OpenSceneGraph/src/osgViewer/Viewer.cpp

1147 lines
36 KiB
C++
Raw Normal View History

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osgUtil/GLObjectsVisitor>
#include <osgGA/TrackballManipulator>
#include <osgViewer/Viewer>
#include <osg/io_utils>
using namespace osgViewer;
Viewer::Viewer():
_firstFrame(true),
_done(false),
_keyEventSetsDone(osgGA::GUIEventAdapter::KEY_Escape),
_quitEventSetsDone(true),
_threadingModel(ThreadPerContext),
_endBarrierPosition(AfterSwapBuffers),
_numThreadsOnBarrier(0)
{
_frameStamp = new osg::FrameStamp;
_frameStamp->setFrameNumber(0);
_frameStamp->setReferenceTime(0);
_eventVisitor = new osgGA::EventVisitor;
_eventVisitor->setActionAdapter(this);
setStats(new osg::Stats("Viewer"));
}
Viewer::~Viewer()
{
//osg::notify(osg::NOTICE)<<"Viewer::~Viewer()"<<std::endl;
stopThreading();
if (_scene.valid() && _scene->getDatabasePager())
{
_scene->getDatabasePager()->cancel();
_scene->setDatabasePager(0);
}
Contexts contexts;
getContexts(contexts);
// clear out all the previously assigned operations
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
(*citr)->close();
}
//osg::notify(osg::NOTICE)<<"finish Viewer::~Viewer()"<<std::endl;
}
bool Viewer::isRealized() const
{
Contexts contexts;
const_cast<Viewer*>(this)->getContexts(contexts);
unsigned int numRealizedWindows = 0;
// clear out all the previously assigned operations
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
if ((*citr)->isRealized()) ++numRealizedWindows;
}
return numRealizedWindows > 0;
}
int Viewer::run()
{
// if we don't have any scene graph assigned then just return
if (!getSceneData())
{
osg::notify(osg::NOTICE)<<"Warning: Viewer::run() called without a scene graph being assigned to the viewer, cannot run."<<std::endl;
return 1;
}
if (!getCameraManipulator())
{
setCameraManipulator(new osgGA::TrackballManipulator());
}
if (!isRealized())
{
realize();
}
while (!done())
{
frame();
}
return 0;
}
void Viewer::setStartTick(osg::Timer_t tick)
{
_startTick = tick;
Contexts contexts;
getContexts(contexts,false);
getEventQueue()->setStartTick(_startTick);
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
if (gw)
{
gw->getEventQueue()->setStartTick(_startTick);
}
}
}
void Viewer::setReferenceTime(double time)
2007-01-06 05:19:01 +08:00
{
osg::Timer_t tick = osg::Timer::instance()->tick();
double currentTime = osg::Timer::instance()->delta_s(_startTick, tick);
double delta_ticks = (time-currentTime)*(osg::Timer::instance()->getSecondsPerTick());
if (delta_ticks>=0) tick += osg::Timer_t(delta_ticks);
else tick -= osg::Timer_t(-delta_ticks);
// assign the new start tick
setStartTick(tick);
2007-01-06 05:19:01 +08:00
}
void Viewer::setSceneData(osg::Node* node)
2007-01-06 05:19:01 +08:00
{
_scene = new osgViewer::Scene;
_scene->setSceneData(node);
_scene->setFrameStamp(_frameStamp.get());
setReferenceTime(0.0);
assignSceneDataToCameras();
setUpRenderingSupport();
2007-01-06 05:19:01 +08:00
}
void Viewer::setThreadingModel(ThreadingModel threadingModel)
{
if (_threadingModel == threadingModel) return;
if (_threadingModel!=SingleThreaded) stopThreading();
_threadingModel = threadingModel;
if (_threadingModel!=SingleThreaded) startThreading();
}
void Viewer::setEndBarrierPosition(BarrierPosition bp)
{
if (_endBarrierPosition == bp) return;
if (_threadingModel!=SingleThreaded) stopThreading();
_endBarrierPosition = bp;
if (_threadingModel!=SingleThreaded) startThreading();
}
void Viewer::stopThreading()
{
if (_numThreadsOnBarrier==0) return;
osg::notify(osg::INFO)<<"Viewer::stopThreading() - stopping threading"<<std::endl;
Contexts contexts;
getContexts(contexts);
// delete all the graphics threads.
