OpenSceneGraph/include/osgPresentation/SlideShowConstructor

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2018 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef SLIDESHOWCONSTRUCTOR
#define SLIDESHOWCONSTRUCTOR
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/ImageUtils>
#include <osg/Group>
#include <osg/ClearNode>
#include <osg/Switch>
#include <osg/AnimationPath>
#include <osg/TransferFunction>
#include <osg/ImageStream>
#include <osg/ImageSequence>
#include <osg/ScriptEngine>
#include <osgText/Text>
#include <osgGA/GUIEventAdapter>
#include <osgDB/FileUtils>
#include <osgVolume/VolumeTile>
#include <osgVolume/VolumeSettings>
#include <osgPresentation/AnimationMaterial>
#include <osgPresentation/SlideEventHandler>
#include <osgPresentation/PropertyManager>
#include <osgPresentation/Timeout>
namespace osgPresentation
{
class OSGPRESENTATION_EXPORT HUDTransform : public osg::Transform
{
public:
HUDTransform(HUDSettings* hudSettings);
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
protected:
virtual ~HUDTransform();
osg::ref_ptr<HUDSettings> _hudSettings;
};
class OSGPRESENTATION_EXPORT SlideShowConstructor
{
public:
enum CoordinateFrame { SLIDE, MODEL };
LayerAttributes* getOrCreateLayerAttributes(osg::Node* node);
void setDuration(osg::Node* node,double duration)
{
getOrCreateLayerAttributes(node)->setDuration(duration);
}
void addKey(osg::Node* node,const KeyPosition& kp)
{
getOrCreateLayerAttributes(node)->addKey(kp);
}
void addRunString(osg::Node* node, const std::string& runString)
{
getOrCreateLayerAttributes(node)->addRunString(runString);
}
void setJump(osg::Node* node, const JumpData& jumpData)
{
getOrCreateLayerAttributes(node)->setJump(jumpData);
}
void addPresentationKey(const KeyPosition& kp)
{
if (!_presentationSwitch) createPresentation();
if (_presentationSwitch.valid()) addKey( _presentationSwitch.get(), kp);
}
void addPresentationRunString(const std::string& runString)
{
if (!_presentationSwitch) createPresentation();
if (_presentationSwitch.valid()) addRunString( _presentationSwitch.get(),runString);
}
void addSlideKey(const KeyPosition& kp)
{
if (!_slide) addSlide();
if (_slide.valid()) addKey(_slide.get(),kp);
}
void addSlideRunString(const std::string& runString)
{
if (!_slide) addSlide();
if (_slide.valid()) addRunString(_slide.get(),runString);
}
void setSlideJump(const JumpData& jumpData)
{
if (!_slide) addSlide();
if (_slide.valid()) setJump(_slide.get(),jumpData);
}
void addLayerKey(const KeyPosition& kp)
{
if (!_currentLayer) addLayer();
if (_currentLayer.valid()) addKey(_currentLayer.get(),kp);
}
void addLayerRunString(const std::string& runString)
{
if (!_currentLayer) addLayer();
if (_currentLayer.valid()) addRunString(_currentLayer.get(),runString);
}
void setLayerJump(const JumpData& jumpData)
{
if (!_currentLayer) addLayer();
if (_currentLayer.valid()) setJump(_currentLayer.get(),jumpData);
}
struct PositionData
{
PositionData():
frame(SlideShowConstructor::SLIDE),
position(0.0f,1.0f,0.0f),
//position(0.5f,0.5f,0.0f),
scale(1.0f,1.0f,1.0f),
rotate(0.0f,0.0f,0.0f,1.0f),
rotation(0.0f,0.0f,1.0f,0.0f),
absolute_path(false),
inverse_path(false),
path_time_offset(0.0),
path_time_multiplier(1.0f),
path_loop_mode(osg::AnimationPath::NO_LOOPING),
animation_material_time_offset(0.0),
animation_material_time_multiplier(1.0),
animation_material_loop_mode(AnimationMaterial::NO_LOOPING),
autoRotate(false),
autoScale(false),
hud(false) {}
bool requiresPosition() const
{
return (position[0]!=0.0f || position[1]!=1.0f || position[2]!=1.0f);
}
bool requiresScale() const
