OpenSceneGraph/examples/osgshaders/osgshaders.cpp

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2006-07-18 23:21:48 +08:00
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
/* file: examples/osgglsl/osgshaders.cpp
* author: Mike Weiblen 2005-04-05
*
* A demo of the OpenGL Shading Language shaders using core OSG.
*
* See http://www.3dlabs.com/opengl2/ for more information regarding
* the OpenGL Shading Language.
*/
#include <osg/Notify>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgViewer/Viewer>
#include "GL2Scene.h"
using namespace osg;
///////////////////////////////////////////////////////////////////////////
class KeyHandler: public osgGA::GUIEventHandler
{
public:
KeyHandler( GL2ScenePtr gl2Scene ) :
_gl2Scene(gl2Scene)
{}
bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& )
{
if( ea.getEventType() != osgGA::GUIEventAdapter::KEYDOWN )
return false;
switch( ea.getKey() )
{
case 'x':
_gl2Scene->reloadShaderSource();
return true;
case 'y':
_gl2Scene->toggleShaderEnable();
return true;
}
return false;
}
private:
GL2ScenePtr _gl2Scene;
};
///////////////////////////////////////////////////////////////////////////
int main(int, char **)
{
// construct the viewer.
osgViewer::Viewer viewer;
// create the scene
GL2ScenePtr gl2Scene = new GL2Scene;
viewer.setSceneData( gl2Scene->getRootNode().get() );
viewer.addEventHandler( new KeyHandler(gl2Scene) );
return viewer.run();
}
/*EOF*/