OpenSceneGraph/include/osg/ImageSequence

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_IMAGESEQUENCE
#define OSG_IMAGESEQUENCE 1
#include <OpenThreads/Mutex>
#include <osg/ImageStream>
#include <list>
#include <set>
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namespace osg {
/**
* Image Buffer class.
*/
class OSG_EXPORT ImageSequence : public ImageStream
{
public:
ImageSequence();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
ImageSequence(const ImageSequence& ImageSequence, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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virtual Object* cloneType() const { return new ImageSequence(); }
virtual Object* clone(const CopyOp& copyop) const { return new ImageSequence(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ImageSequence*>(obj)!=0; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "ImageSequence"; }
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const Image& rhs) const;
virtual void setReferenceTime(double t) { _referenceTime = t; }
virtual double getReferenceTime() const { return _referenceTime; }
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virtual void setTimeMultiplier(double tm) { _timeMultiplier = tm; }
virtual double getTimeMultiplier() const { return _timeMultiplier; }
struct OSG_EXPORT ImageData
{
ImageData();
ImageData(const ImageData& id);
ImageData& operator = (const ImageData& id);
std::string _filename;
osg::ref_ptr<osg::Image> _image;
osg::ref_ptr<osg::Referenced> _imageRequest;
};
typedef std::vector<ImageData> ImageDataList;
virtual void seek(double time);
virtual void play();
virtual void pause();
virtual void rewind();
enum Mode
{
PRE_LOAD_ALL_IMAGES,
PAGE_AND_RETAIN_IMAGES,
PAGE_AND_DISCARD_USED_IMAGES,
LOAD_AND_RETAIN_IN_UPDATE_TRAVERSAL,
LOAD_AND_DISCARD_IN_UPDATE_TRAVERSAL
};
void setMode(Mode mode);
Mode getMode() const { return _mode; }
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void setLength(double length);
virtual double getLength() const { return _length; }
void addImageFile(const std::string& fileName);
void setImageFile(unsigned int pos, const std::string& fileName);
std::string getImageFile(unsigned int pos) const;
void addImage(osg::Image* image);
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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template<class T> void addImage(const osg::ref_ptr<T>& image) { addImage(image.get()); }
void setImage(int s,int t,int r,
GLint internalTextureformat,
GLenum pixelFormat,GLenum type,
unsigned char* data,
AllocationMode mode,
int packing=1) { Image::setImage(s,t,r,internalTextureformat, pixelFormat, type, data, mode, packing); }
void setImage(unsigned int pos, osg::Image* image);
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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template<class T> void setImage(unsigned int pos, const osg::ref_ptr<T>& image) { setImage(pos, image.get()); }
Image* getImage(unsigned int pos);
const Image* getImage(unsigned int pos) const;
unsigned int getNumImageData() const { return _imageDataList.size(); }
ImageDataList& getImageDataList() { return _imageDataList; }
const ImageDataList& getImageDataList() const { return _imageDataList; }
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Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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/** ImageSequence requires a call to update(NodeVisitor*) during the update traversal so return true.*/
virtual bool requiresUpdateCall() const { return true; }
/** update method for osg::Image subclasses that update themselves during the update traversal.*/
virtual void update(NodeVisitor* nv);
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/** Set the optional osgDB::Options object to use when reading images.*/
void setReadOptions(osg::Referenced* options) { _readOptions = options; }
/** Get the optional osgDB::Options object used when reading images.*/
osg::Referenced* getReadOptions() { return _readOptions.get(); }
/** Get the optional osgDB::Options object used when reading images.*/
const osg::Referenced* getReadOptions() const { return _readOptions.get(); }
protected:
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virtual ~ImageSequence() {}
virtual void applyLoopingMode();
void setImageToChild(int pos);
void computeTimePerImage();
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int imageIndex(double time);
// setImage without acquiring mutex.
void _setImage(unsigned int pos, osg::Image* image);
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double _referenceTime;
double _timeMultiplier;
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Mode _mode;
double _length;
double _timePerImage;
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mutable OpenThreads::Mutex _mutex;
ImageDataList _imageDataList;
int _previousAppliedImageIndex;
bool _seekTimeSet;
double _seekTime;
osg::ref_ptr<osg::Referenced> _readOptions;
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};
} // namespace
#endif