{
return (scale[0]!=1.0f || scale[1]!=1.0f || scale[2]!=1.0f);
}
bool requiresRotate() const
{
return rotate[0]!=0.0f;
}
bool requiresAnimation() const
{
return (rotation[0]!=0.0f || !path.empty());
}
bool requiresMaterialAnimation() const
{
return !animation_material_filename.empty() || !fade.empty();
}
CoordinateFrame frame;
osg::Vec3 position;
osg::Vec3 scale;
osg::Vec4 rotate;
osg::Vec4 rotation;
std::string animation_name;
bool absolute_path;
bool inverse_path;
double path_time_offset;
double path_time_multiplier;
osg::AnimationPath::LoopMode path_loop_mode;
std::string path;
double animation_material_time_offset;
double animation_material_time_multiplier;
AnimationMaterial::LoopMode animation_material_loop_mode;
std::string animation_material_filename;
std::string fade;
bool autoRotate;
bool autoScale;
bool hud;
};
struct ModelData
{
ModelData() {}
std::string region;
std::string effect;
std::string options;
};
struct ImageData
{
ImageData():
width(1.0f),
height(1.0f),
region(0.0f,0.0f,1.0f,1.0f),
region_in_pixel_coords(false),
texcoord_rotate(0.0f),
loopingMode(osg::ImageStream::NO_LOOPING),
page(-1),
backgroundColor(1.0f,1.0f,1.0f,1.0f),
fps(30.0),
duration(-1.0),
imageSequence(false),
imageSequencePagingMode(osg::ImageSequence::PAGE_AND_DISCARD_USED_IMAGES),
imageSequenceInteractionMode(PLAY_AUTOMATICALLY_LIKE_MOVIE),
blendingHint(USE_IMAGE_ALPHA),
delayTime(0.0),
startTime(0.0),
stopTime(-1.0),
volume("")
{}
std::string options;
float width;
float height;
osg::Vec4 region;
bool region_in_pixel_coords;
float texcoord_rotate;
osg::ImageStream::LoopingMode loopingMode;
int page;
osg::Vec4 backgroundColor;
double fps;
double duration;
bool imageSequence;
osg::ImageSequence::Mode imageSequencePagingMode;
enum ImageSequenceInteractionMode
{
PLAY_AUTOMATICALLY_LIKE_MOVIE,
USE_MOUSE_X_POSITION,
USE_MOUSE_Y_POSITION
};
ImageSequenceInteractionMode imageSequenceInteractionMode;
enum BlendingHint
{
USE_IMAGE_ALPHA,
OFF,
ON
};
BlendingHint blendingHint;
double delayTime;
double startTime;
double stopTime;
std::string volume;
};
struct VolumeData
{
typedef osgVolume::VolumeSettings::ShadingModel ShadingModel;
typedef osgVolume::VolumeSettings::Technique Technique;
VolumeData():
shadingModel(osgVolume::VolumeSettings::Standard),
useTabbedDragger(false),
useTrackballDragger(false),
region_in_pixel_coords(false),
alphaValue(),
cutoffValue(),
exteriorTransparencyFactorValue(),
sampleDensityValue(),
sampleRatioValue(),
colorSpaceOperation(osg::NO_COLOR_SPACE_OPERATION),
colorModulate(1.0f,1.0f,1.0f,1.0f),
technique(osgVolume::VolumeSettings::RayTraced)
{
hullPositionData.position = osg::Vec3(0.0,0.0,0.0);
hullPositionData.frame = osgPresentation::SlideShowConstructor::MODEL;
}
osg::ref_ptr<osgVolume::VolumeSettings> volumeSettings;
std::string options;
ShadingModel shadingModel;
osg::ref_ptr<osg::TransferFunction1D> transferFunction;
bool useTabbedDragger;
bool useTrackballDragger;
std::string region;
bool region_in_pixel_coords;
std::string alphaValue;
std::string cutoffValue;
std::string exteriorTransparencyFactorValue;
std::string sampleDensityValue;
std::string sampleDensityWhenMovingValue;
std::string sampleRatioValue;
std::string sampleRatioWhenMovingValue;
osg::ColorSpaceOperation colorSpaceOperation;
osg::Vec4 colorModulate;
Technique technique;
std::string hull;
PositionData hullPositionData;
};
struct FontData
{
FontData():
font("fonts/arial.ttf"),
layout(osgText::Text::LEFT_TO_RIGHT),
alignment(osgText::Text::LEFT_BASE_LINE),
axisAlignment(osgText::Text::XZ_PLANE),
characterSizeMode(osgText::Text::OBJECT_COORDS),
