OpenSceneGraph/src/osgVolume/FixedFunctionTechnique.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/FixedFunctionTechnique>
#include <osgVolume/VolumeTile>
#include <osg/Billboard>
#include <osg/Texture3D>
#include <osg/Geometry>
#include <osg/ClipNode>
#include <osg/Material>
#include <osg/TexGenNode>
#include <osg/AlphaFunc>
#include <osg/BlendFunc>
#include <osg/BlendEquation>
#include <osg/TexEnv>
#include <osg/io_utils>
using namespace osgVolume;
FixedFunctionTechnique::FixedFunctionTechnique()
{
}
FixedFunctionTechnique::FixedFunctionTechnique(const FixedFunctionTechnique& fft,const osg::CopyOp& copyop):
VolumeTechnique(fft,copyop)
{
}
FixedFunctionTechnique::~FixedFunctionTechnique()
{
}
osg::Node* createCube(float size,float alpha, unsigned int numSlices, float sliceEnd=1.0f)
{
// set up the Geometry.
osg::Geometry* geom = new osg::Geometry;
float halfSize = size*0.5f;
float y = halfSize;
float dy =-size/(float)(numSlices-1)*sliceEnd;
//y = -halfSize;
//dy *= 0.5;
osg::Vec3Array* coords = new osg::Vec3Array(4*numSlices);
geom->setVertexArray(coords);
for(unsigned int i=0;i<numSlices;++i, y+=dy)
{
(*coords)[i*4+0].set(-halfSize,y,halfSize);
(*coords)[i*4+1].set(-halfSize,y,-halfSize);
(*coords)[i*4+2].set(halfSize,y,-halfSize);
(*coords)[i*4+3].set(halfSize,y,halfSize);
}
osg::Vec3Array* normals = new osg::Vec3Array(1);
(*normals)[0].set(0.0f,-1.0f,0.0f);
geom->setNormalArray(normals);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
osg::Vec4Array* colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,alpha);
geom->setColorArray(colors);
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,coords->size()));
osg::Billboard* billboard = new osg::Billboard;
billboard->setMode(osg::Billboard::POINT_ROT_WORLD);
billboard->addDrawable(geom);
billboard->setPosition(0,osg::Vec3(0.0f,0.0f,0.0f));
return billboard;
}
void FixedFunctionTechnique::init()
{
osg::notify(osg::NOTICE)<<"FixedFunctionTechnique::init()"<<std::endl;
if (!_volumeTile) return;
float alphaFuncValue = 0.1;
osg::Image* image_3d = 0;
osg::TransferFunction1D* tf = 0;
osgVolume::Locator* masterLocator = _volumeTile->getLocator();
osg::Texture::InternalFormatMode internalFormatMode = osg::Texture::USE_IMAGE_DATA_FORMAT;
image_3d = _volumeTile->getLayer()->getImage();
CollectPropertiesVisitor cpv;
if (_volumeTile->getLayer()->getProperty())
{
_volumeTile->getLayer()->getProperty()->accept(cpv);
}
if (cpv._isoProperty.valid())
{
alphaFuncValue = cpv._isoProperty->getValue();
}
if (cpv._tfProperty.valid())
{
tf = dynamic_cast<osg::TransferFunction1D*>(cpv._tfProperty->getTransferFunction());
}
if (cpv._afProperty.valid())
{
alphaFuncValue = cpv._afProperty->getValue();
}
if (_volumeTile->getLayer() && !masterLocator)
{
masterLocator = _volumeTile->getLayer()->getLocator();
osg::notify(osg::NOTICE)<<"assigning locator = "<<masterLocator<<std::endl;
}
osg::Matrix matrix;
if (masterLocator)
{
matrix = masterLocator->getTransform();
}
osg::notify(osg::NOTICE)<<"Matrix = "<<matrix<<std::endl;
unsigned int numSlices=500;
float sliceEnd=1.0f;
float xSize = 1.0;
float ySize = 1.0;
float zSize = 1.0;
float xMultiplier = 1.0;
float yMultiplier = 1.0;
float zMultiplier = 1.0;
osg::BoundingBox bb(-xSize*0.5f,-ySize*0.5f,-zSize*0.5f,xSize*0.5f,ySize*0.5f,zSize*0.5f);
osg::Texture::FilterMode minFilter = osg::Texture::NEAREST;
osg::Texture::FilterMode magFilter = osg::Texture::NEAREST;
float maxAxis = xSize;
if (ySize > maxAxis) maxAxis = ySize;
if (zSize > maxAxis) maxAxis = zSize;
osg::Group* group = new osg::Group;
osg::TexGenNode* texgenNode_0 = new osg::TexGenNode;
texgenNode_0->setTextureUnit(0);
texgenNode_0->getTexGen()->setMode(osg::TexGen::EYE_LINEAR);
texgenNode_0->getTexGen()->setPlane(osg::TexGen::S, osg::Plane(xMultiplier/xSize,0.0f,0.0f,0.5f));
texgenNode_0->getTexGen()->setPlane(osg::TexGen::T, osg::Plane(0.0f,yMultiplier/ySize,0.0f,0.5f));
texgenNode_0->getTexGen()->setPlane(osg::TexGen::R, osg::Plane(0.0f,0.0f,zMultiplier/zSize,0.5f));
group->addChild(texgenNode_0);
