195 lines
7.5 KiB
C++
195 lines
7.5 KiB
C++
|
/* OpenSceneGraph example, osgstereomatch.
|
||
|
*
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
* of this software and associated documentation files (the "Software"), to deal
|
||
|
* in the Software without restriction, including without limitation the rights
|
||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
* copies of the Software, and to permit persons to whom the Software is
|
||
|
* furnished to do so, subject to the following conditions:
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
* THE SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#include <osg/Vec3>
|
||
|
#include <osg/Vec4>
|
||
|
#include <osg/Quat>
|
||
|
#include <osg/Matrix>
|
||
|
#include <osg/ShapeDrawable>
|
||
|
#include <osg/Geometry>
|
||
|
#include <osg/Geode>
|
||
|
#include <osg/TextureRectangle>
|
||
|
|
||
|
#include <osgDB/FileUtils>
|
||
|
#include <osgDB/ReadFile>
|
||
|
|
||
|
#include <osgViewer/Viewer>
|
||
|
#include <osgViewer/ViewerEventHandlers>
|
||
|
|
||
|
#include <iostream>
|
||
|
|
||
|
#include "StereoPass.h"
|
||
|
#include "StereoMultipass.h"
|
||
|
|
||
|
osg::Node* createScene(osg::Image *left, osg::Image *right, unsigned int min_disp, unsigned int max_disp, unsigned int window_size, bool single_pass)
|
||
|
{
|
||
|
int width = left->s();
|
||
|
int height = left->t();
|
||
|
|
||
|
osg::Group* topnode = new osg::Group;
|
||
|
|
||
|
// create four quads so we can display up to four images
|
||
|
|
||
|
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
|
||
|
|
||
|
// each geom will contain a quad
|
||
|
osg::ref_ptr<osg::DrawArrays> da = new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4);
|
||
|
|
||
|
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
|
||
|
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
|
||
|
|
||
|
osg::ref_ptr<osg::Vec2Array> tcoords = new osg::Vec2Array; // texture coords
|
||
|
tcoords->push_back(osg::Vec2(0, 0));
|
||
|
tcoords->push_back(osg::Vec2(width, 0));
|
||
|
tcoords->push_back(osg::Vec2(width, height));
|
||
|
tcoords->push_back(osg::Vec2(0, height));
|
||
|
|
||
|
osg::ref_ptr<osg::StateSet> geomss[4]; // stateset where we can attach textures
|
||
|
osg::ref_ptr<osg::TextureRectangle> texture[4];
|
||
|
|
||
|
for (int i=0;i<4;i++) {
|
||
|
osg::ref_ptr<osg::Vec3Array> vcoords = new osg::Vec3Array; // vertex coords
|
||
|
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
|
||
|
|
||
|
// tile the quads on the screen
|
||
|
// 2 3
|
||
|
// 0 1
|
||
|
int xoff, zoff;
|
||
|
xoff = (i%2);
|
||
|
zoff = i>1 ? 1 : 0;
|
||
|
|
||
|
// initial viewer camera looks along y
|
||
|
vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, 0+(zoff * height)));
|
||
|
vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, 0+(zoff * height)));
|
||
|
vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, height+(zoff * height)));
|
||
|
vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, height+(zoff * height)));
|
||
|
|
||
|
geom->setVertexArray(vcoords.get());
|
||
|
geom->setTexCoordArray(0,tcoords.get());
|
||
|
geom->addPrimitiveSet(da.get());
|
||
|
geom->setColorArray(colors.get());
|
||
|
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
|
||
|
geomss[i] = geom->getOrCreateStateSet();
|
||
|
geomss[i]->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||
|
|
||
|
texture[i] = new osg::TextureRectangle;
|
||
|
texture[i]->setResizeNonPowerOfTwoHint(false);
|
||
|
texture[i]->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||
|
texture[i]->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||
|
|
||
|
geode->addDrawable(geom.get());
|
||
|
}
|
||
|
|
||
|
// attach the input images to the bottom textures of the view
|
||
|
texture[0]->setImage(left);
|
||
|
texture[1]->setImage(right);
|
||
|
geomss[0]->setTextureAttributeAndModes(0, texture[0].get(), osg::StateAttribute::ON);
|
||
|
geomss[1]->setTextureAttributeAndModes(0, texture[1].get(), osg::StateAttribute::ON);
