OpenSceneGraph/src/osgManipulator/Translate1DDragger.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/Translate1DDragger>
#include <osgManipulator/Command>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/Material>
using namespace osgManipulator;
Translate1DDragger::Translate1DDragger() : Dragger(), _checkForNodeInNodePath(true)
{
_projector = new LineProjector;
setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
}
Translate1DDragger::Translate1DDragger(const osg::Vec3d& s, const osg::Vec3d& e) : Dragger(), _checkForNodeInNodePath(true)
{
_projector = new LineProjector(s,e);
setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
}
Translate1DDragger::~Translate1DDragger()
{
}
bool Translate1DDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
// Check if the dragger node is in the nodepath.
if (_checkForNodeInNodePath)
{
if (!pointer.contains(this)) return false;
}
switch (ea.getEventType())
{
// Pick start.
case (osgGA::GUIEventAdapter::PUSH):
{
// Get the LocalToWorld matrix for this node and set it for the projector.
osg::NodePath nodePathToRoot;
computeNodePathToRoot(*this,nodePathToRoot);
osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
_projector->setLocalToWorld(localToWorld);
if (_projector->project(pointer, _startProjectedPoint))
{
// Generate the motion command.
osg::ref_ptr<TranslateInLineCommand> cmd = new TranslateInLineCommand(_projector->getLineStart(),
_projector->getLineEnd());
cmd->setStage(MotionCommand::START);
cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
// Dispatch command.
dispatch(*cmd);
// Set color to pick color.
setMaterialColor(_pickColor,*this);
aa.requestRedraw();
}
return true;
}
// Pick move.
case (osgGA::GUIEventAdapter::DRAG):
{
osg::Vec3d projectedPoint;
if (_projector->project(pointer, projectedPoint))
{
// Generate the motion command.
osg::ref_ptr<TranslateInLineCommand> cmd = new TranslateInLineCommand(_projector->getLineStart(),
_projector->getLineEnd());
cmd->setStage(MotionCommand::MOVE);
cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
cmd->setTranslation(projectedPoint - _startProjectedPoint);
// Dispatch command.
dispatch(*cmd);
aa.requestRedraw();
}
return true;
}
// Pick finish.
case (osgGA::GUIEventAdapter::RELEASE):
{
osg::Vec3d projectedPoint;
if (_projector->project(pointer, projectedPoint))
{
osg::ref_ptr<TranslateInLineCommand> cmd = new TranslateInLineCommand(_projector->getLineStart(),
_projector->getLineEnd());
cmd->setStage(MotionCommand::FINISH);
cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
// Dispatch command.
dispatch(*cmd);
// Reset color.
setMaterialColor(_color,*this);
aa.requestRedraw();
}
return true;
}
default:
return false;
}
}
void Translate1DDragger::setupDefaultGeometry()
{
// Get the line length and direction.
osg::Vec3 lineDir = _projector->getLineEnd()-_projector->getLineStart();
float lineLength = lineDir.length();
lineDir.normalize();
osg::Geode* geode = new osg::Geode;
// Create a left cone.
{
osg::Cone* cone = new osg::Cone (_projector->getLineStart(), 0.025f * lineLength, 0.10f * lineLength);
osg::Quat rotation;
rotation.makeRotate(lineDir, osg::Vec3(0.0f, 0.0f, 1.0f));
cone->setRotation(rotation);
geode->addDrawable(new osg::ShapeDrawable(cone));
}
// Create a right cone.
{
osg::Cone* cone = new osg::Cone (_projector->getLineEnd(), 0.025f * lineLength, 0.10f * lineLength);
osg::Quat rotation;
rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), lineDir);
cone->setRotation(rotation);
geode->addDrawable(new osg::ShapeDrawable(cone));
}
// Create an invisible cylinder for picking the line.
{
osg::Cylinder* cylinder = new osg::Cylinder ((_projector->getLineStart()+_projector->getLineEnd())/2, 0.015f * lineLength, lineLength);
osg::Quat rotation;
rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), lineDir);
cylinder->setRotation(rotation);
osg::Drawable* cylinderGeom = new osg::ShapeDrawable(cylinder);
setDrawableToAlwaysCull(*cylinderGeom);
geode->addDrawable(cylinderGeom);
}
osg::Geode* lineGeode = new osg::Geode;
// Create a line.
{
osg::Geometry* geometry = new osg::Geometry();
osg::Vec3Array* vertices = new osg::Vec3Array(2);
(*vertices)[0] = _projector->getLineStart();
(*vertices)[1] = _projector->getLineEnd();
geometry->setVertexArray(vertices);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,2));
lineGeode->addDrawable(geometry);
}
// Turn of lighting for line and set line width.
lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osg::LineWidth* linewidth = new osg::LineWidth();
linewidth->setWidth(2.0f);
lineGeode->getOrCreateStateSet()->setAttributeAndModes(linewidth, osg::StateAttribute::ON);
// Add line and cones to the scene.
addChild(lineGeode);
addChild(geode);
}