/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
* Copyright (C) 2014 Pawel Ksiezopolski
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include "ShapeToGeometry.h"
#include <osg/Matrix>
osg::Geode* convertShapeToGeode(const osg::Shape& shape, const osg::TessellationHints* hints)
{
osg::Geode *geode = new osg::Geode;
geode->addDrawable( osg::convertShapeToGeometry(shape,hints) );
return geode;
}
osg::Geode* convertShapeToGeode(const osg::Shape& shape, const osg::TessellationHints* hints, const osg::Vec4& color)
geode->addDrawable( osg::convertShapeToGeometry(shape,hints,color) );