OpenSceneGraph/include/osg/ShadeModel

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_SHADEMODEL
#define OSG_SHADEMODEL 1
#include <osg/GL>
#include <osg/StateAttribute>
#include <osg/StateSet>
namespace osg {
/** Class which encapsulates glShadeModel(..).
*/
class SG_EXPORT ShadeModel : public StateAttribute
{
public :
ShadeModel();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ShadeModel(const ShadeModel& sm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(sm,copyop),
_mode(sm._mode) {}
META_StateAttribute(ShadeModel, SHADEMODEL);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(ShadeModel,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_mode)
return 0; // passed all the above comparison macro's, must be equal.
}
enum Mode {
FLAT = GL_FLAT,
SMOOTH = GL_SMOOTH
};
inline void setMode(const Mode mode) { _mode = mode; }
inline const Mode getMode() const { return _mode; }
virtual void apply(State& state) const;
protected:
virtual ~ShadeModel();
Mode _mode;
};
}
#endif