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/* OpenSceneGraph example, osgblenddrawbuffers.
*
* Permission is hereby granted , free of charge , to any person obtaining a copy
* of this software and associated documentation files ( the " Software " ) , to deal
* in the Software without restriction , including without limitation the rights
* to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
* copies of the Software , and to permit persons to whom the Software is
* furnished to do so , subject to the following conditions :
*
* THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
* IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
* LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE .
*/
# include <osg/Geometry>
# include <osg/Geode>
# include <osg/Camera>
# include <osg/Texture2D>
# include <osg/BlendFunci>
# include <osg/ColorMaski>
# include <osg/Capability>
# include <osgDB/ReadFile>
# include <osgViewer/Viewer>
# include <iostream>
osg : : Camera * createMRTCamera ( std : : vector < osg : : Texture * > & attachedTextures )
{
osg : : ref_ptr < osg : : Camera > camera = new osg : : Camera ;
camera - > setClearColor ( osg : : Vec4 ( 0.0f , 0.0f , 0.0f , 1.0f ) ) ;
camera - > setClearMask ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
camera - > setRenderTargetImplementation ( osg : : Camera : : FRAME_BUFFER_OBJECT ) ;
camera - > setRenderOrder ( osg : : Camera : : PRE_RENDER ) ;
for ( int i = 0 ; i < 4 ; + + i )
{
osg : : Texture2D * tex = new osg : : Texture2D ;
tex - > setTextureSize ( 1024 , 1024 ) ;
tex - > setInternalFormat ( GL_RGBA ) ;
tex - > setFilter ( osg : : Texture2D : : MIN_FILTER , osg : : Texture2D : : LINEAR ) ;
tex - > setFilter ( osg : : Texture2D : : MAG_FILTER , osg : : Texture2D : : LINEAR ) ;
attachedTextures . push_back ( tex ) ;
camera - > setViewport ( 0 , 0 , tex - > getTextureWidth ( ) , tex - > getTextureHeight ( ) ) ;
camera - > attach ( osg : : Camera : : BufferComponent ( osg : : Camera : : COLOR_BUFFER0 + i ) , tex ) ;
}
return camera . release ( ) ;
}
osg : : Camera * createHUDCamera ( double left , double right , double bottom , double top )
{
osg : : ref_ptr < osg : : Camera > camera = new osg : : Camera ;
camera - > setReferenceFrame ( osg : : Transform : : ABSOLUTE_RF ) ;
camera - > setClearMask ( GL_DEPTH_BUFFER_BIT ) ;
camera - > setRenderOrder ( osg : : Camera : : POST_RENDER ) ;
camera - > setAllowEventFocus ( false ) ;
camera - > setProjectionMatrix ( osg : : Matrix : : ortho2D ( left , right , bottom , top ) ) ;
camera - > getOrCreateStateSet ( ) - > setMode ( GL_LIGHTING , osg : : StateAttribute : : OFF ) ;
return camera . release ( ) ;
}
int main ( int argc , char * * argv )
{
osg : : ArgumentParser arguments ( & argc , argv ) ;
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the example which demonstrates how to enable/disable blending on specified draw buffers in multi-rendering-target cases. " ) ;
std : : vector < osg : : Texture * > textures ;
bool useGlobalBlending = false ;
if ( arguments . read ( " --no-draw-buffers " ) ) useGlobalBlending = true ;
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osg : : ref_ptr < osg : : Node > cessna = osgDB : : readRefNodeFile ( " cessna.osgt " ) ;
if ( ! cessna )
{
OSG_NOTICE < < " Cannot not find model 'cessna.osg' to render " < < std : : endl ;
return 1 ;
}
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// Create a camera to output multi-rendering-targets (MRT)
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osg : : ref_ptr < osg : : Camera > mrtCam = createMRTCamera ( textures ) ;
mrtCam - > addChild ( cessna ) ;
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// Create shader program to be used
const char * mrtFragmentCode = {
" void main() { \n "
" gl_FragData[0] = gl_Color * vec4(1.0, 1.0, 1.0, 0.7); \n "
" gl_FragData[1] = vec4(0.0, 1.0, 1.0, 0.0); \n "
" gl_FragData[2] = vec4(1.0, 0.0, 1.0, 0.3); \n "
" gl_FragData[3] = vec4(1.0, 1.0, 0.0, 1.0); \n "
" } \n "
} ;
osg : : ref_ptr < osg : : Program > program = new osg : : Program ;
program - > addShader ( new osg : : Shader ( osg : : Shader : : FRAGMENT , mrtFragmentCode ) ) ;
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osg : : ref_ptr < osg : : StateSet > ss = mrtCam - > getOrCreateStateSet ( ) ;
ss - > setAttributeAndModes ( program ) ;
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// Apply blending to the original scene in MRT
if ( ! useGlobalBlending )
{
// Only enable blending on the first draw buffer so other three outputs are
// totally opaque, which is important for MRT cases
ss - > setAttribute ( new osg : : Enablei ( GL_BLEND , 0 ) ) ;
ss - > setAttribute ( new osg : : Disablei ( GL_BLEND , 1 ) ) ;
ss - > setAttribute ( new osg : : Disablei ( GL_BLEND , 2 ) ) ;
ss - > setAttribute ( new osg : : Disablei ( GL_BLEND , 3 ) ) ;
// Accept different blend/colormask attributes on multiple render targets
osg : : ref_ptr < osg : : BlendFunci > blend0 = new osg : : BlendFunci ( 0 , GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
osg : : ref_ptr < osg : : ColorMaski > colormask3 = new osg : : ColorMaski ( 3 , false , true , false , true ) ;
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ss - > setAttribute ( blend0 ) ;
ss - > setAttributeAndModes ( colormask3 ) ;
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}
else
{
// When separated blending is disabled, all rendering targets will be affected
// by its alpha channel and you will see each output blended with the background.
//
// This causes a big program in situations like deferred shading because we may
// have to save different scene data to MRT 'GBuffer', in which alpha channels are
// used to store certain attributes rather than opacity. These attributes can be
// reused in following post-processing steps.
//
// For such targets, alpha blending must be disabled; otherwise it will mess the
// output. That is why this example exists!
osg : : ref_ptr < osg : : BlendFunc > blend = new osg : : BlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
ss - > setAttributeAndModes ( blend . get ( ) ) ;
}
// Create some quads to be shown on screen to contain the MRT result
osg : : ref_ptr < osg : : Geode > quad = new osg : : Geode ;
for ( unsigned int i = 0 ; i < textures . size ( ) ; + + i )
{
osg : : Geometry * geom = osg : : createTexturedQuadGeometry (
osg : : Vec3 ( ( float ) i / ( float ) textures . size ( ) , 0.0f , 0.0f ) ,
osg : : Vec3 ( 1.0f / ( float ) textures . size ( ) - 0.01f , 0.0f , 0.0f ) , osg : : Vec3 ( 0.0f , 1.0f , 0.0f ) ) ;
geom - > getOrCreateStateSet ( ) - > setTextureAttributeAndModes ( 0 , textures [ i ] ) ;
quad - > addDrawable ( geom ) ;
}
osg : : Camera * hudCam = createHUDCamera ( 0.0 , 1.0 , 0.0 , 1.0 ) ;
hudCam - > addChild ( quad . get ( ) ) ;
// Construct scene graph and viewer
osg : : ref_ptr < osg : : Group > root = new osg : : Group ;
root - > addChild ( mrtCam ) ;
root - > addChild ( hudCam ) ;
osgViewer : : Viewer viewer ;
viewer . setSceneData ( root . get ( ) ) ;
return viewer . run ( ) ;
}