for(Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
(*itr)->setGraphicsThread(0);
}
_startRenderingBarrier = 0;
_endRenderingDispatchBarrier = 0;
_numThreadsOnBarrier = 0;
}
// Compile operation, that compile OpenGL objects.
struct ViewerCompileOperation : public osg::GraphicsOperation
{
ViewerCompileOperation(osg::Node* scene):
osg::GraphicsOperation("Compile",false),
_scene(scene)
{
}
virtual void operator () (osg::GraphicsContext* context)
{
// OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mutex);
// osg::notify(osg::NOTICE)<<"Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
// context->makeCurrentImplementation();
osgUtil::GLObjectsVisitor compileVisitor;
compileVisitor.setState(context->getState());
// do the compile traversal
if (_scene.valid()) _scene->accept(compileVisitor);
// osg::notify(osg::NOTICE)<<"Done Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
}
osg::ref_ptr<osg::Node> _scene;
};
// Draw operation, that does a draw on the scene graph.
struct ViewerRunOperations : public osg::GraphicsOperation
{
ViewerRunOperations():
osg::GraphicsOperation("RunOperation",true)
{
}
virtual void operator () (osg::GraphicsContext* gc)
{
gc->runOperations();
}
};
unsigned int Viewer::computeNumberOfThreadsIncludingMainRequired()
{
Contexts contexts;
getContexts(contexts);
if (contexts.empty()) return 0;
if (contexts.size()==1 || _threadingModel==SingleThreaded)
{
return 1;
}
bool firstContextAsMainThread = _threadingModel == ThreadPerContext;
return firstContextAsMainThread ? contexts.size() : contexts.size()+1;
}
void Viewer::startThreading()
{
unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired();
// return if we don't need multiple threads.
if (numThreadsIncludingMainThread <= 1) return;
// return if threading is already up and running
if (numThreadsIncludingMainThread == _numThreadsOnBarrier) return;
if (_numThreadsOnBarrier!=0)
{
// we already have threads running but not the right number, so stop them and then create new threads.
stopThreading();
}
2007-01-05 05:18:03 +08:00
osg::notify(osg::INFO)<<"Viewer::startThreading() - starting threading"<<std::endl;
// using multi-threading so make sure that new objects are allocated with thread safe ref/unref
osg::Referenced::setThreadSafeReferenceCounting(true);
if (getSceneData())
{
2007-01-05 05:18:03 +08:00
osg::notify(osg::INFO)<<"Making scene thread safe"<<std::endl;
// make sure that existing scene graph objects are allocated with thread safe ref/unref
getSceneData()->setThreadSafeRefUnref(true);
// update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it.
getSceneData()->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts());
}
Contexts contexts;
getContexts(contexts);
int numProcessors = OpenThreads::GetNumberOfProcessors();
bool affinity = true;
bool firstContextAsMainThread = numThreadsIncludingMainThread==contexts.size();
// osg::notify(osg::NOTICE)<<"numThreadsIncludingMainThread=="<<numThreadsIncludingMainThread<<std::endl;
_numThreadsOnBarrier = numThreadsIncludingMainThread;
_startRenderingBarrier = new osg::BarrierOperation(_numThreadsOnBarrier, osg::BarrierOperation::NO_OPERATION);
_endRenderingDispatchBarrier = new osg::BarrierOperation(_numThreadsOnBarrier, osg::BarrierOperation::NO_OPERATION);
osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation();
Contexts::iterator citr = contexts.begin();
unsigned int processNum = 0;
if (firstContextAsMainThread)
{
++processNum;
++citr;
}
for(;
citr != contexts.end();
++citr,
++processNum)
{
osg::GraphicsContext* gc = (*citr);
// create the a graphics thread for this context
gc->createGraphicsThread();
if (affinity) gc->getGraphicsThread()->setProcessorAffinity(processNum % numProcessors);
gc->getGraphicsThread()->add(new ViewerCompileOperation(getSceneData()));
// add the startRenderingBarrier
gc->getGraphicsThread()->add(_startRenderingBarrier.get());
// add the rendering operation itself.
