OpenSceneGraph/doc/doc++/osgProducer/OsgSceneHandler.html

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2003-04-18 00:22:51 +08:00
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<TITLE>class OSGPRODUCER_EXPORT osgProducer::OsgSceneHandler</TITLE>
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<H2>class OSGPRODUCER_EXPORT <A HREF="#DOC.DOCU">osgProducer::OsgSceneHandler</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="MosgUtil::SceneView,M,MProducer::Camera::SceneHandler,M,COsgSceneHandler,MOsgSceneHandler.html">
<param name=before value="M,M,M">
<param name=after value="Ml_,MD_,M">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.1">OsgSceneHandler</A></B>(osg::DisplaySettings* ds = NULL)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.2">init</A></B>()
<DD><I>override the init method to force it be run one at a time</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.4">clear</A></B>(Producer::Camera&amp; camera)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.5">clearImplementation</A></B>(Producer::Camera&amp; camera)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.6">setClearCallback</A></B>(<!1><A HREF="Callback.html">Callback</A>* callback)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Callback.html">Callback</A>* <B><A HREF="#DOC.2.4.7">getClearCallback</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Callback.html">Callback</A>* <B><A HREF="#DOC.2.4.8">getClearCallback</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.9">cull</A></B>(Producer::Camera&amp; camera)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.10">cullImplementation</A></B>(Producer::Camera&amp; camera)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.11">setCullCallback</A></B>(<!1><A HREF="Callback.html">Callback</A>* callback)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Callback.html">Callback</A>* <B><A HREF="#DOC.2.4.12">getCullCallback</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Callback.html">Callback</A>* <B><A HREF="#DOC.2.4.13">getCullCallback</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.14">draw</A></B>(Producer::Camera&amp; camera)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.15">drawImplementation</A></B>(Producer::Camera&amp; camera)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.16">setDrawCallback</A></B>(<!1><A HREF="Callback.html">Callback</A>* callback)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Callback.html">Callback</A>* <B><A HREF="#DOC.2.4.17">getDrawCallback</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Callback.html">Callback</A>* <B><A HREF="#DOC.2.4.18">getDrawCallback</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.19">setContextID</A></B>( int id )
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<DT><H3>Public Members</H3><DD><DT>
class <B><A HREF="Callback.html">Callback</A></B>: public osg::Referenced
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="Callback.html">Callback</A>&gt; <B><A HREF="#DOC.2.4.21">_clearCallback</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="Callback.html">Callback</A>&gt; <B><A HREF="#DOC.2.4.22">_cullCallback</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="Callback.html">Callback</A>&gt; <B><A HREF="#DOC.2.4.23">_drawCallback</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.4.20">~OsgSceneHandler</A></B>()
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
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<A NAME="OsgSceneHandler"></A>
<A NAME="DOC.2.4.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OsgSceneHandler(osg::DisplaySettings* ds = NULL)</B></TT>
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<A NAME="init"></A>
<A NAME="DOC.2.4.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init()</B></TT>
<DD>override the init method to force it be run one at a time
<DL><DT><DD></DL><P>
<A NAME="clear"></A>
<A NAME="DOC.2.4.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void clear(Producer::Camera&amp; camera)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="clearImplementation"></A>
<A NAME="DOC.2.4.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void clearImplementation(Producer::Camera&amp; camera)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setClearCallback"></A>
<A NAME="DOC.2.4.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClearCallback(<!1><A HREF="Callback.html">Callback</A>* callback)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getClearCallback"></A>
<A NAME="DOC.2.4.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Callback.html">Callback</A>* getClearCallback()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getClearCallback"></A>
<A NAME="DOC.2.4.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Callback.html">Callback</A>* getClearCallback() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="cull"></A>
<A NAME="DOC.2.4.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void cull(Producer::Camera&amp; camera)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="cullImplementation"></A>
<A NAME="DOC.2.4.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void cullImplementation(Producer::Camera&amp; camera)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCullCallback"></A>
<A NAME="DOC.2.4.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullCallback(<!1><A HREF="Callback.html">Callback</A>* callback)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCullCallback"></A>
<A NAME="DOC.2.4.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Callback.html">Callback</A>* getCullCallback()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCullCallback"></A>
<A NAME="DOC.2.4.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Callback.html">Callback</A>* getCullCallback() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="draw"></A>
<A NAME="DOC.2.4.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void draw(Producer::Camera&amp; camera)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawImplementation"></A>
<A NAME="DOC.2.4.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImplementation(Producer::Camera&amp; camera)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDrawCallback"></A>
<A NAME="DOC.2.4.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDrawCallback(<!1><A HREF="Callback.html">Callback</A>* callback)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDrawCallback"></A>
<A NAME="DOC.2.4.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Callback.html">Callback</A>* getDrawCallback()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDrawCallback"></A>
<A NAME="DOC.2.4.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Callback.html">Callback</A>* getDrawCallback() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setContextID"></A>
<A NAME="DOC.2.4.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setContextID( int id )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~OsgSceneHandler"></A>
<A NAME="DOC.2.4.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~OsgSceneHandler()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_clearCallback"></A>
<A NAME="DOC.2.4.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="Callback.html">Callback</A>&gt; _clearCallback</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cullCallback"></A>
<A NAME="DOC.2.4.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="Callback.html">Callback</A>&gt; _cullCallback</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_drawCallback"></A>
<A NAME="DOC.2.4.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="Callback.html">Callback</A>&gt; _drawCallback</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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