float cubeSize = sqrtf(xSize*xSize+ySize*ySize+zSize*zSize);
osg::ClipNode* clipnode = new osg::ClipNode;
clipnode->addChild(createCube(cubeSize,1.0f, numSlices,sliceEnd));
clipnode->createClipBox(bb);
{
// set up the Geometry to enclose the clip volume to prevent near/far clipping from affecting billboard
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array();
coords->push_back(bb.corner(0));
coords->push_back(bb.corner(1));
coords->push_back(bb.corner(2));
coords->push_back(bb.corner(3));
coords->push_back(bb.corner(4));
coords->push_back(bb.corner(5));
coords->push_back(bb.corner(6));
coords->push_back(bb.corner(7));
geom->setVertexArray(coords);
osg::Vec4Array* colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
geom->setColorArray(colors);
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS,0,coords->size()));
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
clipnode->addChild(geode);
}
texgenNode_0->addChild(clipnode);
osg::StateSet* stateset = texgenNode_0->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::ON);
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
stateset->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER,alphaFuncValue), osg::StateAttribute::ON);
osg::Material* material = new osg::Material;
material->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,1.0f,1.0f,1.0f));
stateset->setAttributeAndModes(material);
if (cpv._mipProperty.valid())
{
stateset->setAttribute(new osg::BlendFunc(osg::BlendFunc::ONE, osg::BlendFunc::ONE));
stateset->setAttribute(new osg::BlendEquation(osg::BlendEquation::RGBA_MAX));
}
// set up the 3d texture itself,
// note, well set the filtering up so that mip mapping is disabled,
// gluBuild3DMipsmaps doesn't do a very good job of handled the
// imbalanced dimensions of the 256x256x4 texture.
osg::Texture3D* texture3D = new osg::Texture3D;
texture3D->setResizeNonPowerOfTwoHint(false);
texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter);
texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter);
texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE);
texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE);
texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE);
if (image_3d->getPixelFormat()==GL_ALPHA ||
image_3d->getPixelFormat()==GL_LUMINANCE)
{
texture3D->setInternalFormatMode(osg::Texture3D::USE_USER_DEFINED_FORMAT);
texture3D->setInternalFormat(GL_INTENSITY);
}
else
{
texture3D->setInternalFormatMode(internalFormatMode);
}
texture3D->setImage(image_3d);
stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON);
stateset->setTextureMode(0,GL_TEXTURE_GEN_S,osg::StateAttribute::ON);
stateset->setTextureMode(0,GL_TEXTURE_GEN_T,osg::StateAttribute::ON);
stateset->setTextureMode(0,GL_TEXTURE_GEN_R,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(0,new osg::TexEnv(),osg::StateAttribute::ON);
_node = group;
}
void FixedFunctionTechnique::update(osgUtil::UpdateVisitor* uv)
{
// osg::notify(osg::NOTICE)<<"FixedFunctionTechnique:update(osgUtil::UpdateVisitor* nv):"<<std::endl;
}
void FixedFunctionTechnique::cull(osgUtil::CullVisitor* cv)
{
//osg::notify(osg::NOTICE)<<"FixedFunctionTechnique::cull(osgUtil::CullVisitor* nv)"<<std::endl;
if (_node.valid())
{
_node->accept(*cv);
}
}
void FixedFunctionTechnique::cleanSceneGraph()
{
osg::notify(osg::NOTICE)<<"FixedFunctionTechnique::cleanSceneGraph()"<<std::endl;
}
void FixedFunctionTechnique::traverse(osg::NodeVisitor& nv)
{
// osg::notify(osg::NOTICE)<<"FixedFunctionTechnique::traverse(osg::NodeVisitor& nv)"<<std::endl;
if (!_volumeTile) return;
// if app traversal update the frame count.
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
{
if (_volumeTile->getDirty()) _volumeTile->init();
osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
if (uv)
{
update(uv);
return;
}
}
else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (cv)
{
cull(cv);
return;
}
}
if (_volumeTile->getDirty())
{
osg::notify(osg::INFO)<<"******* Doing init ***********"<<std::endl;
_volumeTile->init();
}
}