OpenSceneGraph/examples/osgmultitexturecontrol/osgmultitexturecontrol.cpp

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/* OpenSceneGraph example, osgmultitexture.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgViewer/Viewer>
#include <osg/Notify>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/TexGen>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgFX/MultiTextureControl>
#include <osgGA/TerrainManipulator>
#include <osgUtil/Optimizer>
#include <iostream>
template<class T>
class FindTopMostNodeOfTypeVisitor : public osg::NodeVisitor
{
public:
FindTopMostNodeOfTypeVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_foundNode(0)
{}
void apply(osg::Node& node)
{
T* result = dynamic_cast<T*>(&node);
if (result)
{
_foundNode = result;
}
else
{
traverse(node);
}
}
T* _foundNode;
};
template<class T>
T* findTopMostNodeOfType(osg::Node* node)
{
if (!node) return 0;
FindTopMostNodeOfTypeVisitor<T> fnotv;
node->accept(fnotv);
return fnotv._foundNode;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer;
// load the nodes from the commandline arguments.
osg::Node* rootnode = osgDB::readNodeFiles(arguments);
if (!rootnode)
{
osg::notify(osg::NOTICE)<<"Warning: no valid data loaded, please specify a database on the command line."<<std::endl;
return 1;
}
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(rootnode);
if (csn)
{
osg::notify(osg::NOTICE)<<"Found CSN"<<csn<<std::endl;
}
osgFX::MultiTextureControl* mtc = findTopMostNodeOfType<osgFX::MultiTextureControl>(rootnode);
if (mtc)
{
osg::notify(osg::NOTICE)<<"Found MTC "<<mtc<<std::endl;
}
// add terrain manipulator
viewer.setCameraManipulator(new osgGA::TerrainManipulator);
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData( rootnode );
// create the windows and run the threads.
viewer.realize();
return viewer.run();
}