gc->getGraphicsThread()->add(new ViewerRunOperations());
if (_endBarrierPosition==BeforeSwapBuffers)
{
// add the endRenderingDispatchBarrier
gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
}
// add the swap buffers
gc->getGraphicsThread()->add(swapOp.get());
if (_endBarrierPosition==AfterSwapBuffers)
{
// add the endRenderingDispatchBarrier
gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
}
}
if (firstContextAsMainThread)
{
if (affinity) OpenThreads::SetProcessorAffinityOfCurrentThread(0);
}
for(citr = contexts.begin();
citr != contexts.end();
++citr)
{
osg::GraphicsContext* gc = (*citr);
if (gc->getGraphicsThread() && !gc->getGraphicsThread()->isRunning())
{
//osg::notify(osg::NOTICE)<<" gc->getGraphicsThread()->startThread() "<<gc->getGraphicsThread()<<std::endl;
gc->getGraphicsThread()->startThread();
// OpenThreads::Thread::YieldCurrentThread();
}
}
}
void Viewer::checkWindowStatus()
{
unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired();
if (numThreadsIncludingMainThread != _numThreadsOnBarrier)
{
stopThreading();
if (numThreadsIncludingMainThread > 1) startThreading();
}
if (numThreadsIncludingMainThread==0) _done = true;
}
void Viewer::getContexts(Contexts& contexts, bool onlyValid)
{
typedef std::set<osg::GraphicsContext*> ContextSet;
ContextSet contextSet;
if (_camera.valid() &&
_camera->getGraphicsContext() &&
(_camera->getGraphicsContext()->valid() || !onlyValid))
{
contextSet.insert(_camera->getGraphicsContext());
}
for(unsigned int i=0; i<getNumSlaves(); ++i)
{
Slave& slave = getSlave(i);
if (slave._camera.valid() &&
slave._camera->getGraphicsContext() &&
(slave._camera->getGraphicsContext()->valid() || !onlyValid))
{
contextSet.insert(slave._camera->getGraphicsContext());
}
}
contexts.clear();
contexts.reserve(contextSet.size());
for(ContextSet::iterator itr = contextSet.begin();
itr != contextSet.end();
++itr)
{
contexts.push_back(const_cast<osg::GraphicsContext*>(*itr));
}
}
void Viewer::getWindows(Windows& windows, bool onlyValid)
{
windows.clear();
Contexts contexts;
getContexts(contexts, onlyValid);
for(Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*itr);
if (gw) windows.push_back(gw);
}
}
// Draw operation, that does a draw on the scene graph.
struct ViewerRenderingOperation : public osg::GraphicsOperation
{
ViewerRenderingOperation(osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager):
osg::GraphicsOperation("Render",true),
_sceneView(sceneView),
_databasePager(databasePager)
{
_sceneView->getCullVisitor()->setDatabaseRequestHandler(_databasePager.get());
}
virtual void operator () (osg::GraphicsContext*)
{
if (!_sceneView) return;
// osg::notify(osg::NOTICE)<<"RenderingOperation"<<std::endl;
_sceneView->cull();
#if 0
osg::State* state = _sceneView->getState();
osg::Stats* stats = _sceneView->getCamera()->getStats();
const osg::Drawable::Extensions* extensions = stats ? osg::Drawable::getExtensions(state->getContextID(),true) : 0;
bool aquireGPUStats = extensions && extensions->isTimerQuerySupported();
if (aquireGPUStats)
{
const osg::Drawable::Extensions* extensions = osg::Drawable::getExtensions(state->getContextID(),true);
bool aquireGPUStats = extensions->isTimerQuerySupported() && stats;
GLuint queries[2];
GLint available = 0;
// Create a query object.
