OpenSceneGraph/src/osgGA/KeySwitchMatrixManipulator.cpp

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#include <osgGA/KeySwitchMatrixManipulator>
#include <osg/Notify>
using namespace osgGA;
void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name, CameraManipulator *cm)
{
if(!cm) return;
_manips[key]=std::make_pair(name,osg::ref_ptr<CameraManipulator>(cm));
if(!_current)
{
_current=cm;
_current->setHomePosition(_homeEye,_homeCenter,_homeUp,_autoComputeHomePosition);
_current->setNode(0);
_current->setCoordinateFrameCallback(getCoordinateFrameCallback());
_current->setByMatrix(getMatrix());
}
}
void KeySwitchMatrixManipulator::addNumberedMatrixManipulator(CameraManipulator *cm)
{
if(!cm) return;
addMatrixManipulator('1'+_manips.size(),cm->className(),cm);
}
void KeySwitchMatrixManipulator::selectMatrixManipulator(unsigned int num)
{
unsigned int manipNo = 0;
KeyManipMap::iterator itr;
for(itr=_manips.begin();
manipNo!=num && itr!=_manips.end();
++itr,++manipNo)
{
}
if (itr!=_manips.end())
{
itr->second.second->setHomePosition(_homeEye,_homeCenter,_homeUp,_autoComputeHomePosition);
if (_current.valid())
{
if ( !itr->second.second->getCoordinateFrameCallback() )
{
itr->second.second->setCoordinateFrameCallback(_current->getCoordinateFrameCallback());
}
if ( !itr->second.second->getNode() )
{
itr->second.second->setNode(_current->getNode());
}
itr->second.second->setByMatrix(_current->getMatrix());
}
_current = itr->second.second;
}
}
void KeySwitchMatrixManipulator::setNode(osg::Node* node)
{
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->setNode(node);
}
}
void KeySwitchMatrixManipulator::setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition)
{
CameraManipulator::setHomePosition(eye, center, up, autoComputeHomePosition);
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->setHomePosition(eye, center, up, autoComputeHomePosition);
}
}
void KeySwitchMatrixManipulator::setAutoComputeHomePosition(bool flag)
{
_autoComputeHomePosition = flag;
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->setAutoComputeHomePosition(flag);
}
}
void KeySwitchMatrixManipulator::computeHomePosition()
{
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->computeHomePosition();
}
}
void KeySwitchMatrixManipulator::home(const GUIEventAdapter& ee,GUIActionAdapter& aa)
{
// call home for all child manipulators
// (this can not be done just for current manipulator,
// because it is not possible to transfer some manipulator
// settings across manipulators using just MatrixManipulator interface
// (one problematic variable is for example OrbitManipulator::distance
// that can not be passed by setByMatrix method),
// thus we have to call home on all of them)
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->home(ee,aa);
}
}
void KeySwitchMatrixManipulator::setCoordinateFrameCallback(CoordinateFrameCallback* cb)
{
_coordinateFrameCallback = cb;
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->setCoordinateFrameCallback(cb);
}
}
CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index)
{
unsigned i=0;
for(KeyManipMap::iterator itr = _manips.begin();
itr != _manips.end();
++itr, ++i)
{
if (i==index) return itr->second.second.get();
}
return 0;
}
const CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index) const
{
unsigned i=0;
for(KeyManipMap::const_iterator itr = _manips.begin();
itr != _manips.end();
++itr, ++i)
{
if (i==index) return itr->second.second.get();
}
return 0;
}
CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key)
{
KeyManipMap::iterator itr = _manips.find(key);
if (itr!=_manips.end()) return itr->second.second.get();
else return 0;
}
const CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key) const
{
KeyManipMap::const_iterator itr = _manips.find(key);
if (itr!=_manips.end()) return itr->second.second.get();
else return 0;
}
bool KeySwitchMatrixManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
{
if (!_current) return false;
bool handled = false;
if (!ea.getHandled() && ea.getEventType()==GUIEventAdapter::KEYDOWN)
{
KeyManipMap::iterator it=_manips.find(ea.getKey());
if(it != _manips.end())
{
CameraManipulator* selectedManipulator = it->second.second.get();
if (selectedManipulator!=_current)
{
OSG_INFO<<"Switching to manipulator: "<<it->second.first<<std::endl;
if ( !selectedManipulator->getNode() )
{
selectedManipulator->setNode(_current->getNode());
}
selectedManipulator->setByMatrix(_current->getMatrix());
selectedManipulator->init(ea,aa);
_current = selectedManipulator;
}
handled = true;
}
}
return _current->handle(ea,aa) || handled;
}
void KeySwitchMatrixManipulator::getUsage(osg::ApplicationUsage& usage) const
{
for(KeyManipMap::const_iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
std::string key; key += (char)(itr->first);
std::string explanation(std::string("Select '")+itr->second.first+std::string("' camera manipulator"));
if (_current==itr->second.second) explanation += " (default)";
usage.addKeyboardMouseBinding(key,explanation);
itr->second.second->getUsage(usage);
}
}