OpenSceneGraph/include/osgPresentation/Timeout

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPRESENTATION_TIMOUTOUT
#define OSGPRESENTATION_TIMOUTOUT 1
#include <osg/Transform>
#include <osgPresentation/SlideEventHandler>
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namespace osgPresentation {
class OSGPRESENTATION_EXPORT HUDSettings : public osg::Referenced
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{
public:
HUDSettings(double slideDistance, float eyeOffset, unsigned int leftMask, unsigned int rightMask);
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virtual bool getModelViewMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const;
virtual bool getInverseModelViewMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const;
double _slideDistance;
double _eyeOffset;
unsigned int _leftMask;
unsigned int _rightMask;
protected:
virtual ~HUDSettings();
};
class OSGPRESENTATION_EXPORT Timeout : public osg::Transform
{
public:
Timeout(HUDSettings* hudSettings=0);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Timeout(const Timeout& timeout,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgPresentation, Timeout);
void setIdleDurationBeforeTimeoutDisplay(double t) { _idleDurationBeforeTimeoutDisplay = t; }
double getIdleDurationBeforeTimeoutDisplay() const { return _idleDurationBeforeTimeoutDisplay; }
void setIdleDurationBeforeTimeoutAction(double t) { _idleDurationBeforeTimeoutAction = t; }
double getIdleDurationBeforeTimeoutAction() const { return _idleDurationBeforeTimeoutAction; }
void setJumpData(const JumpData& jumpData) { _jumpData = jumpData; }
const JumpData& getJumpData() const { return _jumpData; }
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
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virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual ~Timeout();
osg::ref_ptr<HUDSettings> _hudSettings;
int _previousFrameNumber;
double _timeOfLastEvent;
double _idleDurationBeforeTimeoutDisplay;
double _idleDurationBeforeTimeoutAction;
JumpData _jumpData;
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};
}
#endif