extensions->glGenQueries(2, queries);
extensions->glBeginQuery(GL_TIME_ELAPSED, queries[0]);
_sceneView->draw();
extensions->glEndQuery(GL_TIME_ELAPSED);
extensions->glBeginQuery(GL_TIME_ELAPSED, queries[1]);
double availableTime = 0.004; // 4 ms
if (_databasePager.valid())
{
_databasePager->compileGLObjects(*(_sceneView->getState()), availableTime);
}
_sceneView->flushDeletedGLObjects(availableTime);
extensions->glEndQuery(GL_TIME_ELAPSED);
// Wait for all results to become available
while (!available) {
extensions->glGetQueryObjectiv(queries[1], GL_QUERY_RESULT_AVAILABLE, &available);
}
GLuint64EXT timeElapsed = 0;
extensions->glGetQueryObjectui64v(queries[0], GL_QUERY_RESULT, &timeElapsed);
stats->setAttribute(state->getFrameStamp()->getFrameNumber(), "GPU draw elapsed time", double(timeElapsed)*1e-9);
extensions->glGetQueryObjectui64v(queries[1], GL_QUERY_RESULT, &timeElapsed);
stats->setAttribute(state->getFrameStamp()->getFrameNumber(), "GPU compile & flush elapsed time", double(timeElapsed)*1e-9);
}
else
#endif
{
_sceneView->draw();
double availableTime = 0.004; // 4 ms
if (_databasePager.valid())
{
_databasePager->compileGLObjects(*(_sceneView->getState()), availableTime);
}
_sceneView->flushDeletedGLObjects(availableTime);
}
}
osg::observer_ptr<osgUtil::SceneView> _sceneView;
osg::observer_ptr<osgDB::DatabasePager> _databasePager;
};
void Viewer::setUpRenderingSupport()
{
2007-01-22 02:24:54 +08:00
#if 1
_cameraSceneViewMap.clear();
Contexts contexts;
getContexts(contexts);
2007-01-22 02:24:54 +08:00
osg::FrameStamp* frameStamp = getFrameStamp();
osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance();
osgDB::DatabasePager* dp = _scene.valid() ? _scene->getDatabasePager() : 0;
2007-01-22 02:24:54 +08:00
for(Contexts::iterator gcitr = contexts.begin();
gcitr != contexts.end();
++gcitr)
{
2007-01-22 02:24:54 +08:00
(*gcitr)->removeAllOperations();
osg::GraphicsContext* gc = *gcitr;
osg::GraphicsContext::Cameras& cameras = gc->getCameras();
osg::State* state = gc->getState();
for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin();
citr != cameras.end();
++citr)
{
osg::Camera* camera = *citr;
camera->setStats(new osg::Stats("Camera"));
osgUtil::SceneView* sceneView = new osgUtil::SceneView;
_cameraSceneViewMap[camera] = sceneView;
sceneView->setGlobalStateSet(_camera->getStateSet());
sceneView->setDefaults();
sceneView->setDisplaySettings(ds);
sceneView->setCamera(camera);
sceneView->setState(state);
sceneView->setFrameStamp(frameStamp);
if (dp) dp->setCompileGLObjectsForContextID(state->getContextID(), true);
gc->add(new ViewerRenderingOperation(sceneView, dp));
}
}
2007-01-22 02:24:54 +08:00
#else
_cameraSceneViewMap.clear();
Contexts contexts;
getContexts(contexts);
osg::FrameStamp* frameStamp = getFrameStamp();
2007-01-12 01:00:09 +08:00
osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance();
osgDB::DatabasePager* dp = _scene.valid() ? _scene->getDatabasePager() : 0;
2007-01-12 01:00:09 +08:00
2007-01-22 02:24:54 +08:00
// clear out all the previously assigned operations
for(Contexts::iterator gcitr = contexts.begin();
gcitr != contexts.end();
++gcitr)
{
(*gcitr)->removeAllOperations();
}
if (_camera.valid() && _camera->getGraphicsContext())
{
2007-01-22 02:24:54 +08:00
_camera->setStats(new osg::Stats("Camera"));
osgUtil::SceneView* sceneView = new osgUtil::SceneView;
_cameraSceneViewMap[_camera] = sceneView;
sceneView->setGlobalStateSet(_camera->getStateSet());
sceneView->setDefaults();
2007-01-12 01:00:09 +08:00
sceneView->setDisplaySettings(ds);
sceneView->setCamera(_camera.get());
sceneView->setState(_camera->getGraphicsContext()->getState());
sceneView->setSceneData(getSceneData());
sceneView->setFrameStamp(frameStamp);
if (dp) dp->setCompileGLObjectsForContextID(_camera->getGraphicsContext()->getState()->getContextID(), true);
_camera->getGraphicsContext()->add(new ViewerRenderingOperation(sceneView, dp));
}
for(unsigned i=0; i<getNumSlaves(); ++i)
{
Slave& slave = getSlave(i);
if (slave._camera.valid() && slave._camera->getGraphicsContext())
{
