (_presentationSwitch.valid()) addKey( _presentationSwitch.get(), kp);
}
void addPresentationRunString(const std::string& runString)
{
if (!_presentationSwitch) createPresentation();
if (_presentationSwitch.valid()) addRunString( _presentationSwitch.get(),runString);
}
void addSlideKey(const KeyPosition& kp)
{
if (!_slide) addSlide();
if (_slide.valid()) addKey(_slide.get(),kp);
}
void addSlideRunString(const std::string& runString)
{
if (!_slide) addSlide();
if (_slide.valid()) addRunString(_slide.get(),runString);
}
void setSlideJump(bool relativeJump, int switchNum, int layerNum)
{
if (!_slide) addSlide();
if (_slide.valid()) setJump(_slide.get(),relativeJump, switchNum, layerNum);
}
void addLayerKey(const KeyPosition& kp)
{
if (!_currentLayer) addLayer();
if (_currentLayer.valid()) addKey(_currentLayer.get(),kp);
}
void addLayerRunString(const std::string& runString)
{
if (!_currentLayer) addLayer();
if (_currentLayer.valid()) addRunString(_currentLayer.get(),runString);
}
void setLayerJump(bool relativeJump, int switchNum, int layerNum)
{
if (!_currentLayer) addLayer();
if (_currentLayer.valid()) setJump(_currentLayer.get(),relativeJump, switchNum, layerNum);
}
struct PositionData
{
PositionData():
frame(SlideShowConstructor::SLIDE),
position(0.0f,1.0f,0.0f),
//position(0.5f,0.5f,0.0f),
scale(1.0f,1.0f,1.0f),
rotate(0.0f,0.0f,0.0f,1.0f),
rotation(0.0f,0.0f,1.0f,0.0f),
absolute_path(false),
inverse_path(false),
path_time_offset(0.0),
path_time_multiplier(1.0f),
path_loop_mode(osg::AnimationPath::NO_LOOPING),
animation_material_time_offset(0.0),
animation_material_time_multiplier(1.0),
animation_material_loop_mode(ss3d::AnimationMaterial::NO_LOOPING) {}
bool requiresPosition() const
{
return (position[0]!=0.0f || position[1]!=1.0f || position[2]!=1.0f);
}
bool requiresScale() const
{
return (scale[0]!=1.0f || scale[1]!=1.0f || scale[2]!=1.0f);
}
bool requiresRotate() const
{
return rotate[0]!=0.0f;
}
bool requiresAnimation() const
{
return (rotation[0]!=0.0f || !path.empty());
}
bool requiresMaterialAnimation() const
{
return !animation_material_filename.empty() || !fade.empty();
}
CoordinateFrame frame;
osg::Vec3 position;
osg::Vec3 scale;
osg::Vec4 rotate;
osg::Vec4 rotation;
std::string animation_name;
bool absolute_path;
bool inverse_path;
double path_time_offset;
double path_time_multiplier;
osg::AnimationPath::LoopMode path_loop_mode;
std::string path;
double animation_material_time_offset;
double animation_material_time_multiplier;
ss3d::AnimationMaterial::LoopMode animation_material_loop_mode;
std::string animation_material_filename;
std::string fade;
};
struct ModelData
{
ModelData():
effect("") {}
std::string effect;
};
struct ImageData
{
ImageData():
width(1.0f),
height(1.0f),
region(0.0f,0.0f,1.0f,1.0f),
region_in_pixel_coords(false),
texcoord_rotate(0.0f),
loopingMode(osg::ImageStream::NO_LOOPING),
page(-1),
backgroundColor(1.0f,1.0f,1.0f,1.0f) {}
float width;
float height;
osg::Vec4 region;
bool region_in_pixel_coords;
float texcoord_rotate;
osg::ImageStream::LoopingMode loopingMode;
int page;
osg::Vec4 backgroundColor;
};
struct FontData
{
FontData():
font("fonts/arial.ttf"),
layout(osgText::Text::LEFT_TO_RIGHT),
alignment(osgText::Text::LEFT_BASE_LINE),
axisAlignment(osgText::Text::XZ_PLANE),
characterSize(0.04f),
maximumHeight(1.0f),
maximumWidth(1.0f),
color(1.0f,1.0f,1.0f,1.0f) {}
std::string font;
osgText::Text::Layout layout;
osgText::Text::AlignmentType alignment;
osgText::Text::AxisAlignment axisAlignment;
float characterSize;
float maximumHeight;
float maximumWidth;
osg::Vec4 color;
};
SlideShowConstructor();
void createPresentation();
void setBackgroundColor(const osg::Vec4& color, bool updateClearNode);
const osg::Vec4& getBackgroundColor() const { return _backgroundColor; }
void setTextColor(const osg::Vec4& color);
const osg::Vec4& getTextColor() const { return _textFontDataDefault.color; }
void setPresentationName(const std::string& name);
void setPresentationAspectRatio(float aspectRatio);
void setPresentationAspectRatio(const std::string& str);
void setPresentationDuration(double duration);
void addSlide();
void selectSlide(int slideNum);
void setSlideTitle(const std::string& name, PositionData& positionData, FontData& fontData)
{
_titlePositionData = positionData;
_titleFontData = fontData;
_slideTitle = name;
}
void setSlideBackground(const std::string& name) { _slideBackgroundImageFileName = name; }
void setSlideDuration(double duration);
void addLayer(bool inheritPreviousLayers=true, bool defineAsBaseLayer=false);
void selectLayer(int layerNum);
void setLayerDuration(double duration);
// title settings
FontData& getTitleFontData() { return _titleFontData; }
FontData& getTitleFontDataDefault() { return _titleFontDataDefault; }
PositionData& getTitlePositionData() { return _titlePositionData; }
PositionData& getTitlePositionDataDefault() { return _titlePositionDataDefault; }
// text settings
FontData& getTextFontData() { return _textFontData; }
FontData& getTextFontDataDefault() { return _textFontDataDefault; }
