2005-04-15 05:41:28 +08:00
|
|
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
|
2003-01-22 00:45:36 +08:00
|
|
|
*
|
|
|
|
* This library is open source and may be redistributed and/or modified under
|
|
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* OpenSceneGraph Public License for more details.
|
|
|
|
*/
|
2002-08-19 23:14:10 +08:00
|
|
|
|
|
|
|
#ifndef OSG_CLEARNODE
|
|
|
|
#define OSG_CLEARNODE 1
|
|
|
|
|
|
|
|
#include <osg/Group>
|
|
|
|
#include <osg/Vec4>
|
|
|
|
|
|
|
|
namespace osg {
|
|
|
|
|
2004-09-07 18:07:11 +08:00
|
|
|
/** A Group node for clearing the color and depth buffers. Use setClearColor
|
|
|
|
* to change the clear color, and setRequiresClear to disable/enable the call
|
|
|
|
* clearing. You might want to disable clearing if you perform your clear by
|
|
|
|
* drawing fullscreen geometry. If you do this, add child nodes to perform
|
|
|
|
* such drawing. The default StateSet associated with this node places
|
|
|
|
* children in render bin -1 to ensure that children are rendered prior to
|
|
|
|
* the rest of the scene graph.
|
2002-08-19 23:14:10 +08:00
|
|
|
*/
|
2005-04-12 01:14:17 +08:00
|
|
|
class OSG_EXPORT ClearNode : public Group
|
2002-08-19 23:14:10 +08:00
|
|
|
{
|
|
|
|
public :
|
|
|
|
|
|
|
|
ClearNode();
|
|
|
|
|
|
|
|
ClearNode(const ClearNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
|
|
|
Group(es,copyop),
|
|
|
|
_requiresClear(es._requiresClear),
|
|
|
|
_clearColor(es._clearColor) {}
|
|
|
|
|
|
|
|
|
|
|
|
META_Node(osg, ClearNode);
|
|
|
|
|
2004-09-07 18:07:11 +08:00
|
|
|
/** Enable/disable clearing via glClear. */
|
2002-09-02 20:31:35 +08:00
|
|
|
inline void setRequiresClear(bool requiresClear) { _requiresClear = requiresClear; }
|
2002-08-19 23:14:10 +08:00
|
|
|
|
2004-09-07 18:07:11 +08:00
|
|
|
/** Gets whether clearing is enabled or disabled. */
|
2002-09-02 20:31:35 +08:00
|
|
|
inline bool getRequiresClear() const { return _requiresClear; }
|
2002-08-19 23:14:10 +08:00
|
|
|
|
2004-09-07 18:07:11 +08:00
|
|
|
/** Sets the clear color. */
|
2002-08-19 23:14:10 +08:00
|
|
|
inline void setClearColor(const Vec4& color) { _clearColor = color; }
|
|
|
|
|
2004-09-07 18:07:11 +08:00
|
|
|
/** Returns the clear color. */
|
2002-08-19 23:14:10 +08:00
|
|
|
inline const Vec4& getClearColor() const { return _clearColor; }
|
|
|
|
|
|
|
|
protected :
|
|
|
|
|
|
|
|
virtual ~ClearNode() {}
|
|
|
|
|
|
|
|
bool _requiresClear;
|
|
|
|
Vec4 _clearColor;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|