OpenSceneGraph/doc/doc++/osg/TessellationHints.html

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2003-04-18 00:22:51 +08:00
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<TITLE>class osg::TessellationHints</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osg::TessellationHints</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CTessellationHints,MTessellationHints.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.164.1">TessellationHints</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.164.2">TessellationHints</A></B>(const <!1><A HREF="TessellationHints.html#DOC.2.164.2">TessellationHints</A>&amp; tess, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.164.3">META_Object</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="TessellationHints.html">TessellationHints</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.4">setTessellationMode</A></B>(TessellationMode mode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline TessellationMode <B><A HREF="#DOC.2.164.5">getTessellationMode</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.6">setTargetNumFaces</A></B>(unsigned int target)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.164.7">getTargetNumFaces</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.8">setCreateFrontFace</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.9">getCreateFrontFace</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.10">setCreateBackFace</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.11">getCreateBackFace</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.12">setCreateNormals</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.13">getCreateNormals</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.14">setCreateTextureCoords</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.15">getCreateTextureCoords</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.16">setCreateTop</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.17">getCreateTop</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.18">setCreateBody</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.19">getCreateBody</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.20">setCreateBottom</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.21">getCreateBottom</A></B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>TessellationMode <B><A HREF="#DOC.2.164.23">_TessellationMode</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.164.24">_targetNumFaces</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.25">_createFrontFace</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.26">_createBackFace</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.27">_createNormals</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.28">_createTextureCoords</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.29">_createTop</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.30">_createBody</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.31">_createBottom</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.164.22">~TessellationHints</A></B>()
</DL></P>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>*) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B>getDataVariance</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
</DL></P>
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B>_dataVariance</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>
<A NAME="TessellationHints"></A>
<A NAME="DOC.2.164.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TessellationHints()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TessellationHints"></A>
<A NAME="DOC.2.164.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TessellationHints(const <!1><A HREF="TessellationHints.html#DOC.2.164.2">TessellationHints</A>&amp; tess, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Object"></A>
<A NAME="DOC.2.164.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="TessellationHints.html">TessellationHints</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTessellationMode"></A>
<A NAME="DOC.2.164.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTessellationMode(TessellationMode mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTessellationMode"></A>
<A NAME="DOC.2.164.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline TessellationMode getTessellationMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTargetNumFaces"></A>
<A NAME="DOC.2.164.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTargetNumFaces(unsigned int target)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTargetNumFaces"></A>
<A NAME="DOC.2.164.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getTargetNumFaces() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateFrontFace"></A>
<A NAME="DOC.2.164.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateFrontFace(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateFrontFace"></A>
<A NAME="DOC.2.164.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateFrontFace() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateBackFace"></A>
<A NAME="DOC.2.164.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateBackFace(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateBackFace"></A>
<A NAME="DOC.2.164.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateBackFace() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateNormals"></A>
<A NAME="DOC.2.164.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateNormals(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateNormals"></A>
<A NAME="DOC.2.164.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateNormals() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateTextureCoords"></A>
<A NAME="DOC.2.164.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateTextureCoords(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateTextureCoords"></A>
<A NAME="DOC.2.164.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateTextureCoords() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateTop"></A>
<A NAME="DOC.2.164.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateTop(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateTop"></A>
<A NAME="DOC.2.164.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateTop() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateBody"></A>
<A NAME="DOC.2.164.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateBody(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateBody"></A>
<A NAME="DOC.2.164.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateBody() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateBottom"></A>
<A NAME="DOC.2.164.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateBottom(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateBottom"></A>
<A NAME="DOC.2.164.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateBottom() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~TessellationHints"></A>
<A NAME="DOC.2.164.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~TessellationHints()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_TessellationMode"></A>
<A NAME="DOC.2.164.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>TessellationMode _TessellationMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_targetNumFaces"></A>
<A NAME="DOC.2.164.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _targetNumFaces</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createFrontFace"></A>
<A NAME="DOC.2.164.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createFrontFace</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createBackFace"></A>
<A NAME="DOC.2.164.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createBackFace</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createNormals"></A>
<A NAME="DOC.2.164.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createNormals</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createTextureCoords"></A>
<A NAME="DOC.2.164.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createTextureCoords</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createTop"></A>
<A NAME="DOC.2.164.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createTop</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createBody"></A>
<A NAME="DOC.2.164.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createBody</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createBottom"></A>
<A NAME="DOC.2.164.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createBottom</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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