OpenSceneGraph/examples/osgphotoalbum/ImageReaderWriter.cpp

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/* OpenSceneGraph example, osgphotoalbum.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "ImageReaderWriter.h"
#include <osg/Texture2D>
#include <osg/Geometry>
#include <osg/Geode>
#include <sstream>
ImageReaderWriter::DataReference::DataReference():
_fileName(),
_resolutionX(256),
_resolutionY(256),
_center(0.625f,0.0f,0.0f),
_maximumWidth(1.25f,0.0f,0.0f),
_maximumHeight(0.0f,0.0f,1.0f),
_numPointsAcross(10),
_numPointsUp(10),
_backPage(false) {}
ImageReaderWriter::DataReference::DataReference(const std::string& fileName, unsigned int res, float width, float height,bool backPage):
_fileName(fileName),
_resolutionX(res),
_resolutionY(res),
_center(width*0.5f,0.0f,height*0.5f),
_maximumWidth(width,0.0f,0.0f),
_maximumHeight(0.0f,0.0f,height),
_numPointsAcross(10),
_numPointsUp(10),
_backPage(backPage) {}
ImageReaderWriter::DataReference::DataReference(const DataReference& rhs):
_fileName(rhs._fileName),
_resolutionX(rhs._resolutionX),
_resolutionY(rhs._resolutionY),
_center(rhs._center),
_maximumWidth(rhs._maximumWidth),
_maximumHeight(rhs._maximumHeight),
_numPointsAcross(rhs._numPointsAcross),
_numPointsUp(rhs._numPointsUp),
_backPage(rhs._backPage) {}
ImageReaderWriter::ImageReaderWriter()
{
}
std::string ImageReaderWriter::local_insertReference(const std::string& fileName, unsigned int res, float width, float height, bool backPage)
{
std::stringstream ostr;
ostr<<"res_"<<res<<"_"<<fileName;
std::string myReference = ostr.str();
_dataReferences[myReference] = DataReference(fileName,res,width,height,backPage);
return myReference;
}
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Image> ImageReaderWriter::readImage_Archive(DataReference& dr, float& s,float& t)
{
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for(PhotoArchiveList::iterator itr=_photoArchiveList.begin();
itr!=_photoArchiveList.end();
++itr)
{
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Image> image = (*itr)->readImage(dr._fileName,dr._resolutionX,dr._resolutionY,s,t);
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if (image) return image;
}
return 0;
}
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Image> ImageReaderWriter::readImage_DynamicSampling(DataReference& dr, float& s,float& t)
{
// record previous options.
osg::ref_ptr<osgDB::ReaderWriter::Options> previousOptions = osgDB::Registry::instance()->getOptions();
osg::ref_ptr<osgDB::ImageOptions> options = new osgDB::ImageOptions;
options->_destinationImageWindowMode = osgDB::ImageOptions::PIXEL_WINDOW;
options->_destinationPixelWindow.set(0,0,dr._resolutionX,dr._resolutionY);
osgDB::Registry::instance()->setOptions(options.get());
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(dr._fileName);
// restore previous options.
osgDB::Registry::instance()->setOptions(previousOptions.get());
s = options.valid()?options->_sourcePixelWindow.windowWidth:1.0f;
t = options.valid()?options->_sourcePixelWindow.windowHeight:1.0f;
return image;
}
osgDB::ReaderWriter::ReadResult ImageReaderWriter::local_readNode(const std::string& fileName, const Options*)
{
DataReferenceMap::iterator itr = _dataReferences.find(fileName);
if (itr==_dataReferences.end()) return osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED;
DataReference& dr = itr->second;
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Image> image;
float s=1.0f,t=1.0f;
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// try to load photo from any loaded PhotoArchives
if (!_photoArchiveList.empty())
image = readImage_Archive(dr,s,t);
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// not loaded yet, so try to load it directly.
if (!image)
image = readImage_DynamicSampling(dr,s,t);
if (image)
{
float photoWidth = 0.0f;
float photoHeight = 0.0f;
float maxWidth = dr._maximumWidth.length();
float maxHeight = dr._maximumHeight.length();
if ((s/t)>(maxWidth/maxHeight))
{
// photo wider than tall relative to the required pictures size.
// so need to clamp the width to the maximum width and then
// set the height to keep the original photo aspect ratio.
photoWidth = maxWidth;
photoHeight = photoWidth*(t/s);
}
else
{
// photo tall than wide relative to the required pictures size.
// so need to clamp the height to the maximum height and then
// set the width to keep the original photo aspect ratio.
photoHeight = maxHeight;
photoWidth = photoHeight*(s/t);
}
photoWidth*=0.95;
photoHeight*=0.95;
osg::Vec3 halfWidthVector(dr._maximumWidth*(photoWidth*0.5f/maxWidth));
osg::Vec3 halfHeightVector(dr._maximumHeight*(photoHeight*0.5f/maxHeight));
// set up the texture.
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setResizeNonPowerOfTwoHint(false);
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
// set up the drawstate.
osg::StateSet* dstate = new osg::StateSet;
dstate->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
dstate->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
// set up the geoset.
osg::Geometry* geom = new osg::Geometry;
geom->setStateSet(dstate);
osg::Vec3Array* coords = new osg::Vec3Array(4);
if (!dr._backPage)
{
(*coords)[0] = dr._center - halfWidthVector + halfHeightVector;
(*coords)[1] = dr._center - halfWidthVector - halfHeightVector;
(*coords)[2] = dr._center + halfWidthVector - halfHeightVector;
(*coords)[3] = dr._center + halfWidthVector + halfHeightVector;
}
else
{
(*coords)[3] = dr._center - halfWidthVector + halfHeightVector;
(*coords)[2] = dr._center - halfWidthVector - halfHeightVector;
(*coords)[1] = dr._center + halfWidthVector - halfHeightVector;
(*coords)[0] = dr._center + halfWidthVector + halfHeightVector;
}
geom->setVertexArray(coords);
osg::Vec2Array* tcoords = new osg::Vec2Array(4);
(*tcoords)[0].set(0.0f,1.0f);
(*tcoords)[1].set(0.0f,0.0f);
(*tcoords)[2].set(1.0f,0.0f);
(*tcoords)[3].set(1.0f,1.0f);
geom->setTexCoordArray(0,tcoords);
osg::Vec4Array* colours = new osg::Vec4Array(1);
(*colours)[0].set(1.0f,1.0f,1.0,1.0f);
geom->setColorArray(colours, osg::Array::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
// set up the geode.
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
return geode;
}
else
{
return osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED;
}
}