OpenSceneGraph/include/osgDB/ReadFile

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#ifndef OSGDB_READFILE
#define OSGDB_READFILE 1
#include <osg/Node>
#include <osg/Image>
#include <osgDB/Export>
#include <string>
namespace osgDB {
/** Read an osg::Object from file.
* Return valid osg::Object on sucess,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
OSGDB_EXPORT extern osg::Object* readObjectFile(const std::string& filename);
/** Read an osg::Image from file.
* Return valid osg::Image on sucess,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
OSGDB_EXPORT extern osg::Image* readImageFile(const std::string& filename);
/** Read an osg::Node from file.
* Return valid osg::Node on sucess,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
OSGDB_EXPORT extern osg::Node* readNodeFile(const std::string& filename);
};
#endif