OpenSceneGraph/include/osgDB/WriteFile

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGDB_FILEUTILS
#define OSGDB_FILEUTILS 1
#include <osg/Image>
#include <osg/Node>
#include <osgDB/Export>
#include <string>
namespace osgDB {
/** Write an osg::Object to file.
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* Return true on success,
* return false on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to write the specified file.*/
OSGDB_EXPORT extern bool writeObjectFile(const osg::Object& object, const std::string& filename);
/** Write an osg::Image to file.
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* Return true on success,
* return false on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to write the specified file.*/
OSGDB_EXPORT extern bool writeImageFile(const osg::Image& image, const std::string& filename);
/** Write an osg::Node to file.
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* Return true on success,
* return false on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to write the specified file.*/
OSGDB_EXPORT extern bool writeNodeFile(const osg::Node& node, const std::string& filename);
};
#endif