_camera->setStats(new osg::Stats("Slave Camera"));
osgUtil::SceneView* sceneView = new osgUtil::SceneView;
_cameraSceneViewMap[slave._camera] = sceneView;
sceneView->setGlobalStateSet(_camera->getStateSet());
sceneView->setDefaults();
sceneView->setCamera(slave._camera.get());
2007-01-12 01:00:09 +08:00
sceneView->setDisplaySettings(ds);
sceneView->setState(slave._camera->getGraphicsContext()->getState());
sceneView->setSceneData(getSceneData());
sceneView->setFrameStamp(frameStamp);
if (dp) dp->setCompileGLObjectsForContextID(slave._camera->getGraphicsContext()->getState()->getContextID(), true);
slave._camera->getGraphicsContext()->add(new ViewerRenderingOperation(sceneView, dp));
}
}
2007-01-22 02:24:54 +08:00
#endif
}
void Viewer::realize()
{
//osg::notify(osg::INFO)<<"Viewer::realize()"<<std::endl;
setCameraWithFocus(0);
Contexts contexts;
getContexts(contexts);
if (contexts.empty())
{
osg::notify(osg::INFO)<<"Viewer::realize() - No valid contexts found, setting up view across all screens."<<std::endl;
// no windows are already set up so set up a default view
setUpViewAcrossAllScreens();
getContexts(contexts);
}
if (contexts.empty())
{
osg::notify(osg::NOTICE)<<"Viewer::realize() - failed to set up any windows"<<std::endl;
_done = true;
return;
}
setUpRenderingSupport();
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
(*citr)->realize();
}
bool grabFocus = true;
if (grabFocus)
{
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
if (gw)
{
gw->grabFocusIfPointerInWindow();
}
}
}
startThreading();
// initialize the global timer to be relative to the current time.
osg::Timer::instance()->setStartTick();
// pass on the start tick to all the associated eventqueues
setStartTick(osg::Timer::instance()->getStartTick());
}
void Viewer::frame()
{
if (_done) return;
// osg::notify(osg::NOTICE)<<std::endl<<"Viewer::frame()"<<std::endl<<std::endl;
if (_firstFrame)
{
init();
if (!isRealized())
{
realize();
}
_firstFrame = false;
}
advance();
eventTraversal();
updateTraversal();
renderingTraversals();
}
void Viewer::advance()
{
if (_done) return;
double prevousReferenceTime = _frameStamp->getReferenceTime();
int previousFrameNumber = _frameStamp->getFrameNumber();
_frameStamp->setReferenceTime( osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()) );
_frameStamp->setFrameNumber(_frameStamp->getFrameNumber()+1);
if (getStats())
{
// update previous frame stats
double deltaFrameTime = _frameStamp->getReferenceTime() - prevousReferenceTime;
getStats()->setAttribute(previousFrameNumber, "Frame duration", deltaFrameTime);
getStats()->setAttribute(previousFrameNumber, "Frame rate", 1.0/deltaFrameTime);
// update current frames stats
getStats()->setAttribute(_frameStamp->getFrameNumber(), "Reference time", _frameStamp->getReferenceTime());
}
}
void Viewer::eventTraversal()
{
if (_done) return;
double beginEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
// osg::notify(osg::NOTICE)<<"Viewer::frameEventTraversal()."<<std::endl;
// need to copy events from the GraphicsWindow's into local EventQueue;
osgGA::EventQueue::Events events;
Contexts contexts;
getContexts(contexts);
osgGA::GUIEventAdapter* eventState = getEventQueue()->getCurrentEventState();
osg::Matrix masterCameraVPW = getCamera()->getViewMatrix() * getCamera()->getProjectionMatrix();
if (getCamera()->getViewport())
{
osg::Viewport* viewport = getCamera()->getViewport();
masterCameraVPW *= viewport->computeWindowMatrix();
eventState->setInputRange( viewport->x(), viewport->y(), viewport->x() + viewport->width(), viewport->y() + viewport->height());
}
else
{
eventState->setInputRange(-1.0, -1.0, 1.0, 1.0);
}
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
if (gw)
{
gw->checkEvents();
osgGA::EventQueue::Events gw_events;
gw->getEventQueue()->takeEvents(gw_events);
osgGA::EventQueue::Events::iterator itr;
for(itr = gw_events.begin();
itr != gw_events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
bool pointerEvent = false;
float x = event->getX();
float y = event->getY();
bool invert_y = event->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS;
