OpenSceneGraph/examples/osgcubemap/osgcubemap.cpp

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/* OpenSceneGraph example, osgcubemap.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Group>
#include <osg/StateSet>
#include <osg/TextureCubeMap>
#include <osg/TexGen>
#include <osg/TexEnvCombine>
#include <osgUtil/ReflectionMapGenerator>
#include <osgUtil/HighlightMapGenerator>
#include <osgUtil/HalfWayMapGenerator>
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgViewer/Viewer>
#include <iostream>
#include <string>
#include <vector>
int main(int argc, char *argv[])
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer;
osg::ref_ptr<osg::TextureCubeMap> tcm = new osg::TextureCubeMap;
tcm->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
tcm->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
tcm->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP);
if (arguments.read("--no-mip-map"))
{
tcm->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
tcm->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
}
else
{
tcm->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
tcm->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
}
if (arguments.read("--hardware-mip-map") || arguments.read("--hmp"))
{
OSG_NOTICE<<"tcm->setUseHardwareMipMapGeneration(true)"<<std::endl;
tcm->setUseHardwareMipMapGeneration(true);
}
std::string filename;
if (arguments.read("--posx", filename)) tcm->setImage(osg::TextureCubeMap::POSITIVE_X, osgDB::readImageFile(filename));
if (arguments.read("--negx", filename)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_X, osgDB::readImageFile(filename));
if (arguments.read("--posy", filename)) tcm->setImage(osg::TextureCubeMap::POSITIVE_Y, osgDB::readImageFile(filename));
if (arguments.read("--negy", filename)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_Y, osgDB::readImageFile(filename));
if (arguments.read("--posz", filename)) tcm->setImage(osg::TextureCubeMap::POSITIVE_Z, osgDB::readImageFile(filename));
if (arguments.read("--negz", filename)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_Z, osgDB::readImageFile(filename));
int numValidImages = 0;
if (tcm->getImage(osg::TextureCubeMap::POSITIVE_X)) ++numValidImages;
if (tcm->getImage(osg::TextureCubeMap::NEGATIVE_X)) ++numValidImages;
if (tcm->getImage(osg::TextureCubeMap::POSITIVE_Y)) ++numValidImages;
if (tcm->getImage(osg::TextureCubeMap::NEGATIVE_Y)) ++numValidImages;
if (tcm->getImage(osg::TextureCubeMap::POSITIVE_Z)) ++numValidImages;
if (tcm->getImage(osg::TextureCubeMap::NEGATIVE_Z)) ++numValidImages;
if (numValidImages!=6)
{
// generate the six highlight map images (light direction = [1, 1, -1])
osgUtil::HighlightMapGenerator *mapgen = new osgUtil::HighlightMapGenerator(
osg::Vec3(1, 1, -1), // light direction
osg::Vec4(1, 0.9f, 0.8f, 1), // light color
8); // specular exponent
mapgen->generateMap();
// assign the six images to the texture object
if (!tcm->getImage(osg::TextureCubeMap::POSITIVE_X)) tcm->setImage(osg::TextureCubeMap::POSITIVE_X, mapgen->getImage(osg::TextureCubeMap::POSITIVE_X));
if (!tcm->getImage(osg::TextureCubeMap::NEGATIVE_X)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_X, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_X));
if (!tcm->getImage(osg::TextureCubeMap::POSITIVE_Y)) tcm->setImage(osg::TextureCubeMap::POSITIVE_Y, mapgen->getImage(osg::TextureCubeMap::POSITIVE_Y));
if (!tcm->getImage(osg::TextureCubeMap::NEGATIVE_Y)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_Y, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_Y));
if (!tcm->getImage(osg::TextureCubeMap::POSITIVE_Z)) tcm->setImage(osg::TextureCubeMap::POSITIVE_Z, mapgen->getImage(osg::TextureCubeMap::POSITIVE_Z));
if (!tcm->getImage(osg::TextureCubeMap::NEGATIVE_Z)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_Z, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_Z));
}
float LODBias;
if (arguments.read("--lod",LODBias))
{
tcm->setLODBias(LODBias);
}
osg::ref_ptr<osg::Program> program = new osg::Program;
std::string shaderFilename;
while (arguments.read("-s", shaderFilename))
{
osg::ref_ptr<osg::Shader> shader = osgDB::readRefShaderFile(shaderFilename);
if (shader) program->addShader(shader);
}
// load the nodes from the commandline arguments.
osg::ref_ptr<osg::Node> rootnode = osgDB::readRefNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default mode instead.
if (!rootnode) rootnode = osgDB::readRefNodeFile("cessna.osgt");
if (!rootnode)
{
osg::notify(osg::NOTICE)<<"Please specify a model filename on the command line."<<std::endl;
return 1;
}
osg::StateSet *ss = rootnode->getOrCreateStateSet();
// enable texturing, replacing any textures in the subgraphs
ss->setTextureAttributeAndModes(0, tcm, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
// texture coordinate generation
osg::TexGen *tg = new osg::TexGen;
tg->setMode(osg::TexGen::REFLECTION_MAP);
ss->setTextureAttributeAndModes(0, tg, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
// use TexEnvCombine to add the highlights to the original lighting
osg::TexEnvCombine *te = new osg::TexEnvCombine;
te->setCombine_RGB(osg::TexEnvCombine::ADD);
te->setSource0_RGB(osg::TexEnvCombine::TEXTURE);
te->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
te->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
te->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
ss->setTextureAttributeAndModes(0, te, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
if (program->getNumShaders()>0)
{
ss->setAttribute(program.get());
ss->addUniform(new osg::Uniform("baseTexture",0));
}
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData(rootnode);
// create the windows and run the threads.
viewer.realize();
return viewer.run();
}