OpenSceneGraph/include/osg/Viewport

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VIEWPORT
#define OSG_VIEWPORT 1
#include <osg/StateAttribute>
#include <osg/Matrix>
namespace osg {
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/** Encapsulate OpenGL glViewport. */
class OSG_EXPORT Viewport : public StateAttribute
{
public :
Viewport();
Viewport(int x,int y,int width,int height):
_x(x),
_y(y),
_width(width),
_height(height) {}
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Viewport(const Viewport& vp,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(vp,copyop),
_x(vp._x),
_y(vp._y),
_width(vp._width),
_height(vp._height) {}
META_StateAttribute(osg, Viewport,VIEWPORT);
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(Viewport,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_x)
COMPARE_StateAttribute_Parameter(_y)
COMPARE_StateAttribute_Parameter(_width)
COMPARE_StateAttribute_Parameter(_height)
return 0; // passed all the above comparison macro's, must be equal.
}
inline void setViewport(int x,int y,int width,int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
void getViewport(int& x,int& y,int& width,int& height) const
{
x = _x;
y = _y;
width = _width;
height = _height;
}
inline int& x() { return _x; }
inline int x() const { return _x; }
inline int& y() { return _y; }
inline int y() const { return _y; }
inline int& width() { return _width; }
inline int width() const { return _width; }
inline int& height() { return _height; }
inline int height() const { return _height; }
inline bool valid() const { return _width!=0 && _height!=0; }
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/** Return the aspectRatio of the viewport, which is equal to width/height.
* If height is zero, the potental division by zero is avoided by simply returning 1.0f.
*/
inline float aspectRatio() const { if (_height!=0) return (float)_width/(float)_height; else return 1.0f; }
/** Compute the Window Matrix which takes projected coords into Window coordinates.
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* To convert local coordinates into window coordinates use v_window = v_local * MVPW matrix,
* where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the latter supplied by
* Viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the
* current osg::State object, via osgUtil::SceneView or CullVisitor.
*/
inline const osg::Matrix computeWindowMatrix() const
{
return osg::Matrix::translate(1.0f,1.0f,1.0f)*osg::Matrix::scale(0.5f*width(),0.5f*height(),0.5f)*osg::Matrix::translate(x(),y(),0.0f);
}
virtual void apply(State& state) const;
protected:
virtual ~Viewport();
int _x;
int _y;
int _width;
int _height;
};
}
#endif