if (invert_y && gw->getTraits()) y = gw->getTraits()->height - y;
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::RELEASE):
case(osgGA::GUIEventAdapter::DRAG):
case(osgGA::GUIEventAdapter::MOVE):
{
pointerEvent = true;
if (event->getEventType()!=osgGA::GUIEventAdapter::DRAG || !getCameraWithFocus())
{
osg::GraphicsContext::Cameras& cameras = gw->getCameras();
for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin();
citr != cameras.end();
++citr)
{
osg::Camera* camera = *citr;
if (camera->getView()==this)
{
osg::Viewport* viewport = camera ? camera->getViewport() : 0;
if (viewport &&
x >= viewport->x() && y >= viewport->y() &&
x <= (viewport->x()+viewport->width()) && y <= (viewport->y()+viewport->height()) )
{
setCameraWithFocus(camera);
}
}
}
}
break;
}
default:
break;
}
if (pointerEvent)
{
if (getCameraWithFocus())
{
osg::Viewport* viewport = getCameraWithFocus()->getViewport();
osg::Matrix localCameraVPW = getCameraWithFocus()->getViewMatrix() * getCameraWithFocus()->getProjectionMatrix();
if (viewport) localCameraVPW *= viewport->computeWindowMatrix();
osg::Matrix matrix( osg::Matrix::inverse(localCameraVPW) * masterCameraVPW );
osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix;
x = new_coord.x();
y = new_coord.y();
event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
event->setX(x);
event->setY(y);
event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
}
// pass along the new pointer events details to the eventState of the viewer
eventState->setX(x);
eventState->setY(y);
eventState->setButtonMask(event->getButtonMask());
eventState->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
}
else
{
event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
event->setX(eventState->getX());
event->setY(eventState->getY());
event->setButtonMask(eventState->getButtonMask());
event->setMouseYOrientation(eventState->getMouseYOrientation());
}
//osg::notify(osg::NOTICE)<<" mouse x = "<<event->getX()<<" y="<<event->getY()<<std::endl;
// osg::notify(osg::NOTICE)<<" mouse Xmin = "<<event->getXmin()<<" Ymin="<<event->getYmin()<<" xMax="<<event->getXmax()<<" Ymax="<<event->getYmax()<<std::endl;
}
for(itr = gw_events.begin();
itr != gw_events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::CLOSE_WINDOW):
{
// stopThreading();
gw->close();
// startThreading();
break;
}
default:
break;
}
}
events.insert(events.end(), gw_events.begin(), gw_events.end());
}
}
// osg::notify(osg::NOTICE)<<"mouseEventState Xmin = "<<eventState->getXmin()<<" Ymin="<<eventState->getYmin()<<" xMax="<<eventState->getXmax()<<" Ymax="<<eventState->getYmax()<<std::endl;
_eventQueue->frame( getFrameStamp()->getReferenceTime() );
_eventQueue->takeEvents(events);
#if 0
// osg::notify(osg::NOTICE)<<"Events "<<events.size()<<std::endl;
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
osg::notify(osg::NOTICE)<<" PUSH "<<event->getButton()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::RELEASE):
osg::notify(osg::NOTICE)<<" RELEASE "<<event->getButton()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::DRAG):
osg::notify(osg::NOTICE)<<" DRAG "<<event->getButtonMask()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::MOVE):
osg::notify(osg::NOTICE)<<" MOVE "<<event->getButtonMask()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::SCROLL):
osg::notify(osg::NOTICE)<<" SCROLL "<<event->getScrollingMotion()<<std::endl;
break;
case(osgGA::GUIEventAdapter::KEYDOWN):
osg::notify(osg::NOTICE)<<" KEYDOWN '"<<(char)event->getKey()<<"'"<<std::endl;
break;
case(osgGA::GUIEventAdapter::KEYUP):
osg::notify(osg::NOTICE)<<" KEYUP '"<<(char)event->getKey()<<"'"<<std::endl;
break;
case(osgGA::GUIEventAdapter::RESIZE):
osg::notify(osg::NOTICE)<<" RESIZE "<<event->getWindowX()<<"/"<<event->getWindowY()<<" x "<<event->getWindowWidth()<<"/"<<event->getWindowHeight() << std::endl;
break;
case(osgGA::GUIEventAdapter::QUIT_APPLICATION):
osg::notify(osg::NOTICE)<<" QUIT_APPLICATION " << std::endl;
break;
case(osgGA::GUIEventAdapter::FRAME):
// osg::notify(osg::NOTICE)<<" FRAME "<<std::endl;
break;
default:
// osg::notify(osg::NOTICE)<<" Event not handled"<<std::endl;
break;
}
}
#endif
// osg::notify(osg::NOTICE)<<"Events "<<events.size()<<std::endl;
if ((_keyEventSetsDone!=0) || _quitEventSetsDone)
{
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
if (_keyEventSetsDone && event->getKey()==_keyEventSetsDone) _done = true;
break;
case(osgGA::GUIEventAdapter::QUIT_APPLICATION):
if (_quitEventSetsDone) _done = true;
break;
default:
break;
}
}
}
if (_done) return;
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
bool handled = false;
if (_cameraManipulator.valid())
{
_cameraManipulator->handle( *event, *this);
}
for(EventHandlers::iterator hitr = _eventHandlers.begin();
hitr != _eventHandlers.end() && !handled;
++hitr)
{
handled = (*hitr)->handle( *event, *this, 0, 0);
}
}
if (_eventVisitor.valid() && _scene.valid())
{
_eventVisitor->setFrameStamp(getFrameStamp());
_eventVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber());
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
bool handled = false;
_eventVisitor->reset();
_eventVisitor->addEvent( event );
getSceneData()->accept(*_eventVisitor);
if (_eventVisitor->getEventHandled()) handled = true;
}
}
if (getStats())
{
double endEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
// update current frames stats
getStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal begin time ", beginEventTraversal);
getStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal end time ", endEventTraversal);
getStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal time taken", endEventTraversal-beginEventTraversal);
}
}
void Viewer::updateTraversal()
{
if (_done) return;
double beginUpdateTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
if (_scene.valid()) _scene->frameUpdateTraversal();
if (_cameraManipulator.valid())
{
_camera->setViewMatrix(_cameraManipulator->getInverseMatrix());
}
updateSlaves();
if (getStats())
{
double endUpdateTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
// update current frames stats
getStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal begin time ", beginUpdateTraversal);
getStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal end time ", endUpdateTraversal);
getStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal time taken", endUpdateTraversal-beginUpdateTraversal);
}
}
void Viewer::renderingTraversals()
{
// check to see if windows are still valid
checkWindowStatus();
if (_done) return;
double beginRenderingTraversals = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
osgDB::DatabasePager* dp = _scene.valid() ? _scene->getDatabasePager() : 0;
if (dp)
{
dp->signalBeginFrame(getFrameStamp());
}
// osg::notify(osg::NOTICE)<<std::endl<<"Joing _startRenderingBarrier block"<<std::endl;
Contexts contexts;
getContexts(contexts);
// dispatch the the rendering threads
if (_startRenderingBarrier.valid()) _startRenderingBarrier->block();
Contexts::iterator itr;
for(itr = contexts.begin();
itr != contexts.end();
++itr)
{
if (_done) return;
if (!((*itr)->getGraphicsThread()))
{
(*itr)->makeCurrent();
(*itr)->runOperations();
(*itr)->releaseContext();
}
}
// osg::notify(osg::NOTICE)<<"Joing _endRenderingDispatchBarrier block"<<std::endl;
// wait till the rendering dispatch is done.
if (_endRenderingDispatchBarrier.valid()) _endRenderingDispatchBarrier->block();
for(itr = contexts.begin();
itr != contexts.end();
++itr)
{
if (_done) return;
if (!((*itr)->getGraphicsThread()))
{
(*itr)->makeCurrent();
(*itr)->swapBuffers();
(*itr)->releaseContext();
}
}
if (dp)
{
dp->signalEndFrame();
}
if (getStats())
{
double endRenderingTraversals = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
// update current frames stats
getStats()->setAttribute(_frameStamp->getFrameNumber(), "Rendering traversals begin time ", beginRenderingTraversals);
getStats()->setAttribute(_frameStamp->getFrameNumber(), "Rendering traversals end time ", endRenderingTraversals);
getStats()->setAttribute(_frameStamp->getFrameNumber(), "Rendering traversals time taken", endRenderingTraversals-beginRenderingTraversals);
}
}