characterSize(0.04f),
maximumHeight(1.0f),
maximumWidth(1.0f),
color(1.0f,1.0f,1.0f,1.0f) {}
std::string font;
osgText::Text::Layout layout;
osgText::Text::AlignmentType alignment;
osgText::Text::AxisAlignment axisAlignment;
osgText::Text::CharacterSizeMode characterSizeMode;
float characterSize;
float maximumHeight;
float maximumWidth;
osg::Vec4 color;
};
enum ScriptCallbackType
{
UPDATE_SCRIPT,
EVENT_SCRIPT
};
typedef std::pair<ScriptCallbackType, std::string> ScriptPair;
struct ScriptData
{
ScriptData() {}
typedef std::vector<ScriptPair> Scripts;
Scripts scripts;
bool hasScripts() const { return !scripts.empty(); }
};
SlideShowConstructor(osgDB::Options* options);
void createPresentation();
void setBackgroundColor(const osg::Vec4& color, bool updateClearNode);
const osg::Vec4& getBackgroundColor() const { return _backgroundColor; }
void setTextColor(const osg::Vec4& color);
const osg::Vec4& getTextColor() const { return _textFontDataDefault.color; }
void setPresentationName(const std::string& name);
void setPresentationAspectRatio(float aspectRatio);
void setPresentationAspectRatio(const std::string& str);
void setPresentationDuration(double duration);
void addScriptEngine(const std::string& scriptEngineName);
void addScriptFile(const std::string& name, const std::string& filename);
void addScript(const std::string& name, const std::string& language, const std::string& script);
void addSlide();
void selectSlide(int slideNum);
void setSlideTitle(const std::string& name, PositionData& positionData, FontData& fontData)
{
_titlePositionData = positionData;
_titleFontData = fontData;
_slideTitle = name;
}
void setSlideBackgrondHUD(bool hud) { _slideBackgroundAsHUD = hud; }
void setSlideBackground(const std::string& name) { _slideBackgroundImageFileName = name; }
void setSlideDuration(double duration);
Timeout* addTimeout();
void addLayer(bool inheritPreviousLayers=true, bool defineAsBaseLayer=false);
void selectLayer(int layerNum);
void setLayerDuration(double duration);
// title settings
FontData& getTitleFontData() { return _titleFontData; }
FontData& getTitleFontDataDefault() { return _titleFontDataDefault; }
PositionData& getTitlePositionData() { return _titlePositionData; }
PositionData& getTitlePositionDataDefault() { return _titlePositionDataDefault; }
// text settings
FontData& getTextFontData() { return _textFontData; }
FontData& getTextFontDataDefault() { return _textFontDataDefault; }
PositionData& getTextPositionData() { return _textPositionData; }
PositionData& getTextPositionDataDefault() { return _textPositionDataDefault; }
void translateTextCursor(const osg::Vec3& delta) { _textPositionData.position += delta; }
// image settings
PositionData& getImagePositionData() { return _imagePositionData; }
PositionData& getImagePositionDataDefault() { return _imagePositionDataDefault; }
// model settings
PositionData& getModelPositionData() { return _modelPositionData; }
PositionData& getModelPositionDataDefault() { return _modelPositionDataDefault; }
enum PresentationContext {
CURRENT_PRESENTATION,
CURRENT_SLIDE,
CURRENT_LAYER
};
void addEventHandler(PresentationContext presentationContext, osg::ref_ptr<osgGA::GUIEventHandler> handler);
void keyToDoOperation(PresentationContext presentationContext, int key, Operation operation, const JumpData& jumpData=JumpData());
void keyToDoOperation(PresentationContext presentationContext, int key, const std::string& command, Operation operation, const JumpData& jumpData=JumpData());