PositionData& getTextPositionData() { return _textPositionData; }
PositionData& getTextPositionDataDefault() { return _textPositionDataDefault; }
void translateTextCursor(const osg::Vec3& delta) { _textPositionData.position += delta; }
// image settings
PositionData& getImagePositionData() { return _imagePositionData; }
PositionData& getImagePositionDataDefault() { return _imagePositionDataDefault; }
// model settings
PositionData& getModelPositionData() { return _modelPositionData; }
PositionData& getModelPositionDataDefault() { return _modelPositionDataDefault; }
void layerClickToDoOperation(Operation operation, bool relativeJump=true, int slideNum=0, int layerNum=0);
void layerClickToDoOperation(const std::string& command, Operation operation, bool relativeJump=true, int slideNum=0, int layerNum=0);
void layerClickEventOperation(const KeyPosition& keyPos, bool relativeJump=true, int slideNum=0, int layerNum=0);
void addBullet(const std::string& bullet, PositionData& positionData, FontData& fontData);
void addParagraph(const std::string& paragraph, PositionData& positionData, FontData& fontData);
void addImage(const std::string& filename,const PositionData& positionData, const ImageData& imageData);
void addStereoImagePair(const std::string& filenameLeft, const ImageData& imageDataLeft, const std::string& filenameRight,const ImageData& imageDataRight, const PositionData& positionData);
void addVNC(const std::string& filename,const PositionData& positionData, const ImageData& imageData);
void addBrowser(const std::string& filename,const PositionData& positionData, const ImageData& imageData);
void addPDF(const std::string& filename,const PositionData& positionData, const ImageData& imageData);
osg::Image* addInteractiveImage(const std::string& filename,const PositionData& positionData, const ImageData& imageData);
void addModel(osg::Node* subgraph, const PositionData& positionData, const ModelData& modelData);
void addModel(const std::string& filename, const PositionData& positionData, const ModelData& modelData);
void addVolume(const std::string& filename, const PositionData& positionData);
osg::Group* takePresentation() { return _root.release(); }
osg::Group* getPresentation() { return _root.get(); }
osg::Switch* getPresentationSwitch() { return _presentationSwitch.get(); }
osg::Switch* getCurrentSlide() { return _slide.get(); }
osg::Group* getCurrentLayer() { return _currentLayer.get(); }
void setLoopPresentation(bool loop) { _loopPresentation = loop; }
bool getLoopPresentation() const { return _loopPresentation; }
void setAutoSteppingActive(bool flag = true) { _autoSteppingActive = flag; }
bool getAutoSteppingActive() const { return _autoSteppingActive; }
protected:
void findImageStreamsAndAddCallbacks(osg::Node* node);
osg::Geometry* createTexturedQuadGeometry(const osg::Vec3& pos, const osg::Vec4& rotation, float width,float height, osg::Image* image, bool& usedTextureRectangle);
osg::Vec3 computePositionInModelCoords(const PositionData& positionData) const;
void updatePositionFromInModelCoords(const osg::Vec3& vertex, PositionData& positionData) const;
osg::Vec3 convertSlideToModel(const osg::Vec3& position) const;
osg::Vec3 convertModelToSlide(const osg::Vec3& position) const;
osg::AnimationPath* readPivotPath(const std::string& filename) const;
osg::AnimationPath* readRotationPath(const std::string& filename) const;
osg::AnimationPathCallback* getAnimationPathCallback(const PositionData& positionData);
osg::Node* attachMaterialAnimation(osg::Node* model, const PositionData& positionData);
bool attachTexMat(osg::StateSet* stateset, const ImageData& imageData, float s, float t, bool textureRectangle);
osg::StateSet* createTransformStateSet()
{
osg::StateSet* stateset = new osg::StateSet;
stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);
return stateset;
}
osg::Vec3 _slideOrigin;
osg::Vec3 _eyeOrigin;
float _slideWidth;
float _slideHeight;
float _slideDistance;
// title settings
FontData _titleFontData;
FontData _titleFontDataDefault;
PositionData _titlePositionData;
PositionData _titlePositionDataDefault;
// text settings
FontData _textFontData;
FontData _textFontDataDefault;
PositionData _textPositionData;
PositionData _textPositionDataDefault;
// image settings
PositionData _imagePositionData;
PositionData _imagePositionDataDefault;
// model settings
PositionData _modelPositionData;
PositionData _modelPositionDataDefault;
bool _loopPresentation;
bool _autoSteppingActive;
osg::Vec4 _backgroundColor;
std::string _presentationName;
double _presentationDuration;
osg::ref_ptr<osg::Group> _root;
osg::ref_ptr<osg::Switch> _presentationSwitch;
osg::ref_ptr<osg::ClearNode> _slideClearNode;
osg::ref_ptr<osg::Switch> _slide;
std::string _slideTitle;
std::string _slideBackgroundImageFileName;
osg::ref_ptr<osg::Group> _previousLayer;
osg::ref_ptr<osg::Group> _currentLayer;
osg::ref_ptr<FilePathData> _filePathData;
std::string findFileAndRecordPath(const std::string& filename);
};
}
#endif