OpenSceneGraph/doc/doc++/osgSim/ConeSector.html

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2003-04-18 00:22:51 +08:00
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<TITLE>class OSGSIM_EXPORT osgSim::ConeSector</TITLE>
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<H2>class OSGSIM_EXPORT <A HREF="#DOC.DOCU">osgSim::ConeSector</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Referenced,M,CSector,MSector.html,CConeSector,MConeSector.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.10.1">ConeSector</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.10.2">ConeSector</A></B>(const osg::Vec3&amp; axis, float angle, float fadeangle=0.0f)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.10.3">setAxis</A></B>(const osg::Vec3&amp; axis)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3&amp; <B><A HREF="#DOC.2.10.4">getAxis</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.10.5">setAngle</A></B>(float angle, float fadeangle=0.0f)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.10.6">getAngle</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.10.7">getFadeAngle</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.10.8">operator() </A></B>(const osg::Vec3&amp; eyeLocal) const
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<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.10.10">_axis</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.10.11">_cosAngle</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.10.12">_cosAngleFade</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.10.9">~ConeSector</A></B>()
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<HR><H3>Inherited from <A HREF="Sector.html">Sector</A>:</H3>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<DL>
<A NAME="ConeSector"></A>
<A NAME="DOC.2.10.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ConeSector()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ConeSector"></A>
<A NAME="DOC.2.10.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ConeSector(const osg::Vec3&amp; axis, float angle, float fadeangle=0.0f)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAxis"></A>
<A NAME="DOC.2.10.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAxis(const osg::Vec3&amp; axis)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAxis"></A>
<A NAME="DOC.2.10.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3&amp; getAxis() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAngle"></A>
<A NAME="DOC.2.10.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAngle(float angle, float fadeangle=0.0f)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAngle"></A>
<A NAME="DOC.2.10.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getAngle() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFadeAngle"></A>
<A NAME="DOC.2.10.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getFadeAngle() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator() "></A>
<A NAME="DOC.2.10.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float operator() (const osg::Vec3&amp; eyeLocal) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~ConeSector"></A>
<A NAME="DOC.2.10.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ConeSector()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_axis"></A>
<A NAME="DOC.2.10.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _axis</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cosAngle"></A>
<A NAME="DOC.2.10.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosAngle</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cosAngleFade"></A>
<A NAME="DOC.2.10.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosAngleFade</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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