|
||
|
|
||
|
topnode->addChild(geode.get());
|
||
|
|
||
|
// create the processing passes
|
||
|
if (single_pass) {
|
||
|
StereoPass *stereopass = new StereoPass(texture[0].get(), texture[1].get(),
|
||
|
width, height,
|
||
|
min_disp, max_disp, window_size);
|
||
|
|
||
|
topnode->addChild(stereopass->getRoot().get());
|
||
|
|
||
|
// attach the output of the processing to the top left geom
|
||
|
geomss[2]->setTextureAttributeAndModes(0,
|
||
|
stereopass->getOutputTexture().get(),
|
||
|
osg::StateAttribute::ON);
|
||
|
} else {
|
||
|
StereoMultipass *stereomp = new StereoMultipass(texture[0].get(), texture[1].get(),
|
||
|
width, height,
|
||
|
min_disp, max_disp, window_size);
|
||
|
topnode->addChild(stereomp->getRoot().get());
|
||
|
// attach the output of the processing to the top left geom
|
||
|
geomss[2]->setTextureAttributeAndModes(0,
|
||
|
stereomp->getOutputTexture().get(),
|
||
|
osg::StateAttribute::ON);
|
||
|
}
|
||
|
|
||
|
return topnode;
|
||
|
}
|
||
|
|
||
|
int main(int argc, char *argv[])
|
||
|
{
|
||
|
// use an ArgumentParser object to manage the program arguments.
|
||
|
osg::ArgumentParser arguments(&argc,argv);
|
||
|
|
||
|
// set up the usage document, in case we need to print out how to use this program.
|
||
|
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates a stereo matching algorithm. It uses multiple render targets and multiple passes with texture ping-pong.");
|
||
|
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] --left left_image --right right_image --min min_disparity --max max_disparity --window window_size");
|
||
|
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||
|
arguments.getApplicationUsage()->addCommandLineOption("--left","The left image of the stereo pair to load.");
|
||
|
arguments.getApplicationUsage()->addCommandLineOption("--right","The right image of the stereo pair to load.");
|
||
|
arguments.getApplicationUsage()->addCommandLineOption("--min","The minimum disparity to start matching pixels.");
|
||
|
arguments.getApplicationUsage()->addCommandLineOption("--max","The maximum disparity to stop matching pixels.");
|
||
|
arguments.getApplicationUsage()->addCommandLineOption("--window","The window size used to match areas around pixels.");
|
||
|
arguments.getApplicationUsage()->addCommandLineOption("--single","Use a single pass instead on multiple passes.");
|
||
|
|
||
|
// if user request help write it out to cout.
|
||
|
if (arguments.read("-h") || arguments.read("--help"))
|
||
|
{
|
||
|
arguments.getApplicationUsage()->write(std::cout);
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
std::string leftName("");
|
||
|
while(arguments.read("--left", leftName)) {}
|
||
|
|
||
|
std::string rightName("");
|
||
|
while(arguments.read("--right", rightName)) {}
|
||
|
|
||
|
unsigned int minDisparity = 0;
|
||
|
while (arguments.read("--min", minDisparity)) {}
|
||
|
|
||
|
unsigned int maxDisparity = 31;
|
||
|
while (arguments.read("--max", maxDisparity)) {}
|
||
|
|
||
|
unsigned int windowSize = 5;
|
||
|
while (arguments.read("--window", windowSize)) {}
|
||
|
|
||
|
bool useSinglePass = false;
|
||
|
while (arguments.read("--single")) { useSinglePass = true; }
|
||
|
|
||
|
if (leftName == "" || rightName=="") {
|
||
|
arguments.getApplicationUsage()->write(std::cout);
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
// load the images
|
||
|
osg::ref_ptr<osg::Image> leftIm = osgDB::readImageFile(leftName);
|
||
|
osg::ref_ptr<osg::Image> rightIm = osgDB::readImageFile(rightName);
|
||
|
|
||
|
osg::Node* scene = createScene(leftIm.get(), rightIm.get(), minDisparity, maxDisparity, windowSize, useSinglePass);
|
||
|
|
||
|
// construct the viewer.
|
||
|
osgViewer::Viewer viewer;
|
||
|
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
|
||
|
|
||
|
// add the stats handler
|
||
|
viewer.addEventHandler(new osgViewer::StatsHandler);
|
||
|
|
||
|
viewer.setSceneData(scene);
|
||
|
|
||
|
return viewer.run();
|
||
|
}
|