void keyEventOperation(PresentationContext presentationContext, int key, const KeyPosition& keyPos, const JumpData& jumpData=JumpData());
void layerClickToDoOperation(Operation operation, const JumpData& jumpData=JumpData());
void layerClickToDoOperation(const std::string& command, Operation operation, const JumpData& jumpData=JumpData());
void layerClickEventOperation(const KeyPosition& keyPos, const JumpData& jumpData=JumpData());
void addPropertyAnimation(PresentationContext presentationContext, PropertyAnimation* propertyAnimation);
void addScriptCallback(PresentationContext presentationContext, ScriptCallbackType scriptCallbackType, const std::string& functionName);
void addScriptToNode(ScriptCallbackType scriptCallbackType, const std::string& name, osg::Node* node);
void addScriptsToNode(const ScriptData& scriptData, osg::Node* node);
void addToCurrentLayer(osg::Node* subgraph);
void addBullet(const std::string& bullet, PositionData& positionData, FontData& fontData, const ScriptData& scriptData);
void addParagraph(const std::string& paragraph, PositionData& positionData, FontData& fontData, const ScriptData& scriptData);
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
osg::ref_ptr<osg::Image> readImage(const std::string& filename, const ImageData& imageData);
void addImage(const std::string& filename,const PositionData& positionData, const ImageData& imageData, const ScriptData& scriptData);
void addStereoImagePair(const std::string& filenameLeft, const ImageData& imageDataLeft, const std::string& filenameRight,const ImageData& imageDataRight, const PositionData& positionData, const ScriptData& scriptData);
void addGraph(const std::string& filename,const PositionData& positionData, const ImageData& imageData, const ScriptData& scriptData);
void addVNC(const std::string& filename,const PositionData& positionData, const ImageData& imageData, const std::string& password, const ScriptData& scriptData);
void addBrowser(const std::string& filename,const PositionData& positionData, const ImageData& imageData, const ScriptData& scriptData);
void addPDF(const std::string& filename,const PositionData& positionData, const ImageData& imageData, const ScriptData& scriptData);
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
osg::ref_ptr<osg::Image> addInteractiveImage(const std::string& filename,const PositionData& positionData, const ImageData& imageData, const ScriptData& scriptData);
void addModel(osg::Node* subgraph, const PositionData& positionData, const ModelData& modelData, const ScriptData& scriptData);
void addModel(const std::string& filename, const PositionData& positionData, const ModelData& modelData, const ScriptData& scriptData);
void setUpVolumeScalarProperty(osgVolume::VolumeTile* tile, osgVolume::ScalarProperty* property, const std::string& source);
void addVolume(const std::string& filename, const PositionData& positionData, const VolumeData& volumeData, const ScriptData& scriptData);
osg::Group* takePresentation() { return _root.release(); }
osg::Group* getPresentation() { return _root.get(); }
osg::Switch* getPresentationSwitch() { return _presentationSwitch.get(); }
osg::Switch* getCurrentSlide() { return _slide.get(); }
void pushCurrentLayer(osg::Group* newLayerGroup);
void popCurrentLayer();
osg::Group* getCurrentLayer() { return _currentLayer.get(); }
void setLoopPresentation(bool loop) { _loopPresentation = loop; }
bool getLoopPresentation() const { return _loopPresentation; }
void setAutoSteppingActive(bool flag = true) { _autoSteppingActive = flag; }
bool getAutoSteppingActive() const { return _autoSteppingActive; }
void setHUDSettings(HUDSettings* hudSettings) { _hudSettings = hudSettings; }
HUDSettings* getHUDSettings() { return _hudSettings.get(); }
const HUDSettings* getHUDSettings() const { return _hudSettings.get(); }
osg::ScriptEngine* getOrCreateScriptEngine(const std::string& language);
protected:
void findImageStreamsAndAddCallbacks(osg::Node* node);
osg::Geometry* createTexturedQuadGeometry(const osg::Vec3& pos, const osg::Vec4& rotation, float width,float height, osg::Image* image, bool& usedTextureRectangle);
void setUpMovieVolume(osg::Node* subgraph, osg::ImageStream* imageStream, const ImageData& imageData);
osg::Vec3 computePositionInModelCoords(const PositionData& positionData) const;
void updatePositionFromInModelCoords(const osg::Vec3& vertex, PositionData& positionData) const;
osg::Vec3 convertSlideToModel(const osg::Vec3& position) const;
osg::Vec3 convertModelToSlide(const osg::Vec3& position) const;
osg::AnimationPathCallback* getAnimationPathCallback(const PositionData& positionData);
osg::Node* attachMaterialAnimation(osg::Node* model, const PositionData& positionData);
bool attachTexMat(osg::StateSet* stateset, const ImageData& imageData, float s, float t, bool textureRectangle);
osg::StateSet* createTransformStateSet()
{
osg::StateSet* stateset = new osg::StateSet;
#if !defined(OSG_GLES2_AVAILABLE)
stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);
#endif
return stateset;
}
osg::Node* decorateSubgraphForPosition(osg::Node* node, PositionData& positionData);
osg::Node* decorateSubgraphForPositionAndAnimation(osg::Node* node, const PositionData& positionData);
osg::ref_ptr<osgDB::Options> _options;
osg::Vec3 _slideOrigin;
osg::Vec3 _eyeOrigin;
double _slideWidth;
double _slideHeight;
double _slideDistance;
unsigned int _leftEyeMask;
unsigned int _rightEyeMask;
osg::ref_ptr<HUDSettings> _hudSettings;
// title settings
FontData _titleFontData;
FontData _titleFontDataDefault;
PositionData _titlePositionData;
PositionData _titlePositionDataDefault;
// text settings
FontData _textFontData;
FontData _textFontDataDefault;
PositionData _textPositionData;
PositionData _textPositionDataDefault;
// image settings
PositionData _imagePositionData;
PositionData _imagePositionDataDefault;
// model settings
PositionData _modelPositionData;
PositionData _modelPositionDataDefault;
bool _loopPresentation;
bool _autoSteppingActive;
osg::Vec4 _backgroundColor;
std::string _presentationName;
double _presentationDuration;
osg::ref_ptr<osgPresentation::PropertyManager> _propertyManager;
osg::ref_ptr<osgPresentation::PropertyEventCallback> _propertyEventCallback;
osg::ref_ptr<osg::Group> _root;
osg::ref_ptr<osg::Switch> _presentationSwitch;
typedef std::map< std::string, osg::ref_ptr<osg::ScriptEngine> > ScriptEngineMap;
ScriptEngineMap _scriptEngines;
typedef std::map< std::string, osg::ref_ptr<osg::Script> > ScriptMap;
ScriptMap _scripts;
osg::ref_ptr<osg::ClearNode> _slideClearNode;
osg::ref_ptr<osg::Switch> _slide;
std::string _slideTitle;
std::string _slideBackgroundImageFileName;
bool _slideBackgroundAsHUD;
osg::ref_ptr<osg::Group> _previousLayer;
osg::ref_ptr<osg::Group> _currentLayer;
typedef std::vector< osg::ref_ptr<osg::Group> > LayerStack;
LayerStack _layerStack;
osg::ref_ptr<FilePathData> _filePathData;
osg::ref_ptr<osg::Group> _layerToApplyEventCallbackTo;
typedef std::list< osg::ref_ptr<osgGA::GUIEventHandler> > EventHandlerList;
EventHandlerList _currentEventCallbacksToApply;
std::string findFileAndRecordPath(const std::string& filename);
void recordOptionsFilePath(const osgDB::Options* options);
};
}
#endif